150 research outputs found

    Microsoft robotics soccer challenge : movement optimization of a quadruped robot

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    Estágio realizado na Universidade de Aveiro e orientado pelo Prof. Doutor Nuno LauTese de mestrado integrado. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 200

    Communications for cooperation: the RoboCup 4-legged passing challenge

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    Communications are the basis for the collaborative activities in the TeamChaos 4-legged team. In this paper we present the communications architecture developed both to let teammates communicate, and to easy the debugging of robot behaviors from external computers. Details of its implementation on the aiBo robots are also given. Using this infrastructure we describe a protocol for role exchange named Switch! that we have created. We also describe the use of both the communication architecture, and the Switch! protocol in the passing challenge of the 2006 edition of the RoboCu

    Non-Monotonic Reasoning on Board a Sony AIBO

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    Griffith Sciences, School of Information and Communication TechnologyFull Tex

    Legged robot gait locus generation based on genetic algorithms

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    Achieving an effective gait locus for legged robots is a challenging task. It is often done manually in a laborious way due to the lack of research in automatic gait locus planning. Bearing this problem in mind, this article presents a gait locus planning method using inverse kinematics while incorporating genetic algorithms. Using quadruped robots as a platform for evaluation, this method is shown to generate a good gait locus for legged robots. Copyright © held by author

    Multi-Objective Optimization for Speed and Stability of a Sony Aibo Gait

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    Locomotion is a fundamental facet of mobile robotics that many higher level aspects rely on. However, this is not a simple problem for legged robots with many degrees of freedom. For this reason, machine learning techniques have been applied to the domain. Although impressive results have been achieved, there remains a fundamental problem with using most machine learning methods. The learning algorithms usually require a large dataset which is prohibitively hard to collect on an actual robot. Further, learning in simulation has had limited success transitioning to the real world. Also, many learning algorithms optimize for a single fitness function, neglecting many of the effects on other parts of the system. As part of the RoboCup 4-legged league, many researchers have worked on increasing the walking/gait speed of Sony AIBO robots. Recently, the effort shifted from developing a quick gait, to developing a gait that also provides a stable sensing platform. However, to date, optimization of both velocity and camera stability has only occurred using a single fitness function that incorporates the two objectives with a weighting that defines the desired tradeoff between them. However, the true nature of this tradeoff is not understood because the pareto front has never been charted, so this a priori decision is uninformed. This project applies the Nondominated Sorting Genetic Algorithm-II (NSGA-II) to find a pareto set of fast, stable gait parameters. This allows a user to select the best tradeoff between balance and speed for a given application. Three fitness functions are defined: one speed measure and two stability measures. A plot of evolved gaits shows a pareto front that indicates speed and stability are indeed conflicting goals. Interestingly, the results also show that tradeoffs also exist between different measures of stability

    Robust and Efficient Robot Vision Through Sampling

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