17,624 research outputs found

    Tietojenkäsittelytieteen päivät 2010

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    First Steps Towards Blended Learning @ Bond

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    Overcoming Roadblocks in Introducing Virtual World Technology to High Schools

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    The EAST (Environmental And Spatial Technology) Initiative is a non-profit educational organization that provides students in over two hundred schools in eight states with access to advanced computing technologies for the purpose of enabling students to develop technical skills early and to produce solutions to local community problems. Although many high-end technologies are available through EAST, they are desktop solutions that individual students use and there are none that enable students within a school or between schools to collaborate. This thesis is a saga that documents the identification and removal of many roadblocks to introducing a 3D multi-user virtual simulation platform known as OpenSimulator into an EAST high school, Greenland High, located in Northwest Arkansas. The end result seemed compelling, simple and achievable -- with OpenSimulator, students from one or many EAST Labs would be able connect, chat, and work together within the same or nearby virtual areas to build models of (parts and aspects of) their communities. But getting to the point where students can begin to use this platform involved solving cost, safety, firewall, administrative, sustainability, and other puzzles. Most of this thesis is concerned with solving problems up to introducing OpenSimulator to Greenland -- more work is needed in understanding whether and how this kind of technology will benefit high school computing programs like EAST

    Data storing with an external web database for e-learning activities in Second Life

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    Projecte realitzat mitjançant programa de mobilitat. POLITECNICO DI TORINO. III FACOLTÀ DI INGEGNERIAImplemented an external database in order to save E-Learning gathered information from Second Life, as Second Life does not provide a native way to do it. It involved: - Implementing a script in Second Life (in the SLS scripting language) which collects information and it sends to an external server. - Implementing a server that receives the information from the Second Life script, saves it to a database, and also provides a web application that allows administrators (i.e. professors) to manage information (meetings, activities and locations in which to to these activities) and users (i.e. students) to see this information

    The Path of Internet Law: An Annotated Guide to Legal Landmarks

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    The evolution of the Internet has forever changed the legal landscape. The Internet is the world’s largest marketplace, copy machine, and instrumentality for committing crimes, torts, and infringing intellectual property. Justice Holmes’s classic essay on the path of the law drew upon six centuries of case reports and statutes. In less than twenty-five years, Internet law has created new legal dilemmas and challenges in accommodating new information technologies. Part I is a brief timeline of Internet case law and statutory developments for Internet-related intellectual property (IP) law. Part II describes some of the ways in which the Internet is redirecting the path of IP in a globalized information-based economy. Our broader point is that every branch of substantive and procedural law is adapting to the digital world. Part III is the functional equivalent of a GPS for locating the latest U.S. and foreign law resources to help lawyers, policymakers, academics and law students lost in cyberspace

    The Path of Internet Law: An Annotated Guide to Legal Landmarks

    Get PDF
    The evolution of the Internet has forever changed the legal landscape. The Internet is the world’s largest marketplace, copy machine, and instrumentality for committing crimes, torts, and infringing intellectual property. Justice Holmes’s classic essay on the path of the law drew upon six centuries of case reports and statutes. In less than twenty-five years, Internet law has created new legal dilemmas and challenges in accommodating new information technologies. Part I is a brief timeline of Internet case law and statutory developments for Internet-related intellectual property (IP) law. Part II describes some of the ways in which the Internet is redirecting the path of IP in a globalized information-based economy. Our broader point is that every branch of substantive and procedural law is adapting to the digital world. Part III is the functional equivalent of a GPS for locating the latest U.S. and foreign law resources to help lawyers, policymakers, academics and law students lost in cyberspace

    Washington University Record, November 30, 1995

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    https://digitalcommons.wustl.edu/record/1707/thumbnail.jp

    Synthesis of hardware systems from very high level behavioural specifications

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