765 research outputs found

    Service-Based Wireless Energy Crowdsourcing

    Full text link
    We propose a novel service-based ecosystem to crowdsource wireless energy to charge IoT devices. We leverage the service paradigm to abstract wireless energy crowdsourcing from nearby IoT devices as energy services. The proposed energy services ecosystem offers convenient, ubiquitous, and cost-effective power access to charge IoT devices. We discuss the impact of a crowdsourced wireless energy services ecosystem, the building components of the ecosystem, the energy services composition framework, the challenges, and proposed solutions.Comment: 15 pages, 7 figures, This is an invited paper and it will appear in the proceedings of the 20th International Conference on Service Oriented Computing (ICSOC

    Detecting Changes in Crowdsourced Social Media Images

    Full text link
    We propose a novel service framework to detect changes in crowdsourced images. We use a service-oriented approach to model and represent crowdsourced images as image services. Non-functional attributes of an image service are leveraged to detect changes in an image. The changes are reported in form of a version tree. The version tree is constructed in a way that it reflects the extent of changes introduced in different versions. Afterwards, we find semantic differences in between different versions to determine the extent of changes introduced in a specific version. Preliminary experimental results demonstrate the effectiveness of the proposed approach.Comment: Accepted Paper in ICSO

    Bias and precision of crowdsourced recreational activity data from Strava

    Get PDF
    Recreational activity is the single most valuable ecosystem service in many developed countries with a range of benefits for public health. Crowdsourced recreational activity data is increasingly being adopted in management and monitoring of urban landscapes, however inherent biases in the data make it difficult to generalize patterns to the total population. We used in-situ observations and questionnaires to quantify accuracy in Strava data - a widely used outdoor activity monitoring app – in Oslo, Norway. The precision with which Strava data captured the spatial (R2 = 0.9) and temporal variation (R2 = 0.51) in observed recreational activity (cyclist and pedestrian) was relatively high for monthly time series during summer, although precision degraded at weekly and daily resolutions and during winter. Despite the precision, Strava exhibits significant biases relative to the total recreationist population. Strava activities represented 2.5 % of total recreationist activity in 2016, a proportion that increased steadily to 5.7 % in 2020 due to a growing usership. Strava users are biased toward cyclists (8 % higher than observed), males (15.7 % higher) and middle-aged people (20.4 % higher for ages 35–54). Strava pedestrians that were able to complete a questionnaire survey (>19 years) were biased to higher income brackets and education levels. Future studies using Strava data need to consider these biases – particularly the underrepresentation of vulnerable age (children/elderly) and socio-economic (poor/uneducated) groups. The implementation of Strava data in urban planning processes will depend on accuracy requirements of the application purpose and the extent to which biases can be corrected for. Accuracy Mobility GPS tracking Physical activity Green spacepublishedVersio

    Quality of Information in Mobile Crowdsensing: Survey and Research Challenges

    Full text link
    Smartphones have become the most pervasive devices in people's lives, and are clearly transforming the way we live and perceive technology. Today's smartphones benefit from almost ubiquitous Internet connectivity and come equipped with a plethora of inexpensive yet powerful embedded sensors, such as accelerometer, gyroscope, microphone, and camera. This unique combination has enabled revolutionary applications based on the mobile crowdsensing paradigm, such as real-time road traffic monitoring, air and noise pollution, crime control, and wildlife monitoring, just to name a few. Differently from prior sensing paradigms, humans are now the primary actors of the sensing process, since they become fundamental in retrieving reliable and up-to-date information about the event being monitored. As humans may behave unreliably or maliciously, assessing and guaranteeing Quality of Information (QoI) becomes more important than ever. In this paper, we provide a new framework for defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the current state-of-the-art on the topic. We also outline novel research challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN

    Hoodsquare: Modeling and Recommending Neighborhoods in Location-based Social Networks

    Full text link
    Information garnered from activity on location-based social networks can be harnessed to characterize urban spaces and organize them into neighborhoods. In this work, we adopt a data-driven approach to the identification and modeling of urban neighborhoods using location-based social networks. We represent geographic points in the city using spatio-temporal information about Foursquare user check-ins and semantic information about places, with the goal of developing features to input into a novel neighborhood detection algorithm. The algorithm first employs a similarity metric that assesses the homogeneity of a geographic area, and then with a simple mechanism of geographic navigation, it detects the boundaries of a city's neighborhoods. The models and algorithms devised are subsequently integrated into a publicly available, map-based tool named Hoodsquare that allows users to explore activities and neighborhoods in cities around the world. Finally, we evaluate Hoodsquare in the context of a recommendation application where user profiles are matched to urban neighborhoods. By comparing with a number of baselines, we demonstrate how Hoodsquare can be used to accurately predict the home neighborhood of Twitter users. We also show that we are able to suggest neighborhoods geographically constrained in size, a desirable property in mobile recommendation scenarios for which geographical precision is key.Comment: ASE/IEEE SocialCom 201

    Crowdsourced Reconstruction of Cellular Networks to Serve Outdoor Positioning: Modeling, Validation and Analysis

    Get PDF
    Positioning via outdoor fingerprinting, which exploits the radio signals emitted by cellular towers, is fundamental in many applications. In most cases, the localization performance is affected by the availability of information about the emitters, such as their coverage. While several projects aim at collecting cellular network data via crowdsourcing observations, none focuses on information about the structure of the networks, which is paramount to correctly model their topology. The difficulty of such a modeling is exacerbated by the inherent differences among cellular technologies, the strong spatio-temporal nature of positioning, and the continuously evolving configuration of the networks. In this paper, we first show how to synthesize a detailed conceptual schema of cellular networks on the basis of the signal fingerprints collected by devices. We turned it into a logical one, and we exploited that to build a relational spatio-temporal database capable of supporting a crowdsourced collection of data. Next, we populated the database with heterogeneous cellular observations originating from multiple sources. In addition, we illustrate how the developed system allows us to properly deal with the evolution of the network configuration, e.g., by detecting cell renaming phenomena and by making it possible to correct inconsistent measurements coming from mobile devices, fostering positioning tasks. Finally, we provide a wide range of basic, spatial, and temporal analyses about the arrangement of the cellular network and its evolution over time, demonstrating how the developed system can be used to reconstruct and maintain a deep knowledge of the cellular network, possibly starting from crowdsourced information only
    • …
    corecore