566 research outputs found

    Scattering by two spheres: Theory and experiment

    Get PDF

    Scattering by two spheres: Theory and experiment

    Get PDF

    Sound Object Recognition

    Get PDF
    Humans are constantly exposed to a variety of acoustic stimuli ranging from music and speech to more complex acoustic scenes like a noisy marketplace. The human auditory perception mechanism is able to analyze these different kinds of sounds and extract meaningful information suggesting that the same processing mechanism is capable of representing different sound classes. In this thesis, we test this hypothesis by proposing a high dimensional sound object representation framework, that captures the various modulations of sound by performing a multi-resolution mapping. We then show that this model is able to capture a wide variety of sound classes (speech, music, soundscapes) by applying it to the tasks of speech recognition, speaker verification, musical instrument recognition and acoustic soundscape recognition. We propose a multi-resolution analysis approach that captures the detailed variations in the spectral characterists as a basis for recognizing sound objects. We then show how such a system can be fine tuned to capture both the message information (speech content) and the messenger information (speaker identity). This system is shown to outperform state-of-art system for noise robustness at both automatic speech recognition and speaker verification tasks. The proposed analysis scheme with the included ability to analyze temporal modulations was used to capture musical sound objects. We showed that using a model of cortical processing, we were able to accurately replicate the human perceptual similarity judgments and also were able to get a good classification performance on a large set of musical instruments. We also show that neither just the spectral feature or the marginals of the proposed model are sufficient to capture human perception. Moreover, we were able to extend this model to continuous musical recordings by proposing a new method to extract notes from the recordings. Complex acoustic scenes like a sports stadium have multiple sources producing sounds at the same time. We show that the proposed representation scheme can not only capture these complex acoustic scenes, but provides a flexible mechanism to adapt to target sources of interest. The human auditory perception system is known to be a complex system where there are both bottom-up analysis pathways and top-down feedback mechanisms. The top-down feedback enhances the output of the bottom-up system to better realize the target sounds. In this thesis we propose an implementation of top-down attention module which is complimentary to the high dimensional acoustic feature extraction mechanism. This attention module is a distributed system operating at multiple stages of representation, effectively acting as a retuning mechanism, that adapts the same system to different tasks. We showed that such an adaptation mechanism is able to tremendously improve the performance of the system at detecting the target source in the presence of various distracting background sources

    Speech Recognition

    Get PDF
    Chapters in the first part of the book cover all the essential speech processing techniques for building robust, automatic speech recognition systems: the representation for speech signals and the methods for speech-features extraction, acoustic and language modeling, efficient algorithms for searching the hypothesis space, and multimodal approaches to speech recognition. The last part of the book is devoted to other speech processing applications that can use the information from automatic speech recognition for speaker identification and tracking, for prosody modeling in emotion-detection systems and in other speech processing applications that are able to operate in real-world environments, like mobile communication services and smart homes

    The Role of Transient Vibration of the Skull on Concussion

    Get PDF
    Concussion is a traumatic brain injury usually caused by a direct or indirect blow to the head that affects brain function. The maximum mechanical impedance of the brain tissue occurs at 450±50 Hz and may be affected by the skull resonant frequencies. After an impact to the head, vibration resonance of the skull damages the underlying cortex. The skull deforms and vibrates, like a bell for 3 to 5 milliseconds, bruising the cortex. Furthermore, the deceleration forces the frontal and temporal cortex against the skull, eliminating a layer of cerebrospinal fluid. When the skull vibrates, the force spreads directly to the cortex, with no layer of cerebrospinal fluid to reflect the wave or cushion its force. To date, there is few researches investigating the effect of transient vibration of the skull. Therefore, the overall goal of the proposed research is to gain better understanding of the role of transient vibration of the skull on concussion. This goal will be achieved by addressing three research objectives. First, a MRI skull and brain segmentation automatic technique is developed. Due to bones’ weak magnetic resonance signal, MRI scans struggle with differentiating bone tissue from other structures. One of the most important components for a successful segmentation is high-quality ground truth labels. Therefore, we introduce a deep learning framework for skull segmentation purpose where the ground truth labels are created from CT imaging using the standard tessellation language (STL). Furthermore, the brain region will be important for a future work, thus, we explore a new initialization concept of the convolutional neural network (CNN) by orthogonal moments to improve brain segmentation in MRI. Second, the creation of a novel 2D and 3D Automatic Method to Align the Facial Skeleton is introduced. An important aspect for further impact analysis is the ability to precisely simulate the same point of impact on multiple bone models. To perform this task, the skull must be precisely aligned in all anatomical planes. Therefore, we introduce a 2D/3D technique to align the facial skeleton that was initially developed for automatically calculating the craniofacial symmetry midline. In the 2D version, the entire concept of using cephalometric landmarks and manual image grid alignment to construct the training dataset was introduced. Then, this concept was extended to a 3D version where coronal and transverse planes are aligned using CNN approach. As the alignment in the sagittal plane is still undefined, a new alignment based on these techniques will be created to align the sagittal plane using Frankfort plane as a framework. Finally, the resonant frequencies of multiple skulls are assessed to determine how the skull resonant frequency vibrations propagate into the brain tissue. After applying material properties and mesh to the skull, modal analysis is performed to assess the skull natural frequencies. Finally, theories will be raised regarding the relation between the skull geometry, such as shape and thickness, and vibration with brain tissue injury, which may result in concussive injury
    corecore