2,402 research outputs found

    Emergence of self-similarity in football dynamics

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    The multiplayer dynamics of a football game is analyzed to unveil self-similarities in the time evolution of player and ball positioning. Temporal fluctuations in both the team-turf boundary and the ball location are uncovered to follow the rules of fractional Brownian motion with a Hurst exponent of H=0.7. The persistence time below which self-similarity holds is found to be several tens of seconds, implying a characteristic time scale that governs far-from-equilibrium motion on a playing field.Comment: Figures 1 and 2 are blurred due to file-size restriction. Sharply-defined images can be viewed in the final version published by European Physical Journal

    Proceedings of Mathsport international 2017 conference

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    Proceedings of MathSport International 2017 Conference, held in the Botanical Garden of the University of Padua, June 26-28, 2017. MathSport International organizes biennial conferences dedicated to all topics where mathematics and sport meet. Topics include: performance measures, optimization of sports performance, statistics and probability models, mathematical and physical models in sports, competitive strategies, statistics and probability match outcome models, optimal tournament design and scheduling, decision support systems, analysis of rules and adjudication, econometrics in sport, analysis of sporting technologies, financial valuation in sport, e-sports (gaming), betting and sports

    Virtual interactive musculoskeletal system (VIMS) in orthopaedic research, education and clinical patient care

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    The ability to combine physiology and engineering analyses with computer sciences has opened the door to the possibility of creating the "Virtual Human" reality. This paper presents a broad foundation for a full-featured biomechanical simulator for the human musculoskeletal system physiology. This simulation technology unites the expertise in biomechanical analysis and graphic modeling to investigate joint and connective tissue mechanics at the structural level and to visualize the results in both static and animated forms together with the model. Adaptable anatomical models including prosthetic implants and fracture fixation devices and a robust computational infrastructure for static, kinematic, kinetic, and stress analyses under varying boundary and loading conditions are incorporated on a common platform, the VIMS (Virtual Interactive Musculoskeletal System). Within this software system, a manageable database containing long bone dimensions, connective tissue material properties and a library of skeletal joint system functional activities and loading conditions are also available and they can easily be modified, updated and expanded. Application software is also available to allow end-users to perform biomechanical analyses interactively. Examples using these models and the computational algorithms in a virtual laboratory environment are used to demonstrate the utility of these unique database and simulation technology. This integrated system, model library and database will impact on orthopaedic education, basic research, device development and application, and clinical patient care related to musculoskeletal joint system reconstruction, trauma management, and rehabilitation

    An investigation into the efficacy of technical illustrations depicting physical orientation in sports procedures

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    This study on mental imagery set out to investigate the efficacy of technical illustrations depicting physical orientation in sports procedures. The study was carried out by junior level students on an undergraduate degree in computer science at a Japanese technical university with no specialized knowledge of information design or visual communication. The study participants were asked to match body and overhead images shown from different height perspectives (waist and chest height) and camera positions (front, 1/3rd side, side, 1/3rd back, back) of a man holding a bat and a man hitting with a bat. These physical actions were selected by the researchers as they can typically be seen in multiple sports such as baseball, rounders or cricket, thus widening the potential applicability of the study findings. Overall, the study participants achieved relatively high levels of accuracy in matching the body and overhead images and no consistent or clear pattern emerged with regard to preferred height perspectives or camera positions. However, what can be suggested is that the study participants appeared to prefer - and the mean accuracy levels were higher for - viewpoints shown into the display plane. In addition, the study participants self-reported relatively high overall confidence in their matches despite not having any specialised knowledge of visual communication. It is hoped that this study and accompanying literature review could help technical communicators in thinking about how to design 2D technical illustrations and contribute to existing research into information design and visual communication, particularly in a sporting context

    The Refraction Assessment and the Electronic Trial Frame Measurement during Standing or Sitting Position Can Affect Postural Stability

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    Vision has been shown to influence body posture. The purpose of this study is to investi‐ gate the correlations between visual acuity and body postural control both in a standing and seated position. This cohort study included 37 patients examined using Adaptica’s (Italy) Kaleidos and VisionFit. Objective refraction was measured with Kaleidos both in a standing and seated position by the same operator and in the same environmental conditions. The parameters obtained with the device were binocular refraction, monocular refraction, pupil distance, pupil size, head tilt, gaze, phorias, and tropias. The results obtained were then subjectively tested using VisionFit: an elec‐ tronic trial frame with phoropter functionalities. The study’s outcome revealed that the differences in the visual acuity parameters obtained in standing and seated positions were statistically signifi‐ cant; the Student’s t‐test showed a p‐value < 0.001 in all parameter averages. Automated refraction is widely being performed and postural control can affect the visual acuity parameters; therefore, it is relevant to consider the possibility of measuring in orthostatism. It might be appropriate to take into account the possibility of measuring in orthostatism and wearing trial frames in orthostatic conditions as well as walking freely around the room, looking outside of a window, sitting, and readin

    The Effects Of Various Warm-Up Devices on Bat Velocity and Trajectory in Collegiate Baseball Players

