53,420 research outputs found
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
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A Prototype Toolkit For Evaluating Indoor Environmental Quality In Commercial Buildings
Measurement of building environmental parameters is often complex, expensive, and not easily proceduralized in a manner that covers all commercial buildings. Evaluating building indoor environmental quality performance is therefore not standard practice. This project developed a prototype toolkit that addressed existing barriers to widespread indoor environmental quality performance evaluation. A toolkit with both hardware and software elements was designed for practitioners around the indoor environmental quality requirements of the American Society of Heating, Refrigeration and Air Conditioning Engineers / Chartered Institution of Building Services / United States Green Building Council Performance Measurement Protocols. This unique toolkit was built on a wireless mesh network with a web-based data collection, analysis, and reporting application. The toolkit provided a fast, robust deployment of sensors, real-time data analysis, Performance Measurement Protocol-based analysis methods and a scorecard and report generation tools. A web-enabled Geographic Information System-based metadata collection system also reduced field-study deployment time. The toolkit was evaluated through three case studies, which were discussed in this report
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Understanding Behavioral Responses of Wildlife to Traffic to Improve Mitigation Planning
Creating and maintaining sustainable transportation systems depends in part on understanding and mitigating ecological impacts. Wildlife crossing structures (WCS) are often used to mitigate impacts on wildlife populations. WCS and existing structures may provide passage for multiple species, depending on their sensitivity to traffic disturbance and perception of the roadway. In a previous project, the research team found that traffic conditions and traffic noise could reduce WCS effectiveness in facilitating passage of diverse and sensitive species. In the current project, they expanded the geographic scope to 26 sites throughout California, including detailed measurements of vehicle noise and lighting impacts on wildlife use of structures. They investigated individual animal behavior as the animals approached structures as a possible mechanism for reducing species diversity due to traffic disturbance. In order to inform future WCS planning, placement and construction, the team studied traffic noise and light impacts on wildlife in the vicinity of the proposed Liberty Canyon wildlife over-crossing (over US 101), the first and largest of its kind in California. They improved a preliminary statistical model of the effects of traffic on WCS use of existing structures. The authors recommend strategies for transportation agencies to use in developing and modifying WCS to improve wildlife passage.View the NCST Project Webpag
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