22,647 research outputs found

    Combined wavelet domain and motion compensated filtering compliant with video codecs

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    In this paper, we introduce the idea of using motion estimation resources from a video codec for video denoising. This is not straightforward because the motion estimators aimed for video compression and coding, tolerate errors in the estimated motion field and hence are not directly applicable to video denoising. To solve this problem, we propose a novel motion field filtering step that refines the accuracy of the motion estimates to a degree that is required for denoising. We illustrate the use of the proposed motion estimation method within a wavelet-based video denoising scheme. The resulting video denoising method is of low-complexity and receives comparable results with respect to the latest video denoising methods

    In-Band Disparity Compensation for Multiview Image Compression and View Synthesis

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    Multi-view image coding with wavelet lifting and in-band disparity compensation

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    RLFC: Random Access Light Field Compression using Key Views and Bounded Integer Encoding

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    We present a new hierarchical compression scheme for encoding light field images (LFI) that is suitable for interactive rendering. Our method (RLFC) exploits redundancies in the light field images by constructing a tree structure. The top level (root) of the tree captures the common high-level details across the LFI, and other levels (children) of the tree capture specific low-level details of the LFI. Our decompressing algorithm corresponds to tree traversal operations and gathers the values stored at different levels of the tree. Furthermore, we use bounded integer sequence encoding which provides random access and fast hardware decoding for compressing the blocks of children of the tree. We have evaluated our method for 4D two-plane parameterized light fields. The compression rates vary from 0.08 - 2.5 bits per pixel (bpp), resulting in compression ratios of around 200:1 to 20:1 for a PSNR quality of 40 to 50 dB. The decompression times for decoding the blocks of LFI are 1 - 3 microseconds per channel on an NVIDIA GTX-960 and we can render new views with a resolution of 512X512 at 200 fps. Our overall scheme is simple to implement and involves only bit manipulations and integer arithmetic operations.Comment: Accepted for publication at Symposium on Interactive 3D Graphics and Games (I3D '19

    125 Gbps Pre-Compensated Nonlinear Frequency-Division Multiplexed Transmission

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    Record-high data rate of 125 Gb/s and SE over 2 bits/s/Hz in burst-mode single-polarization NFDM transmissions were achieved over 976 km of SSMF with EDFA-only amplification by transmitting and processing 222 32 QAM-modulated nonlinear subcarriers simultaneouslyComment: This paper will be presented at ECOC 2017, Gothenburg, Swede

    Intra-WZ quantization mismatch in distributed video coding

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    During the past decade, Distributed Video Coding (DVC) has emerged as a new video coding paradigm, shifting the complexity from the encoder-to the decoder-side. This paper addresses a problem of current DVC architectures that has not been studied in the literature so far, that is, the mismatch between the intra and Wyner-Ziv (WZ) quantization processes. Due to this mismatch, WZ rate is spent even for spatial regions that are accurately approximated by the side-information. As a solution, this paper proposes side-information generation using selective unidirectional motion compensation from temporally adjacent WZ frames. Experimental results show that the proposed approach yields promising WZ rate gains of up to 7% relative to the conventional method

    Motion-Compensated Coding and Frame-Rate Up-Conversion: Models and Analysis

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    Block-based motion estimation (ME) and compensation (MC) techniques are widely used in modern video processing algorithms and compression systems. The great variety of video applications and devices results in numerous compression specifications. Specifically, there is a diversity of frame-rates and bit-rates. In this paper, we study the effect of frame-rate and compression bit-rate on block-based ME and MC as commonly utilized in inter-frame coding and frame-rate up conversion (FRUC). This joint examination yields a comprehensive foundation for comparing MC procedures in coding and FRUC. First, the video signal is modeled as a noisy translational motion of an image. Then, we theoretically model the motion-compensated prediction of an available and absent frames as in coding and FRUC applications, respectively. The theoretic MC-prediction error is further analyzed and its autocorrelation function is calculated for coding and FRUC applications. We show a linear relation between the variance of the MC-prediction error and temporal-distance. While the affecting distance in MC-coding is between the predicted and reference frames, MC-FRUC is affected by the distance between the available frames used for the interpolation. Moreover, the dependency in temporal-distance implies an inverse effect of the frame-rate. FRUC performance analysis considers the prediction error variance, since it equals to the mean-squared-error of the interpolation. However, MC-coding analysis requires the entire autocorrelation function of the error; hence, analytic simplicity is beneficial. Therefore, we propose two constructions of a separable autocorrelation function for prediction error in MC-coding. We conclude by comparing our estimations with experimental results
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