4,389 research outputs found
EZ-AG: Structure-free data aggregation in MANETs using push-assisted self-repelling random walks
This paper describes EZ-AG, a structure-free protocol for duplicate
insensitive data aggregation in MANETs. The key idea in EZ-AG is to introduce a
token that performs a self-repelling random walk in the network and aggregates
information from nodes when they are visited for the first time. A
self-repelling random walk of a token on a graph is one in which at each step,
the token moves to a neighbor that has been visited least often. While
self-repelling random walks visit all nodes in the network much faster than
plain random walks, they tend to slow down when most of the nodes are already
visited. In this paper, we show that a single step push phase at each node can
significantly speed up the aggregation and eliminate this slow down. By doing
so, EZ-AG achieves aggregation in only O(N) time and messages. In terms of
overhead, EZ-AG outperforms existing structure-free data aggregation by a
factor of at least log(N) and achieves the lower bound for aggregation message
overhead. We demonstrate the scalability and robustness of EZ-AG using ns-3
simulations in networks ranging from 100 to 4000 nodes under different mobility
models and node speeds. We also describe a hierarchical extension for EZ-AG
that can produce multi-resolution aggregates at each node using only O(NlogN)
messages, which is a poly-logarithmic factor improvement over existing
techniques
Formal analysis techniques for gossiping protocols
We give a survey of formal verification techniques that can be used to corroborate existing experimental results for gossiping protocols in a rigorous manner. We present properties of interest for gossiping protocols and discuss how various formal evaluation techniques can be employed to predict them
Highly intensive data dissemination in complex networks
This paper presents a study on data dissemination in unstructured
Peer-to-Peer (P2P) network overlays. The absence of a structure in unstructured
overlays eases the network management, at the cost of non-optimal mechanisms to
spread messages in the network. Thus, dissemination schemes must be employed
that allow covering a large portion of the network with a high probability
(e.g.~gossip based approaches). We identify principal metrics, provide a
theoretical model and perform the assessment evaluation using a high
performance simulator that is based on a parallel and distributed architecture.
A main point of this study is that our simulation model considers
implementation technical details, such as the use of caching and Time To Live
(TTL) in message dissemination, that are usually neglected in simulations, due
to the additional overhead they cause. Outcomes confirm that these technical
details have an important influence on the performance of dissemination schemes
and that the studied schemes are quite effective to spread information in P2P
overlay networks, whatever their topology. Moreover, the practical usage of
such dissemination mechanisms requires a fine tuning of many parameters, the
choice between different network topologies and the assessment of behaviors
such as free riding. All this can be done only using efficient simulation tools
to support both the network design phase and, in some cases, at runtime
Pheromone-based In-Network Processing for wireless sensor network monitoring systems
Monitoring spatio-temporal continuous fields using wireless sensor networks (WSNs) has emerged as a novel solution. An efficient data-driven routing mechanism for sensor querying and information gathering in large-scale WSNs is a challenging problem. In particular, we consider the case of how to query the sensor network information with the minimum energy cost in scenarios where a small subset of sensor nodes has relevant readings. In order to deal with this problem, we propose a Pheromone-based In-Network Processing (PhINP) mechanism. The proposal takes advantages of both a pheromone-based iterative strategy to direct queries towards nodes with relevant information and query- and response-based in-network filtering to reduce the number of active nodes. Additionally, we apply reinforcement learning to improve the performance. The main contribution of this work is the proposal of a simple and efficient mechanism for information discovery and gathering. It can reduce the messages exchanged in the network, by allowing some error, in order to maximize the network lifetime. We demonstrate by extensive simulations that using PhINP mechanism the query dissemination cost can be reduced by approximately 60% over flooding, with an error below 1%, applying the same in-network filtering strategy.Fil: Riva, Guillermo Gaston. Universidad Nacional de CĆ³rdoba. Facultad de Ciencias Exactas, FĆsicas y Naturales; Argentina. Universidad TecnolĆ³gica Nacional; Argentina. Consejo Nacional de Investigaciones CientĆficas y TĆ©cnicas. Centro CientĆfico TecnolĆ³gico Conicet - CĆ³rdoba; ArgentinaFil: Finochietto, Jorge Manuel. Consejo Nacional de Investigaciones CientĆficas y TĆ©cnicas. Centro CientĆfico TecnolĆ³gico Conicet - CĆ³rdoba. Instituto de Estudios Avanzados en IngenierĆa y TecnologĆa. Universidad Nacional de CĆ³rdoba. Facultad de Ciencias Exactas FĆsicas y Naturales. Instituto de Estudios Avanzados en IngenierĆa y TecnologĆa; Argentin
Networks become navigable as nodes move and forget
We propose a dynamical process for network evolution, aiming at explaining
the emergence of the small world phenomenon, i.e., the statistical observation
that any pair of individuals are linked by a short chain of acquaintances
computable by a simple decentralized routing algorithm, known as greedy
routing. Previously proposed dynamical processes enabled to demonstrate
experimentally (by simulations) that the small world phenomenon can emerge from
local dynamics. However, the analysis of greedy routing using the probability
distributions arising from these dynamics is quite complex because of mutual
dependencies. In contrast, our process enables complete formal analysis. It is
based on the combination of two simple processes: a random walk process, and an
harmonic forgetting process. Both processes reflect natural behaviors of the
individuals, viewed as nodes in the network of inter-individual acquaintances.
We prove that, in k-dimensional lattices, the combination of these two
processes generates long-range links mutually independently distributed as a
k-harmonic distribution. We analyze the performances of greedy routing at the
stationary regime of our process, and prove that the expected number of steps
for routing from any source to any target in any multidimensional lattice is a
polylogarithmic function of the distance between the two nodes in the lattice.
Up to our knowledge, these results are the first formal proof that navigability
in small worlds can emerge from a dynamical process for network evolution. Our
dynamical process can find practical applications to the design of spatial
gossip and resource location protocols.Comment: 21 pages, 1 figur
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