1,015 research outputs found

    Towards formal models and languages for verifiable Multi-Robot Systems

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    Incorrect operations of a Multi-Robot System (MRS) may not only lead to unsatisfactory results, but can also cause economic losses and threats to safety. These threats may not always be apparent, since they may arise as unforeseen consequences of the interactions between elements of the system. This call for tools and techniques that can help in providing guarantees about MRSs behaviour. We think that, whenever possible, these guarantees should be backed up by formal proofs to complement traditional approaches based on testing and simulation. We believe that tailored linguistic support to specify MRSs is a major step towards this goal. In particular, reducing the gap between typical features of an MRS and the level of abstraction of the linguistic primitives would simplify both the specification of these systems and the verification of their properties. In this work, we review different agent-oriented languages and their features; we then consider a selection of case studies of interest and implement them useing the surveyed languages. We also evaluate and compare effectiveness of the proposed solution, considering, in particular, easiness of expressing non-trivial behaviour.Comment: Changed formattin

    Architecture for Multiagent-Based Control Systems

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    This paper presents a multiagent architecture that covers the new requirements for the new control systems such as the distribution and decentralisation of system elements, the definition of communications between these elements, the fast adaptation in the control and organizational changes. The agents in this architecture can cooperate and coordinate to achieve a global goal, encapsulate the hardware interfaces and make the control system easily adapt to different requirements through configuration. Finally, the proposed architecture is applied to a control system of a solar power plant, obtaining a preliminary system that achieve the goals of simplicity, scalability, flexibility and optimization of communications system.Junta de Andalucía P08-TIC-0386

    An Abstract Formal Basis for Digital Crowds

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    Crowdsourcing, together with its related approaches, has become very popular in recent years. All crowdsourcing processes involve the participation of a digital crowd, a large number of people that access a single Internet platform or shared service. In this paper we explore the possibility of applying formal methods, typically used for the verification of software and hardware systems, in analysing the behaviour of a digital crowd. More precisely, we provide a formal description language for specifying digital crowds. We represent digital crowds in which the agents do not directly communicate with each other. We further show how this specification can provide the basis for sophisticated formal methods, in particular formal verification.Comment: 32 pages, 4 figure

    An Evaluation of Communication Protocol Languages for Engineering Multiagent Systems

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    Communication protocols are central to engineering decentralized multiagent systems. Modern protocol languages are typically formal and address aspects of decentralization, such as asynchrony. However, modern languages differ in important ways in their basic abstractions and operational assumptions. This diversity makes a comparative evaluation of protocol languages a challenging task. We contribute a rich evaluation of diverse and modern protocol languages. Among the selected languages, Scribble is based on session types; Trace-C and Trace-F on trace expressions; HAPN on hierarchical state machines, and BSPL on information causality. Our contribution is four-fold. One, we contribute important criteria for evaluating protocol languages. Two, for each criterion, we compare the languages on the basis of whether they are able to specify elementary protocols that go to the heart of the criterion. Three, for each language, we map our findings to a canonical architecture style for multiagent systems, highlighting where the languages depart from the architecture. Four, we identify design principles for protocol languages as guidance for future research

    Mechanisms for Automated Negotiation in State Oriented Domains

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    This paper lays part of the groundwork for a domain theory of negotiation, that is, a way of classifying interactions so that it is clear, given a domain, which negotiation mechanisms and strategies are appropriate. We define State Oriented Domains, a general category of interaction. Necessary and sufficient conditions for cooperation are outlined. We use the notion of worth in an altered definition of utility, thus enabling agreements in a wider class of joint-goal reachable situations. An approach is offered for conflict resolution, and it is shown that even in a conflict situation, partial cooperative steps can be taken by interacting agents (that is, agents in fundamental conflict might still agree to cooperate up to a certain point). A Unified Negotiation Protocol (UNP) is developed that can be used in all types of encounters. It is shown that in certain borderline cooperative situations, a partial cooperative agreement (i.e., one that does not achieve all agents' goals) might be preferred by all agents, even though there exists a rational agreement that would achieve all their goals. Finally, we analyze cases where agents have incomplete information on the goals and worth of other agents. First we consider the case where agents' goals are private information, and we analyze what goal declaration strategies the agents might adopt to increase their utility. Then, we consider the situation where the agents' goals (and therefore stand-alone costs) are common knowledge, but the worth they attach to their goals is private information. We introduce two mechanisms, one 'strict', the other 'tolerant', and analyze their affects on the stability and efficiency of negotiation outcomes.Comment: See http://www.jair.org/ for any accompanying file

    Working notes of the KI \u2796 Workshop on Agent Oriented Programming and Distributed Systems

