165 research outputs found

    Coding gain in paraunitary analysis/synthesis systems

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    A formal proof that bit allocation results hold for the entire class of paraunitary subband coders is presented. The problem of finding an optimal paraunitary subband coder, so as to maximize the coding gain of the system, is discussed. The bit allocation problem is analyzed for the case of the paraunitary tree-structured filter banks, such as those used for generating orthonormal wavelets. The even more general case of nonuniform filter banks is also considered. In all cases it is shown that under optimal bit allocation, the variances of the errors introduced by each of the quantizers have to be equal. Expressions for coding gains for these systems are derived

    RLFC: Random Access Light Field Compression using Key Views and Bounded Integer Encoding

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    We present a new hierarchical compression scheme for encoding light field images (LFI) that is suitable for interactive rendering. Our method (RLFC) exploits redundancies in the light field images by constructing a tree structure. The top level (root) of the tree captures the common high-level details across the LFI, and other levels (children) of the tree capture specific low-level details of the LFI. Our decompressing algorithm corresponds to tree traversal operations and gathers the values stored at different levels of the tree. Furthermore, we use bounded integer sequence encoding which provides random access and fast hardware decoding for compressing the blocks of children of the tree. We have evaluated our method for 4D two-plane parameterized light fields. The compression rates vary from 0.08 - 2.5 bits per pixel (bpp), resulting in compression ratios of around 200:1 to 20:1 for a PSNR quality of 40 to 50 dB. The decompression times for decoding the blocks of LFI are 1 - 3 microseconds per channel on an NVIDIA GTX-960 and we can render new views with a resolution of 512X512 at 200 fps. Our overall scheme is simple to implement and involves only bit manipulations and integer arithmetic operations.Comment: Accepted for publication at Symposium on Interactive 3D Graphics and Games (I3D '19

    Results on optimal biorthogonal filter banks

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    Optimization of filter banks for specific input statistics has been of interest in the theory and practice of subband coding. For the case of orthonormal filter banks with infinite order and uniform decimation, the problem has been completely solved in recent years. For the case of biorthogonal filter banks, significant progress has been made recently, although a number of issues still remain to be addressed. In this paper we briefly review the orthonormal case, and then present several new results for the biorthogonal case. All discussions pertain to the infinite order (ideal filter) case. The current status of research as well as some of the unsolved problems are described
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