535 research outputs found

    Die digitale Architektur nach der ersten Begeisterungswelle : vom irrationalen Überschwang zur irrationalen Mutlosigkeit

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    Wissenschaftliches Kolloquium vom 24. bis 27. April 2003 in Weimar an der Bauhaus-UniversitĂ€t zum Thema: ‚MediumArchitektur - Zur Krise der Vermittlung

    Just as our society and our social institutions are being reshaped by the rapid advances in information technology


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    http://deepblue.lib.umich.edu/bitstream/2027.42/88877/1/2000_ACE_Presidency_1.1.pd

    On the search for space in the digital city: a dispatch from Granary Square

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    In understanding the impact of the future or smart city on daily experiences of urban inhabitation, many of the inherited terms are unhelpful and send us into dichotomies between the imagined digital and the real, or suggest fantastical ways in which the two merge

    New Era, New Criteria for City Imaging

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    Despite many dramatic changes in last fifty years, urban designers still try to measure "city imaging" with same criteria as was described by Kevin Lynch in his landmark volumes. However, city imaging increasingly is supplemented by exposure to recent progresses in communication infrastructures. It seems that once again we need to re-ontologize concepts of city imaging for twenty-first century as his ideas were theoretically created when digital evolution was not such widely affected our world. This paper aims to identify effects of these new digital actors on city imaging. Consequently, we propose that with emergence of Softerial Era and infospherization of almost everything, another kind of landmarks have been evolved (linkmarks) which are highly referenced to a self and relative to his destination and necessities in real-time. We believe they can improve not only our “sense of place” but also “sense of time” as an inevitable necessity in our current life.Kevin Lynch, City Imaging, Infospherization, Landmark, Sense of time.

    Delineating the Urban: The Global City and the Logics of Dissolution

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    This paper analyzes the recent critical interest in the global city, and assesses the significance of what it calls the city-urban transaction. This latter term refers to a tendency amongst recent approaches to offset waning city definition the rise of the urban, and lament the former in the name of the latter. The point of departure for this reading concerns the relationship between models of development and the often disparaging figuration of the urban. It rejects the technological determinism of William Mitchell and Pierre LĂ©vy, and the idealism of Manuel Castells, to suggest that, whilst the urban engenders the dissolution of orthodox accounts of the city, it does not entail a correlative sense of ontological degradation. In rejecting the negative, amorphous connotations frequently thrust upon the urban, the paper concludes with a reading of John King’s fiction so as to provide a tentative sketch of the logics of dissolution as seen in a positive light

    Towards the development of a 3D digital city model as a real extension of public urban spaces

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    From 2001 to 2004 we had an opportunity to test the use of ICT in connection with an urban regeneration project in the Ní¾rrebro Park district in Copenhagen, which was completed in late 2007. The Ní¾rrebro Park district is a very mixed district, both physically and socially. The regeneration project was based on extensive involvement of local residents and representatives of trade and business. A holistic approach was adopted, including a coordinated and integrated social and physical focus. The project was based on an analysis of opportunities and problems in the area and was intended to lead to contracts in which various public and private players would commit themselves to targets to be achieved and funds to be applied. In terms of time, the ICT project1 was limited to three years at the beginning of the district regeneration period. Consequently ICT was mainly used to establish contact between residents and to identify problems and formulate goals. The district regeneration project was geographically limited, and it whas therefore necessary to establish some kind of collective affiliation and sense of belonging to the district. The main concept on which the ICT project was based was to set up an ‘electronic neighbourhood' on the Internet2. The electronic neighbourhood was not intended as an alternative website but rather as an extension of the physical neighbourhood developed in parallel with the regeneration project. The electronic neighbourhood was intended as a tool that could be used in various urban regeneration projects as well as a means to gather knowledge and points of view in relation to the various activities involved. The electronic neighbourhood was thus to be a link between, on one hand, the physical neighbourhood that was being transformed and, on the other, the Internet. Just like the actual regeneration project, the development of the electronic neighbourhood was to be based on involvement of residents, and three tools were used: websites, a geographical information system (GIS) and a 3D city model

    The invisible hand and the weightless economy

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    As modern economies grow, production and consumption shift towards economic value that reside in bits and bytes, and away from that embedded in atoms and molecules. This paper discusses the implications of such changes for the nature of ongoing growth in advanced economies and for the dynamics of earnings and income distributions - polarization, inequality - across people within societies

    Cheap Speech and What It Will Do

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    ANALYZING WORLD EVOLUTION AND ITS EFFECTS ON URBAN DESIGNING

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    Our society's modalities of communication and hence our cities have been rapidly changed due to emergence of several revolutions most lately the digital one. In fact, recently with emergence of the fluid, responsive, kinetic, data-driven worlds of infoscape and its combination with urban landscape, urban designing faces a radical reshuffling of a number of its principal underpinnings. It seems that once again we as urban designers in order to catch up with the current world's situation need to evolve or in better words to re-ontologize concepts of urban designing for twenty-first century. Therefore; in this paper for better understanding of the main characteristics of current changes we try to identify the effects of new actors on urban structures trough analysis of different evolution phases of our cities. To do so we make a diagram called "Evolutionary Trend" trough which we can trace world's evolution history to help us know where we are and what may happen in coming decades. This "evolutionary trend" can be used as a guideline for urban designers to help them navigate better in future.Evolutionary Trend, Urban Evolution, Infospherization, Softerial Era, Digital revolution

    Re-inventing the Black Box Theatre

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    I propose the creation of a Re-Invented Black Box Theatre on the premise that the current black box theatre is no longer living to its fullest potential as a small intimate theatre. This Re-Invented Black Box is a space where audience, performer, and dramatized subject is successively integrated with the external world. This type of theatre is an attempt to utilize elements of the original Black Box Theatre – the level of intimacy between audience, performer, and drama – and synthesize it with mediated levels of outside influences and environment. As a result, this will cause the audience and performer to be keenly aware that the drama presented has no independent reality in some fantasy world. By doing this, the mind is kept in the present with full analytic faculties to determine solutions for correlative problems that might actually exist in the real world. The architecture of theatre is key in determining the rapport with the audience, the perception they will have, and the level of critical engagement they will have with the material presented. Currently, the delineation of the audience and performer via the elevated proscenium, changing stage props, and darkened theatre hall creates a perfect environment for the audiences’ mind to slip into a fantasy world. The creation of the more intimate ‘Black Box’ theatre, was designed to remedy the ‘psychic’ distance between audience, performer, and the drama being presented. However, this evolution still remained ineffective to a certain degree, since the darkened room and intimate black box theatre hall separated the audience, performers, and drama from the external reality that existed in the outside world. Such isolation of the entire theatre experience still allowed the audiences’ mind to slip into a distant fantasy world, where the mind cannot completely disassociate real from performance. Most importantly, however, this means that this proposed Re-Invented Black Box Theatre has both new utility and new aesthetic contributions and value to theatre, architecture, and the society for which it comments upon
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