642 research outputs found

    Evaluation of unidirectional background push content download services for the delivery of television programs

    Full text link
    Este trabajo de tesis presenta los servicios de descarga de contenido en modo push como un mecanismo eficiente para el envío de contenido de televisión pre-producido sobre redes de difusión. Hoy en día, los operadores de red dedican una cantidad considerable de recursos de red a la entrega en vivo de contenido televisivo, tanto sobre redes de difusión como sobre conexiones unidireccionales. Esta oferta de servicios responde únicamente a requisitos comerciales: disponer de los contenidos televisivos en cualquier momento y lugar. Sin embargo, desde un punto de vista estrictamente académico, el envío en vivo es únicamente un requerimiento para el contenido en vivo, no para contenidos que ya han sido producidos con anterioridad a su emisión. Más aún, la difusión es solo eficiente cuando el contenido es suficientemente popular. Los servicios bajo estudio en esta tesis utilizan capacidad residual en redes de difusión para enviar contenido pre-producido para que se almacene en los equipos de usuario. La propuesta se justifica únicamente por su eficiencia. Por un lado, genera valor de recursos de red que no se aprovecharían de otra manera. Por otro lado, realiza la entrega de contenidos pre-producidos y populares de la manera más eficiente: sobre servicios de descarga de contenidos en difusión. Los resultados incluyen modelos para la popularidad y la duración de contenidos, valiosos para cualquier trabajo de investigación basados en la entrega de contenidos televisivos. Además, la tesis evalúa la capacidad residual disponible en redes de difusión, por medio de estudios empíricos. Después, estos resultados son utilizados en simulaciones que evalúan las prestaciones de los servicios propuestos en escenarios diferentes y para aplicaciones diferentes. La evaluación demuestra que este tipo de servicios son un recurso muy útil para la entrega de contenido televisivo.This thesis dissertation presents background push Content Download Services as an efficient mechanism to deliver pre-produced television content through existing broadcast networks. Nowadays, network operators dedicate a considerable amount of network resources to live streaming live, through both broadcast and unicast connections. This service offering responds solely to commercial requirements: Content must be available anytime and anywhere. However, from a strictly academic point of view, live streaming is only a requirement for live content and not for pre-produced content. Moreover, broadcasting is only efficient when the content is sufficiently popular. The services under study in this thesis use residual capacity in broadcast networks to push popular, pre-produced content to storage capacity in customer premises equipment. The proposal responds only to efficiency requirements. On one hand, it creates value from network resources otherwise unused. On the other hand, it delivers popular pre-produced content in the most efficient way: through broadcast download services. The results include models for the popularity and the duration of television content, valuable for any research work dealing with file-based delivery of television content. Later, the thesis evaluates the residual capacity available in broadcast networks through empirical studies. These results are used in simulations to evaluate the performance of background push content download services in different scenarios and for different applications. The evaluation proves that this kind of services can become a great asset for the delivery of television contentFraile Gil, F. (2013). Evaluation of unidirectional background push content download services for the delivery of television programs [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/31656TESI

    Multicast broadcast services support in OFDMA-based WiMAX systems [Advances in mobile multimedia]

    Get PDF
    Multimedia stream service provided by broadband wireless networks has emerged as an important technology and has attracted much attention. An all-IP network architecture with reliable high-throughput air interface makes orthogonal frequency division multiplexing access (OFDMA)-based mobile worldwide interoperability for microwave access (mobile WiMAX) a viable technology for wireless multimedia services, such as voice over IP (VoIP), mobile TV, and so on. One of the main features in a WiMAX MAC layer is that it can provide'differentiated services among different traffic categories with individual QoS requirements. In this article, we first give an overview of the key aspects of WiMAX and describe multimedia broadcast multicast service (MBMS) architecture of the 3GPP. Then, we propose a multicast and broadcast service (MBS) architecture for WiMAX that is based on MBMS. Moreover, we enhance the MBS architecture for mobile WiMAX to overcome the shortcoming of limited video broadcast performance over the baseline MBS model. We also give examples to demonstrate that the proposed architecture can support better mobility and offer higher power efficiency