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    Purpose: The purpose of this study was to examine the effects of various weighted warm-up devices on standard baseball bat velocity and trajectory in collegiate baseball players. Methods: Three, right-handed hitters (mean age= 19.3yrs ±1.5yrs; height= 1.74m±.13m; mass=81kg ±20.4kg; baseball experience=14.2 ±1.3) volunteered for this study. Maximal bat velocity was obtained by swinging the 30oz standard bat for the control condition. Participants were then instructed to perform a general and specific warm-up with each of the weighted bats (standard bat with 16oz donut ring (46oz total) and standard bat with 24oz power sleeve (54oz total)) on separate days. Following the warm-up procedures, participants were instructed to swing 3 times with the 30oz standard bat for maximal velocity while impacting the ball resting on the tee located belt-high and in the middle of home plate.Results: No significant differences were revealed by Shewart Chart method for baseball bat velocity or trajectory. Also, it was observed that all participants swung the bat at its lowest point in its trajectory for all conditions. Conclusion: Based upon no changes in the dependent variables in the population tested, Division II collegiate athletes can choose any of the warm-up devices investigated because no deleterious effects were observed

    Multivariate relationships among visual perceptual attributes and gross motor tasks with different environmental demands

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    This descriptive study investigates the underlying factors and interrelationships among five visual perceptual attributes and two performance stages of two gross motor tasks with different spatial/ temporal environmental demands. The Spatial Motor Task is a modification of the Scott Motor Ability Obstacle Race (Scott, 1943). The Spatial/temporal Motor Task is a modification of the Crawford Soccer Test Battery (Crawford, 1957). The basic difference in task demands is the moving ball in the latter task. Early and later performance stages are determined by averaging the first three scores on the first day and averaging the best three scores on the second day. The visual perceptual variables, selected on the basis of their role in performance of gross motor tasks as previously reported in research, are Coincidence Anticipation, Field Dependence/independence, Perceptual Speed, Peripheral Range, and Spatial Relations. Data were collected over a three week period of time during the spring 1977 semester. All assessments are made on a carefully scheduled basis by trained administrators. Eighty randomly selected undergraduate women enrolled in the general college physical education classes serve as subjects

    The Effects Of Various Warm-Up Devices on Bat Velocity and Trajectory in Collegiate Baseball Players

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    Purpose: The purpose of this study was to examine the effects of various weighted warm-up devices on standard baseball bat velocity and trajectory in collegiate baseball players. Methods: Three, right-handed hitters (mean age= 19.3yrs ±1.5yrs; height= 1.74m±.13m; mass=81kg ±20.4kg; baseball experience=14.2 ±1.3) volunteered for this study. Maximal bat velocity was obtained by swinging the 30oz standard bat for the control condition. Participants were then instructed to perform a general and specific warm-up with each of the weighted bats (standard bat with 16oz donut ring (46oz total) and standard bat with 24oz power sleeve (54oz total)) on separate days. Following the warm-up procedures, participants were instructed to swing 3 times with the 30oz standard bat for maximal velocity while impacting the ball resting on the tee located belt-high and in the middle of home plate.Results: No significant differences were revealed by Shewart Chart method for baseball bat velocity or trajectory. Also, it was observed that all participants swung the bat at its lowest point in its trajectory for all conditions. Conclusion: Based upon no changes in the dependent variables in the population tested, Division II collegiate athletes can choose any of the warm-up devices investigated because no deleterious effects were observed

    Manipulation of ultracold atoms using magnetic and optical fields

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    The loading and guiding of a launched cloud of cold atoms with the optical dipole force are theoretically and numerically modelled. A far-off resonance trap can be realised using a high power Gaussian mode laser, red-detuned with respect to the principal atomic resonance (Rb 5s-5p). The optimum strategy for loading typically 30% of the atoms from a Magneto optical trap and guiding them vertically through 22 cm is discussed. During the transport the radial size of the cloud is confined to a few hundred microns, whereas the unconfined axial size grows to be approximately 1 cm. It is proposed that the cloud can be focused in three dimensions at the apex of the motion by using a single magnetic impulse to achieve axial focusing. A theoretical study of six current-carrying coil and bar arrangements that generate magnetic lenses is made. An investigation of focusing aberrations show that, for typical experimental parameters, the widely used assumption of a purely harmonic lens is often inaccurate. A new focusing regime is discussed: isotropic 3D focusing of atoms with a single magnetic lens. The baseball lens offers the best possibility for isotropically focusing a cloud of weak-field-seeking atoms in 3D.A pair of magnetic lens pulses can also be used to create a 3D focus (the alternate-gradient method). The two possible pulse sequences are discussed and it is found that they are ideal for loading both 'pancake' and 'sausage’ shaped magnetic/optical microtraps. It is shown that focusing aberrations are considerably smaller for double-impulse magnetic lenses compared to single- impulse magnetic lenses. The thesis concludes by describing the steps taken towards creating a 3D quasi- electrostatic lattice for 85Ilb, using a CՕշ laser. The resulting lattice of trapped atoms will have a low decoherence, and with resolvable lattice sites, it therefore provides a useful system to implement quantum information processing
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