51,684 research outputs found

    Requirements analysis of the VoD application using the tools in TRADE

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    This report contains a specification of requirements for a video-on-demand (VoD) application developed at Belgacom, used as a trial application in the 2RARE project. The specification contains three parts: an informal specification in natural language; a semiformal specification consisting of a number of diagrams intended to illustrate the informal specification; and a formal specification that makes the requiremants on the desired software system precise. The informal specification is structured in such a way that it resembles official specification documents conforming to standards such as that of IEEE or ESA. The semiformal specification uses some of the tools in from a requirements engineering toolkit called TRADE (Toolkit for Requirements And Design Engineering). The purpose of TRADE is to combine the best ideas in current structured and object-oriented analysis and design methods within a traditional systems engineering framework. In the case of the VoD system, the systems engineering framework is useful because it provides techniques for allocation and flowdown of system functions to components. TRADE consists of semiformal techniques taken from structured and object-oriented analysis as well as a formal specification langyage, which provides constructs that correspond to the semiformal constructs. The formal specification used in TRADE is LCM (Language for Conceptual Modeling), which is a syntactically sugared version of order-sorted dynamic logic with equality. The purpose of this report is to illustrate and validate the TRADE/LCM approach in the specification of distributed, communication-intensive systems

    A teaching and support tool for building formal models of graphical user-interfaces

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    In this paper we propose the design of a tool that will allow the construction of a formal, textual description of a software system even if it has a graphical user-interface as a component. An important aspect of this design is that it can be used for two purposes-the teaching of first-order logic and the formal specification of graphical user-interfaces. The design has been suggested by considering a system that has already been very successful for teaching first-order logic, namely Tarski's World

    Customized television: Standards compliant advanced digital television

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    This correspondence describes a European Union supported collaborative project called CustomTV based on the premise that future TV sets will provide all sorts of multimedia information and interactivity, as well as manage all such services according to each user’s or group of user’s preferences/profiles. We have demonstrated the potential of recent standards (MPEG-4 and MPEG-7) to implement such a scenario by building the following services: an advanced EPG, Weather Forecasting, and Stock Exchange/Flight Information

    Using XML and XSLT for flexible elicitation of mental-health risk knowledge

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    Current tools for assessing risks associated with mental-health problems require assessors to make high-level judgements based on clinical experience. This paper describes how new technologies can enhance qualitative research methods to identify lower-level cues underlying these judgements, which can be collected by people without a specialist mental-health background. Methods and evolving results: Content analysis of interviews with 46 multidisciplinary mental-health experts exposed the cues and their interrelationships, which were represented by a mind map using software that stores maps as XML. All 46 mind maps were integrated into a single XML knowledge structure and analysed by a Lisp program to generate quantitative information about the numbers of experts associated with each part of it. The knowledge was refined by the experts, using software developed in Flash to record their collective views within the XML itself. These views specified how the XML should be transformed by XSLT, a technology for rendering XML, which resulted in a validated hierarchical knowledge structure associating patient cues with risks. Conclusions: Changing knowledge elicitation requirements were accommodated by flexible transformations of XML data using XSLT, which also facilitated generation of multiple data-gathering tools suiting different assessment circumstances and levels of mental-health knowledge

    An Experiment in Model Driven Architecture for e-Enterprise Systems

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    OMG's Model Driven Architecture demonstrates how a system's specification model can be used within the process of creating supporting software implementations. This article documents the findings of an experiment aimed at determining the extent to which this method of software engineering can be used within the domain of e-Enterprise systems

    GATE -- an Environment to Support Research and Development in Natural Language Engineering

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    We describe a software environment to support research and development in natural language (NL) engineering. This environment -- GATE (General Architecture for Text Engineering) -- aims to advance research in the area of machine processing of natural languages by providing a software infrastructure on top of which heterogeneous NL component modules may be evaluated and refined individually or may be combined into larger application systems. Thus, GATE aims to support both researchers and developers working on component technologies (e.g. parsing, tagging, morphological analysis) and those working on developing end-user applications (e.g. information extraction, text summarisation, document generation, machine translation, and second language learning). GATE will promote reuse of component technology, permit specialisation and collaboration in large-scale projects, and allow for the comparison and evaluation of alternative technologies. The first release of GATE is now available

    Utilizing a 3D game engine to develop a virtual design review system

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    A design review process is where information is exchanged between the designers and design reviewers to resolve any potential design related issues, and to ensure that the interests and goals of the owner are met. The effective execution of design review will minimize potential errors or conflicts, reduce the time for review, shorten the project life-cycle, allow for earlier occupancy, and ultimately translate into significant total project savings to the owner. However, the current methods of design review are still heavily relying on 2D paper-based format, sequential and lack central and integrated information base for efficient exchange and flow of information. There is thus a need for the use of a new medium that allow for 3D visualization of designs, collaboration among designers and design reviewers, and early and easy access to design review information. This paper documents the innovative utilization of a 3D game engine, the Torque Game Engine as the underlying tool and enabling technology for a design review system, the Virtual Design Review System for architectural designs. Two major elements are incorporated; 1) a 3D game engine as the driving tool for the development and implementation of design review processes, and 2) a virtual environment as the medium for design review, where visualization of design and design review information is based on sound principles of GUI design. The development of the VDRS involves two major phases; firstly, the creation of the assets and the assembly of the virtual environment, and secondly, the modification of existing functions or introducing new functionality through programming of the 3D game engine in order to support design review in a virtual environment. The features that are included in the VDRS are support for database, real-time collaboration across network, viewing and navigation modes, 3D object manipulation, parametric input, GUI, and organization for 3D objects
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