2,199 research outputs found

    The Latent Relation Mapping Engine: Algorithm and Experiments

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    Many AI researchers and cognitive scientists have argued that analogy is the core of cognition. The most influential work on computational modeling of analogy-making is Structure Mapping Theory (SMT) and its implementation in the Structure Mapping Engine (SME). A limitation of SME is the requirement for complex hand-coded representations. We introduce the Latent Relation Mapping Engine (LRME), which combines ideas from SME and Latent Relational Analysis (LRA) in order to remove the requirement for hand-coded representations. LRME builds analogical mappings between lists of words, using a large corpus of raw text to automatically discover the semantic relations among the words. We evaluate LRME on a set of twenty analogical mapping problems, ten based on scientific analogies and ten based on common metaphors. LRME achieves human-level performance on the twenty problems. We compare LRME with a variety of alternative approaches and find that they are not able to reach the same level of performance.Comment: related work available at http://purl.org/peter.turney

    Learning to See Analogies: A Connectionist Exploration

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    The goal of this dissertation is to integrate learning and analogy-making. Although learning and analogy-making both have long histories as active areas of research in cognitive science, not enough attention has been given to the ways in which they may interact. To that end, this project focuses on developing a computer program, called Analogator, that learns to make analogies by seeing examples of many different analogy problems and their solutions. That is, it learns to make analogies by analogy. This approach stands in contrast to most existing computational models of analogy in which particular analogical mechanisms are assumed a priori to exist. Rather than assuming certain principles about analogy-making mechanisms, the goal of the Analogator project is to learn what it means to make an analogy. This unique notion is the focus of this dissertation

    Learning to See Analogies: A Connectionist Exploration

    Get PDF
    The goal of this dissertation is to integrate learning and analogy-making. Although learning and analogy-making both have long histories as active areas of research in cognitive science, not enough attention has been given to the ways in which they may interact. To that end, this project focuses on developing a computer program, called Analogator, that learns to make analogies by seeing examples of many different analogy problems and their solutions. That is, it learns to make analogies by analogy. This approach stands in contrast to most existing computational models of analogy in which particular analogical mechanisms are assumed a priori to exist. Rather than assuming certain principles about analogy-making mechanisms, the goal of the Analogator project is to learn what it means to make an analogy. This unique notion is the focus of this dissertation

    The architectures of seeing and going:or, are cities shaped by bodies or minds? And is there a syntax ofspatial cognition?

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    In my first paper to this Symposium, it was argued that the human cognitive subjectplayed a key part the shaping and working of the city. The key mechanism was thesynchronisation of diachronically experienced (and usually diachronically created)information into higher order pictures of spatial relations, the guiding form for whichwas an abstracted notion of a grid formed by linearised spaces. This notion wasargued to be both perceptual and conceptual, serving at once as an abstractedrepresentation of the space of the city and as a means of solving problems, such asnavigational problems. In this paper, the question addressed is where the notion ofthe ideal grid comes from, why it has the properties it does, and what it has to dowith the real grids of cities, which are commonly of the 'deformed' or 'interrupted'rather than 'ideal' kinds (Hillier, 1996). The answer, it is proposed, lies in the verynature of complex spaces, defining these as spaces in which objects are placed so asto partially block seeing and going, and, in particular, in certain divergences in thelogics of metric and visual accessibility in such spaces. The real grid, deformed orinterrupted, is, it is argued the practical resolution of these divergent logics, and theideal grid its abstract resolution. In both resolutions, however, the resolution is moreon the terms of the visual than the metric, suggesting that cognitive factors are morepowerful than metric factors in shaping the space of the city. The question is thanraised: do people have or acquire the concept of the grid, perhaps as some kind ofperceptual-conceptual invariance of spatial experience in complex spaces, and dothey use it as a model to interact with complex spatial patterns of the urban kind?This possibility is examined against the background of current opinion in the cognitivesciences

    Application of Fractal Growth Patterns in Housing Layout Design

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    In early phases of design, during the process of form-exploration, architects -- knowingly or unknowingly -- have used mathematics as their guiding tool to evolve a formal methodology of design. Fundamental compositional principles such as symmetry, rhythm and proportion are based on specific mathematical underpinnings. However, very often the designer comes across a situation where these underlying mathematical principles need to be overlapped or interfaced. Applying fractal concepts to the order can accommodate this complex diversity. Fractals allow us to provide a combination of order and surprise in a rhythmic composition using a specific mathematical geometry. Fractals are typically unit-based and, can thus allow exploration in architectural designs which have a ‘unit’ as a fundamental issue or necessity. The design of housing layout stands out prominently among such architectural problems and, can thus be one such instance in which fractals may be used as a design tool. Commonly seen organisational patterns in housing layout designs create rigidity and monotony, while others like clustered groups are too inconsistent and can create disorder. The research tries applying fractal ordering principles to strike a balance between these extremes by creating an orderly arrangement of houses with an underlying variation in the pattern. The traditional processes of creating housing layouts is quite cumbersome. With the mathematical power of computers, fractal ordering principles are used as Iterative functions to generate multiple design options. The research investigates the potential of the emergent patterns of fractals as an organisational principle in designing housing layouts, while limiting it based on site constraints, size and the transforming rules. In doing so, the objective is to explore the computational and mathematical basis of repetitive patterns in architectural order and compositions. The study also aims at developing a computer application, based on algorithms using fractals, which offers capabilities as a conceptual and organisational tool for a housing layout. The application is implemented, tested and its results are demonstrated using a live terrain data. Search Keywords for This Page Fractals in architecture and design, Fractal geometry in architecture, House patterns designs, Fractal geometry in architecture and design, Fractals in architecture, Fractal houses, Housing layout design, Fractals architecture, Fractal architecture buildin

    Interpretation-driven mapping: A framework for conducting search and re-representation in parallel for computational analogy in design

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    This paper presents a framework for the interactions between the processes of mapping and rerepresentation within analogy making. Analogical reasoning systems for use in design tasks require representations that are open to being reinterpreted. The framework, interpretation-driven mapping, casts the process of constructing an analogical relationship as requiring iterative, parallel interactions between mapping and interpreting. This paper argues that this interpretation-driven approach focuses research on a fundamental problem in analogy making: how do the representations that make new mappings possible emerge during the mapping process? The framework is useful for both describing existing analogy-making models and designing future ones. The paper presents a computational model informed by the framework Idiom, which learns ways to reinterpret the representations of objects as it maps between them. The results of an implementation in the domain of visual analogy are presented to demonstrate its feasibility. Analogies constructed by the system are presented as examples. The interpretation-driven mapping framework is then used to compare representational change in Idiom to that in three previously published systems
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