225 research outputs found

    MASCOT : metadata for advanced scalable video coding tools : final report

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    The goal of the MASCOT project was to develop new video coding schemes and tools that provide both an increased coding efficiency as well as extended scalability features compared to technology that was available at the beginning of the project. Towards that goal the following tools would be used: - metadata-based coding tools; - new spatiotemporal decompositions; - new prediction schemes. Although the initial goal was to develop one single codec architecture that was able to combine all new coding tools that were foreseen when the project was formulated, it became clear that this would limit the selection of the new tools. Therefore the consortium decided to develop two codec frameworks within the project, a standard hybrid DCT-based codec and a 3D wavelet-based codec, which together are able to accommodate all tools developed during the course of the project

    In-layer multi-buffer framework for rate-controlled scalable video coding

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    Temporal scalability is supported in scalable video coding (SVC) by means of hierarchical prediction structures, where the higher layers can be ignored for frame rate reduction. Nevertheless, this kind of scalability is not totally exploited by the rate control (RC) algorithms since the hypothetical reference decoder (HRD) requirement is only satisfied for the highest frame rate sub-stream of every dependency (spatial or coarse grain scalability) layer. In this paper we propose a novel RC approach that aims to deliver several HRD-compliant temporal resolutions within a particular dependency layer. Instead of using the common SVC encoder configuration consisting of a dependency layer per each temporal resolution, a compact configuration that does not require additional dependency layers for providing different HRD-compliant temporal resolutions is proposed. Specifically, the proposed framework for rate-controlled SVC uses a set of virtual buffers within a dependency layer so that their levels can be simultaneously controlled for overflow and underflow prevention while minimizing the reconstructed video distortion of the corresponding sub-streams. This in-layer multi-buffer approach has been built on top of a baseline H.264/SVC RC algorithm for variable bit rate applications. The experimental results show that our proposal achieves a good performance in terms of mean quality, quality consistency, and buffer control using a reduced number of layers.This work has been partially supported by the National Grant TEC2011-26807 of the Spanish Ministry of Science and Innovation.Publicad

    Motion Scalability for Video Coding with Flexible Spatio-Temporal Decompositions

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    PhDThe research presented in this thesis aims to extend the scalability range of the wavelet-based video coding systems in order to achieve fully scalable coding with a wide range of available decoding points. Since the temporal redundancy regularly comprises the main portion of the global video sequence redundancy, the techniques that can be generally termed motion decorrelation techniques have a central role in the overall compression performance. For this reason the scalable motion modelling and coding are of utmost importance, and specifically, in this thesis possible solutions are identified and analysed. The main contributions of the presented research are grouped into two interrelated and complementary topics. Firstly a flexible motion model with rateoptimised estimation technique is introduced. The proposed motion model is based on tree structures and allows high adaptability needed for layered motion coding. The flexible structure for motion compensation allows for optimisation at different stages of the adaptive spatio-temporal decomposition, which is crucial for scalable coding that targets decoding on different resolutions. By utilising an adaptive choice of wavelet filterbank, the model enables high compression based on efficient mode selection. Secondly, solutions for scalable motion modelling and coding are developed. These solutions are based on precision limiting of motion vectors and creation of a layered motion structure that describes hierarchically coded motion. The solution based on precision limiting relies on layered bit-plane coding of motion vector values. The second solution builds on recently established techniques that impose scalability on a motion structure. The new approach is based on two major improvements: the evaluation of distortion in temporal Subbands and motion search in temporal subbands that finds the optimal motion vectors for layered motion structure. Exhaustive tests on the rate-distortion performance in demanding scalable video coding scenarios show benefits of application of both developed flexible motion model and various solutions for scalable motion coding