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    Agent-oriented techniques are likely to be the next significant breakthrough in software development process. They provide a uniform approach throughout the analysis, design and implementation phases in the development life cycle. Agent-oriented techniques are a natural extension to object-oriented techniques, but while there is a whole pIethora of analysis and design methods in the object-oriented paradigm, very little work has been reported on design and analysis methods in the agent-oriented community. After surveying and examining a number of well-known object-oriented design and analysis methods, we argue that none of these methods, provide the adequate model for the design and analysis of multi-agent systems. Therefore, we propose a new agent-specific methodology that is based on and builds upon object-oriented methods. We identify three major models that need to be build during the development of multi-agent applications and describe the process of building these models

    Formalization of Interaction Events in Multi-agent Systems

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    The problem of the description of interaction between spatially divided agents in the form of dialogues is explored. The concept of processes synchronization is analyzed to formalize the specification of interaction at the level of events constituting the processes. The approach to formalization of the description of conditions of synchronization when both the independent behavior and the communications of agents can be presented at a logic level is offered. It is shown, that the collective behavior of agents can be specified by the synthetic temporal logic that unites linear and branching time temporal logics

    MetTeL: A Generic Tableau Prover.

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    An ontology-based representation of an agent-based controlled robotic cell

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    Dissertação apresentada na Faculdade de Ciência e Tecnologia da Universidade Nova de Lisboa para a obtenção do grau de Mestre em Engenharia Electrotécnica e de ComputadoresCustomers demand for high product customization and differentiation, and short product life-cycle. As such, industries have to adapt their manufacturing systems more frequently in order to remain competitive. Changing manufacturing systems within a short period of time requires a huge effort in terms of time and money, reducing this effort would make industries more competitive. The proposed solution consists in developing an ontology-based multi-agent system to control manufacturing systems. Defining the ontology for the manufacturing system allows the control to perform its operation, and when changes arise, it is required to change the ontology so that the control became aware of the changes to control the manufacturing system. An ontology-based control allows for a smaller setup time since the control is not specific for one physical system and can be applied to different ones, therefore it reduces the effort in adapting manufacturing systems to required changes allowing industries to became more competitive. Flexibility is given by the multi-agent system that controls the physical system with the ontology. Stating this, the solution of an ontology-based control for manufacturing systems provides the required results

    Engineering coordination : eine Methodologie für die Koordination von Planungssystemen

