1,487 research outputs found

    Advanced information processing system: The Army fault tolerant architecture conceptual study. Volume 1: Army fault tolerant architecture overview

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    Digital computing systems needed for Army programs such as the Computer-Aided Low Altitude Helicopter Flight Program and the Armored Systems Modernization (ASM) vehicles may be characterized by high computational throughput and input/output bandwidth, hard real-time response, high reliability and availability, and maintainability, testability, and producibility requirements. In addition, such a system should be affordable to produce, procure, maintain, and upgrade. To address these needs, the Army Fault Tolerant Architecture (AFTA) is being designed and constructed under a three-year program comprised of a conceptual study, detailed design and fabrication, and demonstration and validation phases. Described here are the results of the conceptual study phase of the AFTA development. Given here is an introduction to the AFTA program, its objectives, and key elements of its technical approach. A format is designed for representing mission requirements in a manner suitable for first order AFTA sizing and analysis, followed by a discussion of the current state of mission requirements acquisition for the targeted Army missions. An overview is given of AFTA's architectural theory of operation

    From FPGA to ASIC: A RISC-V processor experience

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    This work document a correct design flow using these tools in the Lagarto RISC- V Processor and the RTL design considerations that must be taken into account, to move from a design for FPGA to design for ASIC

    Advanced information processing system: The Army fault tolerant architecture conceptual study. Volume 2: Army fault tolerant architecture design and analysis

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    Described here is the Army Fault Tolerant Architecture (AFTA) hardware architecture and components and the operating system. The architectural and operational theory of the AFTA Fault Tolerant Data Bus is discussed. The test and maintenance strategy developed for use in fielded AFTA installations is presented. An approach to be used in reducing the probability of AFTA failure due to common mode faults is described. Analytical models for AFTA performance, reliability, availability, life cycle cost, weight, power, and volume are developed. An approach is presented for using VHSIC Hardware Description Language (VHDL) to describe and design AFTA's developmental hardware. A plan is described for verifying and validating key AFTA concepts during the Dem/Val phase. Analytical models and partial mission requirements are used to generate AFTA configurations for the TF/TA/NOE and Ground Vehicle missions

    6502 emulator on FPGA

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    6502 microprocessor was once used in almost all of the microcomputer in the 80s, including the Apple II lines of computer, the Commodore PET, the Commodore 64, the Atari 8-bit series and even on the Nintendo Entertainment System (NES) video game console. The objective of this project is to emulate the once famous 6502 microprocessor onto a FPGA chip. The FPGA-based 6502 microprocessor had to emulate the functionality of a real 6502 microprocessor. Accurate pinouts emulation is desired but not a must. The 6502 assembly language is easy to learn and building a computer based on this microprocessor requires very few parts, thus making this project a great experiential learning process. The scope of this project requires the student to have an in-depth understanding on computer system architecture, especially on 6502 architecture; V erilog to understand existing 6502 source code from Bird Computer and also FPGA development process (synthesis tools) to transfer the Verilog code to the FPGA chip. Thus far, the resources and information on 6502 microprocessor looks promising. The student earlier scope was to come up with the 6502 code in Verilog HDL, but as there is available code from Bird Computer (State Machine coded) so the student had chanced his objectives to understand the existing code and implement it on FPGA only. But as along the way, problems occur on hardware implementation, focus had been switched again to simulate the existing code or ALU or simple processor to build up student understanding and for documentation for future project expansion. To test the functionality of the 6502 system, the student will either find existing application or come up with simple program to run using the FPGA-based 6502 system

    Cognitive dimensions usability assessment of textual and visual VHDL environments

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    Visual programming languages promise to make programming easier with simpler graphical methods, broadening access to computing by lessening the need for would-be users to become proficient with textual programming languages, with their somewhat arcane grammars and methods removed from the problem space of the user. However, after more than forty years of research in the field, visual methods remain in the margins of use and programming remains the bailiwick of people devoted to the endeavor. VPL designers need to understand the mechanisms of usability that pertain to complex systems like programming language environments. Effective research tools for studying usability, and sufficiently constrained, mature subjects for investigation are scarce. This study applies a usability research tool, with its origins in applied psychology, to a programming language surrogate from the hardware description language class of notations. The substitution is reasonable because of the great similarity between hardware description languages and programming languages. Considering VHDL (the VHSIC Hardware Description Language) is especially worthwhile for several reasons, but primarily because significant numbers of digital designers regularly employ both textual and visual VHDL environments to meet the same real-world design challenges. A comparative analysis of Cognitive Dimensions assessments of textual and visual VHDL environments should further understanding of the usability issues specifically related to visual methods – in many cases, the same visual methods used in visual programming languages. Furthermore, with this real-world ‘field lab’ better understood, it should be possible to design experiments to pursue the formalization of the CDs framework as a theory
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