6,466 research outputs found

    Speech Emotion Recognition Using Multi-hop Attention Mechanism

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    In this paper, we are interested in exploiting textual and acoustic data of an utterance for the speech emotion classification task. The baseline approach models the information from audio and text independently using two deep neural networks (DNNs). The outputs from both the DNNs are then fused for classification. As opposed to using knowledge from both the modalities separately, we propose a framework to exploit acoustic information in tandem with lexical data. The proposed framework uses two bi-directional long short-term memory (BLSTM) for obtaining hidden representations of the utterance. Furthermore, we propose an attention mechanism, referred to as the multi-hop, which is trained to automatically infer the correlation between the modalities. The multi-hop attention first computes the relevant segments of the textual data corresponding to the audio signal. The relevant textual data is then applied to attend parts of the audio signal. To evaluate the performance of the proposed system, experiments are performed in the IEMOCAP dataset. Experimental results show that the proposed technique outperforms the state-of-the-art system by 6.5% relative improvement in terms of weighted accuracy.Comment: 5 pages, Accepted as a conference paper at ICASSP 2019 (oral presentation

    Speech-based recognition of self-reported and observed emotion in a dimensional space

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    The differences between self-reported and observed emotion have only marginally been investigated in the context of speech-based automatic emotion recognition. We address this issue by comparing self-reported emotion ratings to observed emotion ratings and look at how differences between these two types of ratings affect the development and performance of automatic emotion recognizers developed with these ratings. A dimensional approach to emotion modeling is adopted: the ratings are based on continuous arousal and valence scales. We describe the TNO-Gaming Corpus that contains spontaneous vocal and facial expressions elicited via a multiplayer videogame and that includes emotion annotations obtained via self-report and observation by outside observers. Comparisons show that there are discrepancies between self-reported and observed emotion ratings which are also reflected in the performance of the emotion recognizers developed. Using Support Vector Regression in combination with acoustic and textual features, recognizers of arousal and valence are developed that can predict points in a 2-dimensional arousal-valence space. The results of these recognizers show that the self-reported emotion is much harder to recognize than the observed emotion, and that averaging ratings from multiple observers improves performance

    Recognizing emotions in spoken dialogue with acoustic and lexical cues

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    Automatic emotion recognition has long been a focus of Affective Computing. It has become increasingly apparent that awareness of human emotions in Human-Computer Interaction (HCI) is crucial for advancing related technologies, such as dialogue systems. However, performance of current automatic emotion recognition is disappointing compared to human performance. Current research on emotion recognition in spoken dialogue focuses on identifying better feature representations and recognition models from a data-driven point of view. The goal of this thesis is to explore how incorporating prior knowledge of human emotion recognition in the automatic model can improve state-of-the-art performance of automatic emotion recognition in spoken dialogue. Specifically, we study this by proposing knowledge-inspired features representing occurrences of disfluency and non-verbal vocalisation in speech, and by building a multimodal recognition model that combines acoustic and lexical features in a knowledge-inspired hierarchical structure. In our study, emotions are represented with the Arousal, Expectancy, Power, and Valence emotion dimensions. We build unimodal and multimodal emotion recognition models to study the proposed features and modelling approach, and perform emotion recognition on both spontaneous and acted dialogue. Psycholinguistic studies have suggested that DISfluency and Non-verbal Vocalisation (DIS-NV) in dialogue is related to emotions. However, these affective cues in spoken dialogue are overlooked by current automatic emotion recognition research. Thus, we propose features for recognizing emotions in spoken dialogue which describe five types of DIS-NV in utterances, namely filled pause, filler, stutter, laughter, and audible breath. Our experiments show that this small set of features is predictive of emotions. Our DIS-NV features achieve better performance than benchmark acoustic and lexical features for recognizing all emotion dimensions in spontaneous dialogue. Consistent with Psycholinguistic studies, the DIS-NV features are especially predictive of the Expectancy dimension of emotion, which relates to speaker uncertainty. Our study illustrates the relationship between DIS-NVs and emotions in dialogue, which contributes to Psycholinguistic understanding of them as well. Note that our DIS-NV features are based on manual annotations, yet our long-term goal is to apply our emotion recognition model to HCI systems. Thus, we conduct preliminary experiments on automatic detection of DIS-NVs, and on using automatically detected DIS-NV features for emotion recognition. Our results show that DIS-NVs can be automatically detected from speech with stable accuracy, and auto-detected DIS-NV features remain predictive of emotions in spontaneous dialogue. This suggests that our emotion recognition model can be applied to a fully automatic system in the future, and holds the potential to improve the quality of emotional interaction in current HCI systems. To study the robustness of the DIS-NV features, we conduct cross-corpora experiments on both spontaneous and acted dialogue. We identify how dialogue type influences the performance of DIS-NV features and emotion recognition models. DIS-NVs contain additional information beyond acoustic characteristics or lexical contents. Thus, we study the gain of modality fusion for emotion recognition with the DIS-NV features. Previous work combines different feature sets by fusing modalities at the same level using two types of fusion strategies: Feature-Level (FL) fusion, which concatenates feature sets before recognition; and Decision-Level (DL) fusion, which makes the final decision based on outputs of all unimodal models. However, features from different modalities may describe data at different time scales or levels of abstraction. Moreover, Cognitive Science research indicates that when perceiving emotions, humans make use of information from different modalities at different cognitive levels and time steps. Therefore, we propose a HierarchicaL (HL) fusion strategy for multimodal emotion recognition, which incorporates features that describe data at a longer time interval or which are more abstract at higher levels of its knowledge-inspired hierarchy. Compared to FL and DL fusion, HL fusion incorporates both inter- and intra-modality differences. Our experiments show that HL fusion consistently outperforms FL and DL fusion on multimodal emotion recognition in both spontaneous and acted dialogue. The HL model combining our DIS-NV features with benchmark acoustic and lexical features improves current performance of multimodal emotion recognition in spoken dialogue. To study how other emotion-related tasks of spoken dialogue can benefit from the proposed approaches, we apply the DIS-NV features and the HL fusion strategy to recognize movie-induced emotions. Our experiments show that although designed for recognizing emotions in spoken dialogue, DIS-NV features and HL fusion remain effective for recognizing movie-induced emotions. This suggests that other emotion-related tasks can also benefit from the proposed features and model structure
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