31,623 research outputs found

    Optimized Data Representation for Interactive Multiview Navigation

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    In contrary to traditional media streaming services where a unique media content is delivered to different users, interactive multiview navigation applications enable users to choose their own viewpoints and freely navigate in a 3-D scene. The interactivity brings new challenges in addition to the classical rate-distortion trade-off, which considers only the compression performance and viewing quality. On the one hand, interactivity necessitates sufficient viewpoints for richer navigation; on the other hand, it requires to provide low bandwidth and delay costs for smooth navigation during view transitions. In this paper, we formally describe the novel trade-offs posed by the navigation interactivity and classical rate-distortion criterion. Based on an original formulation, we look for the optimal design of the data representation by introducing novel rate and distortion models and practical solving algorithms. Experiments show that the proposed data representation method outperforms the baseline solution by providing lower resource consumptions and higher visual quality in all navigation configurations, which certainly confirms the potential of the proposed data representation in practical interactive navigation systems

    Evaluation of GPU/CPU Co-Processing Models for JPEG 2000 Packetization

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    With the bottom-line goal of increasing the throughput of a GPU-accelerated JPEG 2000 encoder, this paper evaluates whether the post-compression rate control and packetization routines should be carried out on the CPU or on the GPU. Three co-processing models that differ in how the workload is split among the CPU and GPU are introduced. Both routines are discussed and algorithms for executing them in parallel are presented. Experimental results for compressing a detail-rich UHD sequence to 4 bits/sample indicate speed-ups of 200x for the rate control and 100x for the packetization compared to the single-threaded implementation in the commercial Kakadu library. These two routines executed on the CPU take 4x as long as all remaining coding steps on the GPU and therefore present a bottleneck. Even if the CPU bottleneck could be avoided with multi-threading, it is still beneficial to execute all coding steps on the GPU as this minimizes the required device-to-host transfer and thereby speeds up the critical path from 17.2 fps to 19.5 fps for 4 bits/sample and to 22.4 fps for 0.16 bits/sample

    Perceptually optimised sign language video coding

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    Communication channel analysis and real time compressed sensing for high density neural recording devices

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    Next generation neural recording and Brain- Machine Interface (BMI) devices call for high density or distributed systems with more than 1000 recording sites. As the recording site density grows, the device generates data on the scale of several hundred megabits per second (Mbps). Transmitting such large amounts of data induces significant power consumption and heat dissipation for the implanted electronics. Facing these constraints, efficient on-chip compression techniques become essential to the reduction of implanted systems power consumption. This paper analyzes the communication channel constraints for high density neural recording devices. This paper then quantifies the improvement on communication channel using efficient on-chip compression methods. Finally, This paper describes a Compressed Sensing (CS) based system that can reduce the data rate by > 10x times while using power on the order of a few hundred nW per recording channel

    Study and simulation of low rate video coding schemes

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    The semiannual report is included. Topics covered include communication, information science, data compression, remote sensing, color mapped images, robust coding scheme for packet video, recursively indexed differential pulse code modulation, image compression technique for use on token ring networks, and joint source/channel coder design

    Improved Lossy Image Compression with Priming and Spatially Adaptive Bit Rates for Recurrent Networks

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    We propose a method for lossy image compression based on recurrent, convolutional neural networks that outperforms BPG (4:2:0 ), WebP, JPEG2000, and JPEG as measured by MS-SSIM. We introduce three improvements over previous research that lead to this state-of-the-art result. First, we show that training with a pixel-wise loss weighted by SSIM increases reconstruction quality according to several metrics. Second, we modify the recurrent architecture to improve spatial diffusion, which allows the network to more effectively capture and propagate image information through the network's hidden state. Finally, in addition to lossless entropy coding, we use a spatially adaptive bit allocation algorithm to more efficiently use the limited number of bits to encode visually complex image regions. We evaluate our method on the Kodak and Tecnick image sets and compare against standard codecs as well recently published methods based on deep neural networks

    A comparison of digital transmission techniques under multichannel conditions at 2.4 GHz in the ISM BAND

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    In order to meet the observation quality criteria of micro-UAVs, and particularly in the context of the « Trophée Micro-Drones », ISAE/SUPAERO is studying technical solutions to transmit a high data rate from a video payload onboard a micro-UAV. The laboratory has to consider the impact of multipath and shadowing effects on the emitted signal. Therefore fading resistant transmission techniques are considered. This techniques paper have to reveal an optimum trade-off between three parameters, namely: the characteristics of the video stream, the complexity of the modulation and coding scheme, and the efficiency of the transmission, in term of BER
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