6,720 research outputs found

    Object Referring in Videos with Language and Human Gaze

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    We investigate the problem of object referring (OR) i.e. to localize a target object in a visual scene coming with a language description. Humans perceive the world more as continued video snippets than as static images, and describe objects not only by their appearance, but also by their spatio-temporal context and motion features. Humans also gaze at the object when they issue a referring expression. Existing works for OR mostly focus on static images only, which fall short in providing many such cues. This paper addresses OR in videos with language and human gaze. To that end, we present a new video dataset for OR, with 30, 000 objects over 5, 000 stereo video sequences annotated for their descriptions and gaze. We further propose a novel network model for OR in videos, by integrating appearance, motion, gaze, and spatio-temporal context into one network. Experimental results show that our method effectively utilizes motion cues, human gaze, and spatio-temporal context. Our method outperforms previousOR methods. For dataset and code, please refer https://people.ee.ethz.ch/~arunv/ORGaze.html.Comment: Accepted to CVPR 2018, 10 pages, 6 figure

    DramaQA: Character-Centered Video Story Understanding with Hierarchical QA

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    Despite recent progress on computer vision and natural language processing, developing video understanding intelligence is still hard to achieve due to the intrinsic difficulty of story in video. Moreover, there is not a theoretical metric for evaluating the degree of video understanding. In this paper, we propose a novel video question answering (Video QA) task, DramaQA, for a comprehensive understanding of the video story. The DramaQA focused on two perspectives: 1) hierarchical QAs as an evaluation metric based on the cognitive developmental stages of human intelligence. 2) character-centered video annotations to model local coherence of the story. Our dataset is built upon the TV drama "Another Miss Oh" and it contains 16,191 QA pairs from 23,928 various length video clips, with each QA pair belonging to one of four difficulty levels. We provide 217,308 annotated images with rich character-centered annotations, including visual bounding boxes, behaviors, and emotions of main characters, and coreference resolved scripts. Additionally, we provide analyses of the dataset as well as Dual Matching Multistream model which effectively learns character-centered representations of video to answer questions about the video. We are planning to release our dataset and model publicly for research purposes and expect that our work will provide a new perspective on video story understanding research.Comment: 21 pages, 10 figures, submitted to ECCV 202
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