318 research outputs found

    Optimizing Stadium Evacuation by Integrating Geo-Computation and Affordance Theory

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    The purpose of this project was to optimize football stadium evacuation time by integrating geo-computation with affordance theory from perceptual psychology to account for evacuee characteristics: age, gender, physical fitness, alcohol consumption, and prior experience attending football games at The University of Southern Mississippi (USM), evacuating from large, outdoor public places, and with hazard events. According to the Uniting and Strengthening America by Providing Appropriate Tools Required to Intercept and Obstruct Terrorism (USA PATRIOT) Act, football stadiums are part of the country’s critical infrastructure warranting special government protection. Evacuation modeling was identified as an important component of game day emergency preparation. Research shows that: (1) the age, gender, and physical fitness of an individual impact his/her locomotion speed; (2) evacuation route choice is influenced by the perception of its safety and effectiveness; and (3) prior evacuation experience affects evacuation decision-making processes. By including these factors, this research, conducted at USM’s M.M. Roberts Stadium, represents the reality of evacuee movement and behaviors that influence stadium evacuation time. A questionnaire-based survey was administered to game attendees prior to a USM home game to gather evacuee attribute data that influenced locomotion speed. This data, plus secondary spatial data, were used in an agent-based model to model individual evacuee movement. The time required for all evacuees to exit the stadium and campus was 165.16 minutes. This time was significantly shorter than evacuation times from the same location using non-location-specific evacuee locomotion speeds, suggesting that use of local data is vital to accurately depicting evacuation time. The findings also indicated that age and gender were the two main factors that impacted locomotion speeds. The main contributions of this study were: (1) optimizing evacuation time by using location-specific locomotion speeds and (2) providing insights into how evacuees’ physical and mental health influence their evacuation decision-making processes. The U.S. government and sports management industry could use these findings to increase game day safety and security. Due to the spatio-temporal nature of evacuation modeling and perceptions of evacuees that impact evacuation time, this research contributed to the fields of geography, computer science, sport management, psychology, and emergency management

    Emergency Evacuation Software Model For Simulation Of Physical Changes

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    Public space such as schools, cinemas, shopping malls, etc. must have an emergency evacuation system in place. Such places are also required to follow certain regulations and protocols for emergency evacuation to assure the safety of their occupants inside from any unpredictable incident. For nearly two decades, companies/organizations are using simulation models/software for evacuation planning. Researchers are working on these software models to improve the efficiency using latest algorithms. This thesis focuses on creating a base software model of evacuation systems for 3D indoor environments to simulate physical changes such as retractable chairs, movable walls etc., to evaluate their effectiveness before committing to those changes. This research tries to address various flaws and shortcomings of previous software. We are using tools like Unity 3D and Autodesk Maya to simulate suggested changes. It provides planners as well as researchers a new perspective to work on new recommended physical changes to design public venues

    Survey of detection techniques, mathematical models and simulation software in pedestrian dynamics

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    The study of pedestrian dynamics has become in the latest years an increasing field of research. A relevant number of technicians have been looking for improving technologies able to detect walking people in various conditions. Several researchers have dedicated their works to model walking dynamics and general laws. Many studiers have developed interesting software to simulate pedestrian behavior in all sorts of situations and environments. Nevertheless, till nowadays, no research has been carried out to analyze all the three over-mentioned aspects. The remarked lack in literature of a complete research, pointing out the fundamental features of pedestrian detection techniques, pedestrian modelling and simulation and their tight relationships, motivates the draft of this paper. Aim of the paper is, first, to provide a schematic summary of each topic. Secondly, a more detailed description of the subjects is displayed, pointing out the advantages and disadvantages of each detection technology, the working logic of each model, outlining the inputs and the provided outputs, and the main features of the simulation software. Finally, the obtained results are summarized and discussed, in order to outline the correlation among the three explained themes

    Modeling, Evaluation, and Scale on Artificial Pedestrians: A Literature Review

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    Modeling pedestrian dynamics and their implementation in a computer are challenging and important issues in the knowledge areas of transportation and computer simulation. The aim of this article is to provide a bibliographic outlook so that the reader may have quick access to the most relevant works related to this problem. We have used three main axes to organize the article's contents: pedestrian models, validation techniques, and multiscale approaches. The backbone of this work is the classification of existing pedestrian models; we have organized the works in the literature under five categories, according to the techniques used for implementing the operational level in each pedestrian model. Then the main existing validation methods, oriented to evaluate the behavioral quality of the simulation systems, are reviewed. Furthermore, we review the key issues that arise when facing multiscale pedestrian modeling, where we first focus on the behavioral scale (combinations of micro and macro pedestrian models) and second on the scale size (from individuals to crowds). The article begins by introducing the main characteristics of walking dynamics and its analysis tools and concludes with a discussion about the contributions that different knowledge fields can make in the near future to this exciting area

    Controlling Individual Agents in High-Density Crowd Simulation

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    Simulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge for the computer graphics community. Typical approaches either resemble particle simulations (where agents lack orientation controls) or are conservative in the range of human motion possible (agents lack psychological state and aren’t allowed to ‘push’ each other). Our HiDAC system (for High-Density Autonomous Crowds) focuses on the problem of simulating the local motion and global wayfinding behaviors of crowds moving in a natural manner within dynamically changing virtual environments. By applying a combination of psychological and geometrical rules with a social and physical forces model, HiDAC exhibits a wide variety of emergent behaviors from agent line formation to pushing behavior and its consequences; relative to the current situation, personalities of the individuals and perceived social density
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