    Real-time video compression using DVQ and suffix trees

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    Video processing is a wide and varied subject area. Video compression is an important but difficult problem in video processing. Several methods and standards exist which address this problem with varying degrees of success depending on the performance measures adopted. The present research work focuses on the real-time aspect of video processing.;In particular we propose a real-time video compression algorithm based on the concept of differential vector quantization and the suffix tree. Differential vector quantization is a relatively new area that focuses on efficient compression of data. The present work integrates the compression provided by Differential vector Quantization and the speed achieved by using the suffix tree data structure to develop a new real-time video compression scheme.;Traditionally Suffix trees are used for string searching. In the present work, we exploit the unique structure of the suffix tree to represent image data on a tree as a DVQ dictionary. To support the special characteristics of natural images and video, the traditional suffix tree is extended to handle k-errors in the matching. The result is an orders of magnitude speedup in the matching process, making it possible to compress the video in real-time, without any special hardware.;Experimental results show the performance of the proposed methodology

    3D Wavelet Transformation for Visual Data Coding With Spatio and Temporal Scalability as Quality Artifacts: Current State Of The Art

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    Several techniques based on the three–dimensional (3-D) discrete cosine transform (DCT) have been proposed for visual data coding. These techniques fail to provide coding coupled with quality and resolution scalability, which is a significant drawback for contextual domains, such decease diagnosis, satellite image analysis. This paper gives an overview of several state-of-the-art 3-D wavelet coders that do meet these requirements and mainly investigates various types of compression techniques those exists, and putting it all together for a conclusion on further research scope

    State-of-the-Art and Trends in Scalable Video Compression with Wavelet Based Approaches

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    3noScalable Video Coding (SVC) differs form traditional single point approaches mainly because it allows to encode in a unique bit stream several working points corresponding to different quality, picture size and frame rate. This work describes the current state-of-the-art in SVC, focusing on wavelet based motion-compensated approaches (WSVC). It reviews individual components that have been designed to address the problem over the years and how such components are typically combined to achieve meaningful WSVC architectures. Coding schemes which mainly differ from the space-time order in which the wavelet transforms operate are here compared, discussing strengths and weaknesses of the resulting implementations. An evaluation of the achievable coding performances is provided considering the reference architectures studied and developed by ISO/MPEG in its exploration on WSVC. The paper also attempts to draw a list of major differences between wavelet based solutions and the SVC standard jointly targeted by ITU and ISO/MPEG. A major emphasis is devoted to a promising WSVC solution, named STP-tool, which presents architectural similarities with respect to the SVC standard. The paper ends drawing some evolution trends for WSVC systems and giving insights on video coding applications which could benefit by a wavelet based approach.partially_openpartially_openADAMI N; SIGNORONI. A; R. LEONARDIAdami, Nicola; Signoroni, Alberto; Leonardi, Riccard

    Scalable video compression

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1992.Includes bibliographical references (leaves 85-88).by Joseph Bruce Stampleman.M.S

    MPEG-4 Software Video Encoding

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    A Thesis submitted in fulfillment of the requirements of the degree of doctor of Philosophy in the University of LondonThis thesis presents a software model that allows a parallel decomposition of the MPEG-4 video encoder onto shared memory architectures, in order to reduce its total video encoding time. Since a video sequence consists of video objects each of which is likely to have different encoding requirements, the model incorporates a scheduler which (a) always selects the most appropriate video object for encoding and, (b) employs a mechanism for dynamically allocating video objects allocation onto the system processors, based on video object size information. Further spatial video object parallelism is exploited by applying the single program multiple data (SPMD) paradigm within the different modules of the MPEG-4 video encoder. Due to the fact that not all macroblocks have the same processing requirements, the model also introduces a data partition scheme that generates tiles with identical processing requirements. Since, macroblock data dependencies preclude data parallelism at the shape encoder the model also introduces a new mechanism that allows parallelism using a circular pipeline macroblock technique The encoding time depends partly on an encoder’s computational complexity. This thesis also addresses the problem of the motion estimation, as its complexity has a significant impact on the encoder’s complexity. In particular, two fast motion estimation algorithms have been developed for the model which reduce the computational complexity significantly. The thesis includes experimental results on a four processor shared memory platform, Origin200
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