36 research outputs found

    Imbibition in Disordered Media

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    The physics of liquids in porous media gives rise to many interesting phenomena, including imbibition where a viscous fluid displaces a less viscous one. Here we discuss the theoretical and experimental progress made in recent years in this field. The emphasis is on an interfacial description, akin to the focus of a statistical physics approach. Coarse-grained equations of motion have been recently presented in the literature. These contain terms that take into account the pertinent features of imbibition: non-locality and the quenched noise that arises from the random environment, fluctuations of the fluid flow and capillary forces. The theoretical progress has highlighted the presence of intrinsic length-scales that invalidate scale invariance often assumed to be present in kinetic roughening processes such as that of a two-phase boundary in liquid penetration. Another important fact is that the macroscopic fluid flow, the kinetic roughening properties, and the effective noise in the problem are all coupled. Many possible deviations from simple scaling behaviour exist, and we outline the experimental evidence. Finally, prospects for further work, both theoretical and experimental, are discussed.Comment: Review article, to appear in Advances in Physics, 53 pages LaTe

    Computer graphic manipulations in the study of face perceptions

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    The face is of unparalleled importance in communication, containing cues used not only in identity recognition but, also for the assessment of character, mood, health and attractiveness. Computer graphic image (CGI) manipulation has enabled the effects of facial cues on perception to be studied from cognitive neuroscience and evolutionary psychology perspectives. A set of studies employing novel computer graphic methods to investigate facial expression, symmetry and dynamic cues related to taste is presented in six experimental chapters (2-7). In Chapter 2 novel photo-realistic stimuli are employed to study the perceptual lateralization of facial cues for perceptions of age, gender, attractiveness, expression and lip-reading. Results suggest a right hemisphere lateralization for all perceptions except lip-reading, which appears left lateralized. Previous studies with photographic and CGI manipulations have implied that humans unlike other animals prefer asymmetry in attractiveness judgements. In Chapter 3, new, more appropriate, CGI techniques were applied to investigate facial symmetry preference. In a series of experiments humans were found to judge more symmetrical faces as more attractive and possible individuals differences in symmetry preference strength were investigated. CGI techniques have enabled consistent qualities related to attractiveness and age to be captured from groups of face images and subsequently manipulated. In Chapter 4, these techniques are applied to capture and manipulate qualities associated with perceived skin health. Chapter 5 represents a foray into dynamic cues related to food consumption using video. Possible facial cues to the strength, taste and the hedonic value of flavours that an observed individual was consuming were investigated. Chapter 6 presents a novel test investigating individual differences in the percept of neutral expression. To illustrate the test: when asked to make faces expressively neutral, depressed individuals chose higher levels anger and disgust compared to controls. The test used novel 'anti-face' expression stimuli. These were later used in Chapter 7 to investigate a recent finding that adaptation to the anti-faces of individuals (faces with the opposite characteristics to a particular individual), facilitated recognition of subsequently presented corresponding individuals. The presence of analogous effects for emotional expressions was found. This effect appears to be robust to changes in individual identity, pattern masking and delays of up to a second between the adaptation and test stimuli. Overall the thesis demonstrates the use of CGI manipulation in testing hypotheses from a variety of areas within face perception and presents a number of novel techniques that may be useful in future face perception research

    Artificial Intelligence for Science in Quantum, Atomistic, and Continuum Systems

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    Advances in artificial intelligence (AI) are fueling a new paradigm of discoveries in natural sciences. Today, AI has started to advance natural sciences by improving, accelerating, and enabling our understanding of natural phenomena at a wide range of spatial and temporal scales, giving rise to a new area of research known as AI for science (AI4Science). Being an emerging research paradigm, AI4Science is unique in that it is an enormous and highly interdisciplinary area. Thus, a unified and technical treatment of this field is needed yet challenging. This work aims to provide a technically thorough account of a subarea of AI4Science; namely, AI for quantum, atomistic, and continuum systems. These areas aim at understanding the physical world from the subatomic (wavefunctions and electron density), atomic (molecules, proteins, materials, and interactions), to macro (fluids, climate, and subsurface) scales and form an important subarea of AI4Science. A unique advantage of focusing on these areas is that they largely share a common set of challenges, thereby allowing a unified and foundational treatment. A key common challenge is how to capture physics first principles, especially symmetries, in natural systems by deep learning methods. We provide an in-depth yet intuitive account of techniques to achieve equivariance to symmetry transformations. We also discuss other common technical challenges, including explainability, out-of-distribution generalization, knowledge transfer with foundation and large language models, and uncertainty quantification. To facilitate learning and education, we provide categorized lists of resources that we found to be useful. We strive to be thorough and unified and hope this initial effort may trigger more community interests and efforts to further advance AI4Science

    The human eye-movement response to maintained surface galvanic vestibular stimulation

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