    A quantitative comparison of multiple access control protocols for wireless ATM

    Get PDF
    The multiple access control (MAC) problem in a wireless network has intrigued researchers for years. For a broad-band wireless network such as wireless ATM, an effective MAC protocol is very much desired because efficient allocation of channel bandwidth is imperative in accommodating a large user population with satisfactory quality of service. Indeed, MAC protocols for a wireless ATM network in which user traffic requirements are highly heterogeneous (classified into CBR, VBR, and ABR), are even more intricate to design. Considerable research efforts expended in tackling the problem have resulted in a myriad of MAC protocols. While each protocol is individually shown to be effective by the respective designers, it is unclear how these different protocols compare against each other on a unified basis. In this paper, we quantitatively compare seven recently proposed TDMA-based MAC protocols for integrated wireless data and voice services. We first propose a taxonomy of TDMA-based protocols, from which we carefully select seven protocols, namely SCAMA, DTDMA/VR, DTDMA/PR, DQRUMA, DPRMA, DSA++, and PRMA/DA, such that they are devised based on rather orthogonal design philosophies. The objective of our comparison is to highlight the merits and demerits of different protocol designs.published_or_final_versio

    Multipoint connection management in ATM networks

    Get PDF

    Performance of VBR packer video communications on an ethernet LAN: A trace-driven simulation study

    Get PDF
    Provision of multimedia communication services on today’s packet-switched network infrastructure is becoming increasingly feasible. However, there remains a lack of information regarding the performance of multimedia sources operating in bursty data traffic conditions. In this study, a videotelephony system deployed on the Ethernet LAN is simulated, employing high time-resolution LAN traces as the data traffic load. In comparison with Poisson traffic models, the trace-driven cases produce highly variable packet delays, and higher packet loss, thereby degrading video traffic performance. In order to compensate for these effects, a delay control scheme based on a timed packet dropping algorithm is examined. Simulations of the scheme indicate that improvements in real time loss rates of videotelphony sources can be achieved

    A performance comparison of three wireless multi hop ad-hoc network routing protocols when streaming MPEG4 traffic

    Full text link
    Mobile ad-hoc networks are characterised by constant topology changes, the absence of fixed infrastructure and lack of any centralised control. Traditional routing algorithms prove to be inefficient in such a changing environment. Ad-hoc routing protocols such as dynamic source routing (DSR), ad-hoc on-demand distance vector routing (AODV) and destination-sequence distance vector (DSDV) have been proposed to solve the multi hop routing problem in ad-hoc networks. Performance studies of these routing protocols have assumed constant bit rate (CBR) traffic. Real-time multimedia traffic generated by video-on demand and teleconferencing services are mostly variable bit rate (VBR) traffic. Most of these multimedia traffic is encoded using the MPEG standard. (ISO moving picture expert group). When video traffic is transferred over MANETs a series of performance issues arise. In this paper we present a performance comparison of three ad-hoc routing protocols - DSR, AODV and DSDV when streaming MPEG4 traffic. Simulation studies show that DSDV performs better than AODV and DSR. However all three protocols fail to provide good performance in large, highly mobile network environments. Further study is required to improve the performance of these protocols in mobile ad-hoc networks offering VBR services. <br /

    Variable bit rate video time-series and scene modeling using discrete-time statistically self-similar systems

    Get PDF
    This thesis investigates the application of discrete-time statistically self-similar (DTSS) systems to modeling of variable bit rate (VBR) video traffic data. The work is motivated by the fact that while VBR video has been characterized as self-similar by various researchers, models based on self-similarity considerations have not been previously studied. Given the relationship between self-similarity and long-range dependence the potential for using DTSS model in applications involving modeling of VBR MPEG video traffic data is presented. This thesis initially explores the characteristic properties of the model and then establishes relationships between the discrete-time self-similar model and fractional order transfer function systems. Using white noise as the input, the modeling approach is presented using least-square fitting technique of the output autocorrelations to the correlations of various VBR video trace sequences. This measure is used to compare the model performance with the performance of other existing models such as Markovian, long-range dependent and M/G/(infinity) . The study shows that using heavy-tailed inputs the output of these models can be used to match both the scene time-series correlations as well as scene density functions. Furthermore, the discrete-time self-similar model is applied to scene classification in VBR MPEG video to provide a demonstration of potential application of discrete-time self-similar models in modeling self-similar and long-range dependent data. Simulation results have shown that the proposed modeling technique is indeed a better approach than several earlier approaches and finds application is areas such as automatic scene classification, estimation of motion intensity and metadata generation for MPEG-7 applications
    corecore