405 research outputs found

    Recognizing Objects And Reasoning About Their Interactions

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    The task of scene understanding involves recognizing the different objects present in the scene, segmenting the scene into meaningful regions, as well as obtaining a holistic understanding of the activities taking place in the scene. Each of these problems has received considerable interest within the computer vision community. We present contributions to two aspects of visual scene understanding. First we explore multiple methods of feature selection for the problem of object detection. We demonstrate the use of Principal Component Analysis to detect avifauna in field observation videos. We improve on existing approaches by making robust decisions based on regional features and by a feature selection strategy that chooses different features in different parts of the image. We then demonstrate the use of Partial Least Squares to detect vehicles in aerial and satellite imagery. We propose two new feature sets; Color Probability Maps are used to capture the color statistics of vehicles and their surroundings, and Pairs of Pixels are used to capture captures the structural characteristics of objects. A powerful feature selection analysis based on Partial Least Squares is employed to deal with the resulting high dimensional feature space (almost 70,000 dimensions). We also propose an Incremental Multiple Kernel Learning (IMKL) scheme to detect vehicles in a traffic surveillance scenario. Obtaining task and scene specific datasets of visual categories is far more tedious than obtaining a generic dataset of the same classes. Our IMKL approach initializes on a generic training database and then tunes itself to the classification task at hand. Second, we develop a video understanding system for scene elements, such as bus stops, crosswalks, and intersections, that are characterized more by qualitative activities and geometry than by intrinsic appearance. The domain models for scene elements are not learned from a corpus of video, but instead, naturally elicited by humans, and represented as probabilistic logic rules within a Markov Logic Network framework. Human elicited models, however, represent object interactions as they occur in the 3D world rather than describing their appearance projection in some specific 2D image plane. We bridge this gap by recovering qualitative scene geometry to analyze object interactions in the 3D world and then reasoning about scene geometry, occlusions and common sense domain knowledge using a set of meta-rules

    Re-identifying people in the crowd

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    Developing an automated surveillance system is of great interest for various reasons including forensic and security applications. In the case of a network of surveillance cameras with non-overlapping fields of view, person detection and tracking alone are insufficient to track a subject of interest across the network. In this case, instances of a person captured in one camera view need to be retrieved among a gallery of different people, in other camera views. This vision problem is commonly known as person re-identification (re-id). Cross-view instances of pedestrians exhibit varied levels of illumination, viewpoint, and pose variations which makes the problem very challenging. Despite recent progress towards improving accuracy, existing systems suffer from low applicability to real-world scenarios. This is mainly caused by the need for large amounts of annotated data from pairwise camera views to be available for training. Given the difficulty of obtaining such data and annotating it, this thesis aims to bring the person re-id problem a step closer to real-world deployment. In the first contribution, the single-shot protocol, where each individual is represented by a pair of images that need to be matched, is considered. Following the extensive annotation of four datasets for six attributes, an evaluation of the most widely used feature extraction schemes is conducted. The results reveal two high-performing descriptors among those evaluated, and show illumination variation to have the most impact on re-id accuracy. Motivated by the wide availability of videos from surveillance cameras and the additional visual and temporal information they provide, video-based person re-id is then investigated, and a su-pervised system is developed. This is achieved by improving and extending the best performing image-based person descriptor into three dimensions and combining it with distance metric learn-ing. The system obtained achieves state-of-the-art results on two widely used datasets. Given the cost and difficulty of obtaining labelled data from pairwise cameras in a network to train the model, an unsupervised video-based person re-id method is also developed. It is based on a set-based distance measure that leverages rank vectors to estimate the similarity scores between person tracklets. The proposed system outperforms other unsupervised methods by a large margin on two datasets while competing with deep learning methods on another large-scale dataset

    A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"

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    Recently, technologies such as face detection, facial landmark localisation and face recognition and verification have matured enough to provide effective and efficient solutions for imagery captured under arbitrary conditions (referred to as "in-the-wild"). This is partially attributed to the fact that comprehensive "in-the-wild" benchmarks have been developed for face detection, landmark localisation and recognition/verification. A very important technology that has not been thoroughly evaluated yet is deformable face tracking "in-the-wild". Until now, the performance has mainly been assessed qualitatively by visually assessing the result of a deformable face tracking technology on short videos. In this paper, we perform the first, to the best of our knowledge, thorough evaluation of state-of-the-art deformable face tracking pipelines using the recently introduced 300VW benchmark. We evaluate many different architectures focusing mainly on the task of on-line deformable face tracking. In particular, we compare the following general strategies: (a) generic face detection plus generic facial landmark localisation, (b) generic model free tracking plus generic facial landmark localisation, as well as (c) hybrid approaches using state-of-the-art face detection, model free tracking and facial landmark localisation technologies. Our evaluation reveals future avenues for further research on the topic.Comment: E. Antonakos and P. Snape contributed equally and have joint second authorshi
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