3,295 research outputs found
Nanoantennas for visible and infrared radiation
Nanoantennas for visible and infrared radiation can strongly enhance the
interaction of light with nanoscale matter by their ability to efficiently link
propagating and spatially localized optical fields. This ability unlocks an
enormous potential for applications ranging from nanoscale optical microscopy
and spectroscopy over solar energy conversion, integrated optical
nanocircuitry, opto-electronics and density-ofstates engineering to
ultra-sensing as well as enhancement of optical nonlinearities. Here we review
the current understanding of optical antennas based on the background of both
well-developed radiowave antenna engineering and the emerging field of
plasmonics. In particular, we address the plasmonic behavior that emerges due
to the very high optical frequencies involved and the limitations in the choice
of antenna materials and geometrical parameters imposed by nanofabrication.
Finally, we give a brief account of the current status of the field and the
major established and emerging lines of investigation in this vivid area of
research.Comment: Review article with 76 pages, 21 figure
Structure and entrainment in the plane of symmetry of a turbulent spot
Laser-Doppler velocity measurements in water are reported for the flow in the plane of symmetry of a turbulent spot. The unsteady mean flow, defined as an ensemble average, is fitted to a conical growth law by using data at three streamwise stations to determine the virtual origin in x and t. The two-dimensional unsteady stream function is expressed as ψ=U^2_∞tg(ξ,η) in conical similarity co-ordinates ζ = x/U_∞t and η = y/U_∞t. In these co-ordinates, the equations for the unsteady particle displacements reduce to an autonomous system. This system is integrated graphically to obtain particle trajectories in invariant form. Strong entrainment is found to occur along the outer part of the rear interface and also in front of the spot near the wall. The outer part of the forward interface is passive. In terms of particle trajectories in conical co-ordinates, the main vortex in the spot appears as a stable focus with celerity 0·77U_∞. A second stable focus with celerity 0·64U_∞ also appears near the wall at the rear of the spot.
Some results obtained by flow visualization with a dense, nearly opaque suspension of aluminium flakes are also reported. Photographs of the sublayer flow viewed through a glass wall show the expected longitudinal streaks. These are tentatively interpreted as longitudinal vortices caused by an instability of Taylor-Görtler type in the sublayer
Solid immersion lens applications for nanophotonic devices
Solid immersion lens (SIL) microscopy combines the advantages of conventional microscopy with those of near-field techniques, and is being increasingly adopted across a diverse range of technologies and applications. A comprehensive overview of the state-of-the-art in this rapidly expanding subject is therefore increasingly relevant. Important benefits are enabled by SIL-focusing, including an improved lateral and axial spatial profiling resolution when a SIL is used in laser-scanning microscopy or excitation, and an improved collection efficiency when a SIL is used in a light-collection mode, for example in fluorescence micro-spectroscopy. These advantages arise from the increase in numerical aperture (NA) that is provided by a SIL. Other SIL-enhanced improvements, for example spherical-aberration-free sub-surface imaging, are a fundamental consequence of the aplanatic imaging condition that results from the spherical geometry of the SIL. Beginning with an introduction to the theory of SIL imaging, the unique properties of SILs are exposed to provide advantages in applications involving the interrogation of photonic and electronic nanostructures. Such applications range from the sub-surface examination of the complex three-dimensional microstructures fabricated in silicon integrated circuits, to quantum photoluminescence and transmission measurements in semiconductor quantum dot nanostructures
Recommended from our members
A First Order Analysis of Lighting, Shading, and Shadows
The shading in a scene depends on a combination of many factors---how the lighting varies spatially across a surface, how it varies along different directions, the geometric curvature and reflectance properties of objects, and the locations of soft shadows. In this paper, we conduct a complete first order or gradient analysis of lighting, shading and shadows, showing how each factor separately contributes to scene appearance, and when it is important. Gradients are well suited for analyzing the intricate combination of appearance effects, since each gradient term corresponds directly to variation in a specific factor. First, we show how the spatial {\em and} directional gradients of the light field change, as light interacts with curved objects. This extends the recent frequency analysis of Durand et al.\ to gradients, and has many advantages for operations, like bump-mapping, that are difficult to analyze in the Fourier domain. Second, we consider the individual terms responsible for shading gradients, such as lighting variation, convolution with the surface BRDF, and the object's curvature. This analysis indicates the relative importance of various terms, and shows precisely how they combine in shading. As one practical application, our theoretical framework can be used to adaptively sample images in high-gradient regions for efficient rendering. Third, we understand the effects of soft shadows, computing accurate visibility gradients. We generalize previous work to arbitrary curved occluders, and develop a local framework that is easy to integrate with conventional ray-tracing methods. Our visibility gradients can be directly used in practical gradient interpolation methods for efficient rendering
