3,951 research outputs found

    Time and Space Bounds for Reversible Simulation

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    We prove a general upper bound on the tradeoff between time and space that suffices for the reversible simulation of irreversible computation. Previously, only simulations using exponential time or quadratic space were known. The tradeoff shows for the first time that we can simultaneously achieve subexponential time and subquadratic space. The boundary values are the exponential time with hardly any extra space required by the Lange-McKenzie-Tapp method and the (log3\log 3)th power time with square space required by the Bennett method. We also give the first general lower bound on the extra storage space required by general reversible simulation. This lower bound is optimal in that it is achieved by some reversible simulations.Comment: 11 pages LaTeX, Proc ICALP 2001, Lecture Notes in Computer Science, Vol xxx Springer-Verlag, Berlin, 200

    Bounded Counter Languages

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    We show that deterministic finite automata equipped with kk two-way heads are equivalent to deterministic machines with a single two-way input head and k1k-1 linearly bounded counters if the accepted language is strictly bounded, i.e., a subset of a1a2...ama_1^*a_2^*... a_m^* for a fixed sequence of symbols a1,a2,...,ama_1, a_2,..., a_m. Then we investigate linear speed-up for counter machines. Lower and upper time bounds for concrete recognition problems are shown, implying that in general linear speed-up does not hold for counter machines. For bounded languages we develop a technique for speeding up computations by any constant factor at the expense of adding a fixed number of counters
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