16,678 research outputs found

    Space-Efficient Approximation Scheme for Maximum Matching in Sparse Graphs

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    We present a Logspace Approximation Scheme (LSAS), i.e. an approximation algorithm for maximum matching in planar graphs (not necessarily bipartite) that achieves an approximation ratio arbitrarily close to one, using only logarithmic space. This deviates from the well known Baker\u27s approach for approximation in planar graphs by avoiding the use of distance computation - which is not known to be in Logspace. Our algorithm actually works for any "recursively sparse" graph class which contains a linear size matching and also for certain other classes like bounded genus graphs. The scheme is based on an LSAS in bounded degree graphs which are not known to be amenable to Baker\u27s method. We solve the bounded degree case by parallel augmentation of short augmenting paths. Finding a large number of such disjoint paths can, in turn, be reduced to finding a large independent set in a bounded degree graph. The bounded degree assumption allows us to obtain a Logspace algorithm

    Functional Maps Representation on Product Manifolds

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    We consider the tasks of representing, analyzing and manipulating maps between shapes. We model maps as densities over the product manifold of the input shapes; these densities can be treated as scalar functions and therefore are manipulable using the language of signal processing on manifolds. Being a manifold itself, the product space endows the set of maps with a geometry of its own, which we exploit to define map operations in the spectral domain; we also derive relationships with other existing representations (soft maps and functional maps). To apply these ideas in practice, we discretize product manifolds and their Laplace--Beltrami operators, and we introduce localized spectral analysis of the product manifold as a novel tool for map processing. Our framework applies to maps defined between and across 2D and 3D shapes without requiring special adjustment, and it can be implemented efficiently with simple operations on sparse matrices.Comment: Accepted to Computer Graphics Foru

    Functional maps representation on product manifolds

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    We consider the tasks of representing, analysing and manipulating maps between shapes. We model maps as densities over the product manifold of the input shapes; these densities can be treated as scalar functions and therefore are manipulable using the language of signal processing on manifolds. Being a manifold itself, the product space endows the set of maps with a geometry of its own, which we exploit to define map operations in the spectral domain; we also derive relationships with other existing representations (soft maps and functional maps). To apply these ideas in practice, we discretize product manifolds and their Laplace–Beltrami operators, and we introduce localized spectral analysis of the product manifold as a novel tool for map processing. Our framework applies to maps defined between and across 2D and 3D shapes without requiring special adjustment, and it can be implemented efficiently with simple operations on sparse matrices

    Activity recognition from videos with parallel hypergraph matching on GPUs

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    In this paper, we propose a method for activity recognition from videos based on sparse local features and hypergraph matching. We benefit from special properties of the temporal domain in the data to derive a sequential and fast graph matching algorithm for GPUs. Traditionally, graphs and hypergraphs are frequently used to recognize complex and often non-rigid patterns in computer vision, either through graph matching or point-set matching with graphs. Most formulations resort to the minimization of a difficult discrete energy function mixing geometric or structural terms with data attached terms involving appearance features. Traditional methods solve this minimization problem approximately, for instance with spectral techniques. In this work, instead of solving the problem approximatively, the exact solution for the optimal assignment is calculated in parallel on GPUs. The graphical structure is simplified and regularized, which allows to derive an efficient recursive minimization algorithm. The algorithm distributes subproblems over the calculation units of a GPU, which solves them in parallel, allowing the system to run faster than real-time on medium-end GPUs
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