Fast evaluation of real spherical harmonics and their derivatives in Cartesian coordinates
Spherical harmonics provide a smooth, orthogonal, and symmetry-adapted basis
to expand functions on a sphere, and they are used routinely in computer
graphics, signal processing and different fields of science, from geology to
quantum chemistry. More recently, spherical harmonics have become a key
component of rotationally equivariant models for geometric deep learning, where
they are used in combination with distance-dependent functions to describe the
distribution of neighbors within local spherical environments within a point
cloud. We present a fast and elegant algorithm for the evaluation of the
real-valued spherical harmonics. Our construction integrates many of the
desirable features of existing schemes and allows to compute Cartesian
derivatives in a numerically stable and computationally efficient manner. We
provide an efficient C implementation of the proposed algorithm, along with
easy-to-use Python bindings
Стан та перспективи подальших досліджень сфери обчислення глобального освітлення у реальному часі
Currently, computer graphics is a very important part of computer science. Graphics-related developments have been used in many different situations, for example, in animated and cinema movie productions, in computer graphics applications, modeling, and simulation systems, for different visualizations in medicine, mathematics, physics, etc. One of the main problems of computer graphics is the task of transforming the information of some imaginary scene and its observer into a photorealistic image of this scene for them. Solving this problem is very important, but right now obtaining a good quality result is possible only in a non-interactive scenario (for example, in animated films), while in real-time (for example, in computer modeling or simulations, in computer games) it is usually necessary to use some approximate algorithms. Although these algorithms are often able to provide a natural-looking result, they still have plenty of very noticeable inaccuracies. However, this topic is gaining more and more development recently due to the improvement of graphics processors. In addition to a significant increase in computation speed and the number of cores, the appearance of ray tracing hardware acceleration plays a large role.
Global illumination computation is an inseparable part of photorealistic image generation. This paper is focused on solving this problem in real-time, which means developing a system capable of generating such images at a speed sufficient for the resulting sequence to be perceived by a person as a smooth animation. We give the theoretical information required for understanding this problem and describe existing methods and algorithms for solving it with their advantages and disadvantages. Also based on an overview of the topic's current state, we analyze further research prospects and directions for improving existing and developing new methods of real-time global illumination calculation, while considering compute power and technologies of the latest graphics hardware.
Pages of the article in the issue: 72 - 79
Language of the article: UkrainianУ статті розглядається така проблема сучасної комп’ютерної графіки як обчислення глобального освітлення в реальному часі. Глобальне освітлення є невід’ємною частиною фотореалістичного рендерінгу, але його підрахунок потребує доволі об’ємних обчислень. Через це на даний момент якісне глобальне освітлення існує лише у неінтерактивних рендерах (наприклад, у мультиплікаційних фільмах), а у реальному часі (наприклад, комп’ютерному моделюванні або симуляціях, комп’ютерних іграх) зазвичай використовуються певні наближення, які хоч і надають зображенню певну природність, але все одно мають вкрай помітні неточності. Але останнім часом дана тема набуває все більшого розвитку за рахунок удосконалення відеопроцессорів. Крім значного підвищення їх швидкодії та збільшення кількості ядер досить велику роль грає поява апаратного прискорення трасування променів. В даній роботі проводиться теоретичне дослідження проблеми глобального освітлення, наводяться існуючи підходи та розробки для вирішення даної проблеми та аналізуються перспективи подальших досліджень та розробки нових методів обчислення глобального освітлення в реальному часі з урахуванням новітніх апаратних можливостей обчислювальної техніки
- …