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    Planning problems, like real-world planning and scheduling problems, are complex tasks. As an efficient strategy for handing such problems is the ‘divide and conquer’ strategy has been identified. Each sub problem is then solved independently. Typically the sub problems are solved in a linear way. This approach enables the generation of sub-optimal plans for a number of real world problems. Today, this approach is widely accepted and has been established e.g. in the organizational structure of companies. But existing interdependencies between the sub problems are not sufficiently regarded, as each problem are solved sequentially and no feedback information is given. The field of coordination has been covered by a number of academic fields, like the distributed artificial intelligence, economics or game theory. An important result is, that there exist no method that leads to optimal results in any given coordination problem. Consequently, a suitable coordination mechanism has to be identified for each single coordination problem. Up to now, there exists no process for the selection of a coordination mechanism, neither in the engineering of distributed systems nor in agent oriented software engineering. Within the scope of this work the ECo process is presented, that address exactly this selection problem. The Eco process contains the following five steps. • Modeling of the coordination problem • Defining the coordination requirements • Selection / Design of the coordination mechanism • Implementation • Evaluation Each of these steps is detailed in the thesis. The modeling has to be done to enable a systemic analysis of the coordination problem. Coordination mechanisms have to respect the given situation and the context in which the coordination has to be done. The requirements imposed by the context of the coordination problem are formalized in the coordination requirements. The selection process is driven by these coordination requirements. Using the requirements as a distinction for the selection of a coordination mechanism is a central aspect of this thesis. Additionally these requirements can be used for documentation of design decisions. Therefore, it is reasonable to annotate the coordination mechanisms with the coordination requirements they fulfill and fail to ease the selection process, for a given situation. For that reason we present a new classification scheme for coordination methods within this thesis that classifies existing coordination methods according to a set of criteria that has been identified as important for the distinction between different coordination methods. The implementation phase of the ECo process is supported by the CoPS process and CoPS framework that has been developed within this thesis, as well. The CoPS process structures the design making that has to be done during the implementation phase. The CoPS framework provides a set of basic features software agents need for realizing the selected coordination method. Within the CoPS process techniques are presented for the design and implementation of conversations between agents that can be applied not only within the context of the coordination of planning systems, but for multiagent systems in general. The ECo-CoPS approach has been successfully validated in two case studies from the logistic domain.Reale Planungsprobleme, wie etwa die Produktionsplanung in einer Supply Chain, sind komplex Planungsprobleme. Eine übliche Strategie derart komplexen Problemen zu lösen, ist es diese Probleme in einfachere Teilprobleme zu zerlegen und diese dann separat, meist sequentiell, zu lösen (divide-and-conquer Strategie). Dieser Ansatz erlaubt die Erstellung von (suboptimalen) Plänen für eine Reihe von realen Anwendungen, und ist heute in den Organisationsstrukturen von größeren Unternehmen institutionalisiert worden. Allerdings werden Abhängigkeiten zwischen den Teilproblemen nicht ausreichend berücksichtigt, da die Partialprobleme sequentiell ohne Feedback gelöst werden. Die erstellten Teillösungen müssen deswegen oft nachträglich koordiniert werden. Das Gebiet der Koordination wird in verschiedenen Forschungsgebieten, wie etwa der verteilten Künstlichen Intelligenz, den Wirtschaftswissenschaften oder der Spieltheorie untersucht. Ein zentrales Ergebnis dieser Forschung ist, dass es keinen für alle Situationen geeigneten Koordinationsmechanismus gibt. Es stellt sich also die Aufgabe aus den zahlreichen vorgeschlagenen Koordinationsmechanismen eine Auswahl zu treffen, die für die aktuelle Situation den geeigneten Mechanismus identifiziert. Für die Auswahl eines solchen Mechanismus existiert bisher jedoch kein strukturiertes Verfahren für die Entwicklung von verteilten Systems und insbesondere im Bereich der Agenten orientierter Softwareentwicklung. Im Rahmen dieser Arbeit wird genau hierfür ein Verfahren vorgestellt, der ECo-Prozess. Mit Hilfe dieses Prozesses wird der Auswahlprozess in die folgenden Schritte eingeteilt: • Modellierung der Problemstellung und des relevante Kontextes • Formulierung von Anforderungen an einen Koordinationsmechanismus (coordination requirements) • Auswahl/Entwurf eines Koordinationsmechanismuses • Implementierung des Koordinationsverfahrens • Evaluation des Koordinationsverfahrens Diese Schritte werden im Rahmen der vorliegenden Arbeit detailliert beschrieben. Die Modellierung der Problemstellung stellt dabei den ersten Schritt dar, um die Problemstellung analytisch zugänglich zu machen. Koordinationsverfahren müssen die Gegebenheiten, den Kontext und die Domäne, in der sie angewendet werden sollen hinreichend berücksichtigen um anwendbar zu sein. Dieses kann über Anforderungen an den Koordinationsprozess formalisiert werden. Der von den Anforderungen getrieben Auswahlprozess ist ein Kernstück der hier vorgestellten Arbeit. Durch die Formulierung der Anforderungen und der Annotation eines Koordinationsmechanismus bezüglich der erfüllten und nicht erfüllten Anforderungen werden die Motive für Designentscheidungen dieses Verfahren expliziert. Wenn Koordinationsverfahren anhand dieser Anforderungen klassifiziert werden können, ist es weiterhin möglich den Auswahlprozess (unabhängig vom ECo-Ansatz) zu vereinfachen und zu beschleunigen. Im Rahmen dieser Arbeit wird eine Klassifikation von Koordinationsansätzen anhand von allgemeinen Kriterien vorgestellt, die die Identifikation von geeigneten Kandidaten erleichtern. Diese Kandidaten können dann detaillierter untersucht werden. Dies wurde in den vorgestellten Fallstudien erfolgreich demonstriert. Für die Unterstützung der Implementierung eines Koordinationsansatzes wird in dieser Arbeit zusätzlich der CoPS Prozess vorgeschlagen. Der CoPS Prozess erlaubt einen ganzheitlichen systematischen Ansatz für den Entwurf und die Implementierung eines Koordinationsverfahrens. Unterstürzt wird der CoPS Prozess durch das CoPS Framework, das die Implementierung erleichtert, indem es als eine Plattform mit Basisfunktionalität eines Agenten bereitstellt, der für die Koordination von Planungssystemen verantwortlich ist. Im Rahmen des CoPS Verfahrens werden Techniken für den Entwurf und die Implementierung von Konversation im Kontext des agenten-orientiertem Software Engineerings ausführlich behandelt. Der Entwurf von Konversationen geht dabei weit über Fragestellung der Formatierung von Nachrichten hinaus, wie dies etwa in den FIPA Standards geregelt ist, und ist für die Implementierung von agentenbasierten Systemen im Allgemeinen von Bedeutung. Die Funktionsweise des ECo-CoPS Ansatzes wird anhand von zweierfolgreich durchgeführten Fallstudien aus dem betriebswirtschaftlichen Kontext vorgestellt
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