83,277 research outputs found

    Are all the frames equally important?

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    In this work, we address the problem of measuring and predicting temporal video saliency - a metric which defines the importance of a video frame for human attention. Unlike the conventional spatial saliency which defines the location of the salient regions within a frame (as it is done for still images), temporal saliency considers importance of a frame as a whole and may not exist apart from context. The proposed interface is an interactive cursor-based algorithm for collecting experimental data about temporal saliency. We collect the first human responses and perform their analysis. As a result, we show that qualitatively, the produced scores have very explicit meaning of the semantic changes in a frame, while quantitatively being highly correlated between all the observers. Apart from that, we show that the proposed tool can simultaneously collect fixations similar to the ones produced by eye-tracker in a more affordable way. Further, this approach may be used for creation of first temporal saliency datasets which will allow training computational predictive algorithms. The proposed interface does not rely on any special equipment, which allows to run it remotely and cover a wide audience.Comment: CHI'20 Late Breaking Work

    Hierarchical Attention Network for Action Segmentation

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    The temporal segmentation of events is an essential task and a precursor for the automatic recognition of human actions in the video. Several attempts have been made to capture frame-level salient aspects through attention but they lack the capacity to effectively map the temporal relationships in between the frames as they only capture a limited span of temporal dependencies. To this end we propose a complete end-to-end supervised learning approach that can better learn relationships between actions over time, thus improving the overall segmentation performance. The proposed hierarchical recurrent attention framework analyses the input video at multiple temporal scales, to form embeddings at frame level and segment level, and perform fine-grained action segmentation. This generates a simple, lightweight, yet extremely effective architecture for segmenting continuous video streams and has multiple application domains. We evaluate our system on multiple challenging public benchmark datasets, including MERL Shopping, 50 salads, and Georgia Tech Egocentric datasets, and achieves state-of-the-art performance. The evaluated datasets encompass numerous video capture settings which are inclusive of static overhead camera views and dynamic, ego-centric head-mounted camera views, demonstrating the direct applicability of the proposed framework in a variety of settings.Comment: Published in Pattern Recognition Letter

    Indirect Match Highlights Detection with Deep Convolutional Neural Networks

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    Highlights in a sport video are usually referred as actions that stimulate excitement or attract attention of the audience. A big effort is spent in designing techniques which find automatically highlights, in order to automatize the otherwise manual editing process. Most of the state-of-the-art approaches try to solve the problem by training a classifier using the information extracted on the tv-like framing of players playing on the game pitch, learning to detect game actions which are labeled by human observers according to their perception of highlight. Obviously, this is a long and expensive work. In this paper, we reverse the paradigm: instead of looking at the gameplay, inferring what could be exciting for the audience, we directly analyze the audience behavior, which we assume is triggered by events happening during the game. We apply deep 3D Convolutional Neural Network (3D-CNN) to extract visual features from cropped video recordings of the supporters that are attending the event. Outputs of the crops belonging to the same frame are then accumulated to produce a value indicating the Highlight Likelihood (HL) which is then used to discriminate between positive (i.e. when a highlight occurs) and negative samples (i.e. standard play or time-outs). Experimental results on a public dataset of ice-hockey matches demonstrate the effectiveness of our method and promote further research in this new exciting direction.Comment: "Social Signal Processing and Beyond" workshop, in conjunction with ICIAP 201

    Detecting events and key actors in multi-person videos

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    Multi-person event recognition is a challenging task, often with many people active in the scene but only a small subset contributing to an actual event. In this paper, we propose a model which learns to detect events in such videos while automatically "attending" to the people responsible for the event. Our model does not use explicit annotations regarding who or where those people are during training and testing. In particular, we track people in videos and use a recurrent neural network (RNN) to represent the track features. We learn time-varying attention weights to combine these features at each time-instant. The attended features are then processed using another RNN for event detection/classification. Since most video datasets with multiple people are restricted to a small number of videos, we also collected a new basketball dataset comprising 257 basketball games with 14K event annotations corresponding to 11 event classes. Our model outperforms state-of-the-art methods for both event classification and detection on this new dataset. Additionally, we show that the attention mechanism is able to consistently localize the relevant players.Comment: Accepted for publication in CVPR'1
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