2,713 research outputs found

    Time Versus Cost Tradeoffs for Deterministic Rendezvous in Networks

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    Two mobile agents, starting from different nodes of a network at possibly different times, have to meet at the same node. This problem is known as rendezvous\mathit{rendezvous}. Agents move in synchronous rounds. Each agent has a distinct integer label from the set {1,,L}\{1,\dots,L\}. Two main efficiency measures of rendezvous are its time\mathit{time} (the number of rounds until the meeting) and its cost\mathit{cost} (the total number of edge traversals). We investigate tradeoffs between these two measures. A natural benchmark for both time and cost of rendezvous in a network is the number of edge traversals needed for visiting all nodes of the network, called the exploration time. Hence we express the time and cost of rendezvous as functions of an upper bound EE on the time of exploration (where EE and a corresponding exploration procedure are known to both agents) and of the size LL of the label space. We present two natural rendezvous algorithms. Algorithm Cheap\mathtt{Cheap} has cost O(E)O(E) (and, in fact, a version of this algorithm for the model where the agents start simultaneously has cost exactly EE) and time O(EL)O(EL). Algorithm Fast\mathtt{Fast} has both time and cost O(ElogL)O(E\log L). Our main contributions are lower bounds showing that, perhaps surprisingly, these two algorithms capture the tradeoffs between time and cost of rendezvous almost tightly. We show that any deterministic rendezvous algorithm of cost asymptotically EE (i.e., of cost E+o(E)E+o(E)) must have time Ω(EL)\Omega(EL). On the other hand, we show that any deterministic rendezvous algorithm with time complexity O(ElogL)O(E\log L) must have cost Ω(ElogL)\Omega (E\log L)

    Rendezvous of Distance-aware Mobile Agents in Unknown Graphs

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    We study the problem of rendezvous of two mobile agents starting at distinct locations in an unknown graph. The agents have distinct labels and walk in synchronous steps. However the graph is unlabelled and the agents have no means of marking the nodes of the graph and cannot communicate with or see each other until they meet at a node. When the graph is very large we want the time to rendezvous to be independent of the graph size and to depend only on the initial distance between the agents and some local parameters such as the degree of the vertices, and the size of the agent's label. It is well known that even for simple graphs of degree Δ\Delta, the rendezvous time can be exponential in Δ\Delta in the worst case. In this paper, we introduce a new version of the rendezvous problem where the agents are equipped with a device that measures its distance to the other agent after every step. We show that these \emph{distance-aware} agents are able to rendezvous in any unknown graph, in time polynomial in all the local parameters such the degree of the nodes, the initial distance DD and the size of the smaller of the two agent labels l=min(l1,l2)l = \min(l_1, l_2). Our algorithm has a time complexity of O(Δ(D+logl))O(\Delta(D+\log{l})) and we show an almost matching lower bound of Ω(Δ(D+logl/logΔ))\Omega(\Delta(D+\log{l}/\log{\Delta})) on the time complexity of any rendezvous algorithm in our scenario. Further, this lower bound extends existing lower bounds for the general rendezvous problem without distance awareness

    Deterministic meeting of sniffing agents in the plane

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    Two mobile agents, starting at arbitrary, possibly different times from arbitrary locations in the plane, have to meet. Agents are modeled as discs of diameter 1, and meeting occurs when these discs touch. Agents have different labels which are integers from the set of 0 to L-1. Each agent knows L and knows its own label, but not the label of the other agent. Agents are equipped with compasses and have synchronized clocks. They make a series of moves. Each move specifies the direction and the duration of moving. This includes a null move which consists in staying inert for some time, or forever. In a non-null move agents travel at the same constant speed, normalized to 1. We assume that agents have sensors enabling them to estimate the distance from the other agent (defined as the distance between centers of discs), but not the direction towards it. We consider two models of estimation. In both models an agent reads its sensor at the moment of its appearance in the plane and then at the end of each move. This reading (together with the previous ones) determines the decision concerning the next move. In both models the reading of the sensor tells the agent if the other agent is already present. Moreover, in the monotone model, each agent can find out, for any two readings in moments t1 and t2, whether the distance from the other agent at time t1 was smaller, equal or larger than at time t2. In the weaker binary model, each agent can find out, at any reading, whether it is at distance less than \r{ho} or at distance at least \r{ho} from the other agent, for some real \r{ho} > 1 unknown to them. Such distance estimation mechanism can be implemented, e.g., using chemical sensors. Each agent emits some chemical substance (scent), and the sensor of the other agent detects it, i.e., sniffs. The intensity of the scent decreases with the distance.Comment: A preliminary version of this paper appeared in the Proc. 23rd International Colloquium on Structural Information and Communication Complexity (SIROCCO 2016), LNCS 998

    Multi-rendezvous Spacecraft Trajectory Optimization with Beam P-ACO

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    The design of spacecraft trajectories for missions visiting multiple celestial bodies is here framed as a multi-objective bilevel optimization problem. A comparative study is performed to assess the performance of different Beam Search algorithms at tackling the combinatorial problem of finding the ideal sequence of bodies. Special focus is placed on the development of a new hybridization between Beam Search and the Population-based Ant Colony Optimization algorithm. An experimental evaluation shows all algorithms achieving exceptional performance on a hard benchmark problem. It is found that a properly tuned deterministic Beam Search always outperforms the remaining variants. Beam P-ACO, however, demonstrates lower parameter sensitivity, while offering superior worst-case performance. Being an anytime algorithm, it is then found to be the preferable choice for certain practical applications.Comment: Code available at https://github.com/lfsimoes/beam_paco__gtoc

    Rendezvous of Heterogeneous Mobile Agents in Edge-weighted Networks

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    We introduce a variant of the deterministic rendezvous problem for a pair of heterogeneous agents operating in an undirected graph, which differ in the time they require to traverse particular edges of the graph. Each agent knows the complete topology of the graph and the initial positions of both agents. The agent also knows its own traversal times for all of the edges of the graph, but is unaware of the corresponding traversal times for the other agent. The goal of the agents is to meet on an edge or a node of the graph. In this scenario, we study the time required by the agents to meet, compared to the meeting time TOPTT_{OPT} in the offline scenario in which the agents have complete knowledge about each others speed characteristics. When no additional assumptions are made, we show that rendezvous in our model can be achieved after time O(nTOPT)O(n T_{OPT}) in a nn-node graph, and that such time is essentially in some cases the best possible. However, we prove that the rendezvous time can be reduced to Θ(TOPT)\Theta (T_{OPT}) when the agents are allowed to exchange Θ(n)\Theta(n) bits of information at the start of the rendezvous process. We then show that under some natural assumption about the traversal times of edges, the hardness of the heterogeneous rendezvous problem can be substantially decreased, both in terms of time required for rendezvous without communication, and the communication complexity of achieving rendezvous in time Θ(TOPT)\Theta (T_{OPT})

    From Low Thrust to Solar Sailing: A Homotopic Approach

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    This paper describes a novel method to solve solar-sail minimum-time-of-flight optimal control problems starting from a low-thrust solution. The method is based on a homotopic continuation. This technique allows to link the low-thrust with the solar-sail acceleration, so that the solar-sail solution can be computed starting from the usually easier low-thrust one by means of a numerical iterative approach. Earth-to-Mars transfers have been studied in order to validate the proposed method. A comparison is presented with a conventional solution approach, based on the use of a genetic algorithm. The results show that the novel technique has advantages, in terms of accuracy of the solution and computational time
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