1,577 research outputs found

    Elastic calls in an integrated services network: the greater the call size variability the better the QoS

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    We study a telecommunications network integrating prioritized stream calls and delay tolerant elastic calls that are served with the remaining (varying) service capacity according to a processor sharing discipline. The remarkable observation is presented and analytically supported that the expected elastic call holding time is decreasing in the variability of the elastic call size distribution. As a consequence, network planning guidelines or admission control schemes that are developed based on deterministic or lightly variable elastic call sizes are likely to be conservative and inefficient, given the commonly acknowledged property of e.g.\ \textsc{www}\ documents to be heavy tailed. Application areas of the model and results include fixed \textsc{ip} or \textsc{atm} networks and mobile cellular \textsc{gsm}/\textsc{gprs} and \textsc{umts} networks. \u

    Revisiting an old friend: On the observability of the relation between Long Range Dependence and Heavy Tail

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    International audienceTaqqu's Theorem plays a fundamental role in Internet traffic modeling, for two reasons: First, its theoretical formulation matches closely and in a meaningful manner some of the key network mechanisms controlling traffic characteristics; Second, it offers a plau- sible explanation for the origin of the long range dependence property in relation with the heavy tail nature of the traffic components. Numerous attempts have since been made to observe its predictions empirically, either from real Internet traffic data or from numerical simulations based on popular traffic models, yet rarely has this resulted in a satisfactory quantitative agreement. This raised in the literature a number of comments and questions, ranging from the adequacy of the theorem to real world data to the relevance of the statistical tools involved in practical analyses. The present contribution aims at studying under which conditions this fundamental theorem can be actually seen at work on real or simulated data. To do so, numerical simulations based on standard traffic models are analyzed in a wavelet framework. The key time scales involved are derived, enabling a discussion of the origin and nature of the difficulties encountered in attempts to empirically observe Taqqu's Theorem

    Avon Park Air Force Range project: distribution and abundance of sensitive wildlife species at Avone Park Force Range

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    Executive Summary. We surveyed for seven species ofsensitve wildlife (Florida gopher frogs, gopher tortoise, eastern indigo snake, eastern diamondback rattlesnake, Florida mouse, Florida roundtail muskrat, Sherman's fox squirrel) between October 1996 and May 1998 at Avon Park Air Force Range (APR). The presence of 87 other species ofamphibians, reptiles, and mammals also were detected. Selected species ofbirds were noted, particularly if they were found dead on APR roads. We recorded nine new county records ofamphibians and reptiles from Polk and Highlands counties, based on range maps presented in Ashton and Ashton (1981, 1985, 1988). We discuss a biogeographic model based on the vertebrates recorded from APR, the Lake Wales Ridge, and the low dune region along SR 64 to explain some of the distributional anomalies associated with the Bombing Range Ridge and vicinity. (199 page document

    Markov Chain Modeling for Multi-Server Clusters

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    Kabul Times (December 1, 1965, vol. 4, no. 207)

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    Kabul Times (December 1, 1965, vol. 4, no. 207)

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    User evaluation of ride technology research

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    The 23 organizations queried represent government, carrier, and manufacturing interests in air, marine, rail, and surface transportation systems. Results indicate a strong need for common terminology and data analysis/reporting techniques. The various types of ride criteria currently in use are discussed, particularly in terms of their respective data base requirements. A plan of action is proposed for fulfilling the ride technology needs identified by this study

    Scalable high-capacity high-fan-out optical networks for constrained environments

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    The investigations carried out as part of the dissertation address the architecture and application of optical access networks pertaining to high-capacity and high fan-out applications such as in-flight entertainment (IFE) and video-gaming environment. High-capacity and high-fan-out optical networks have a multitude of applications such as expo-centers, train area networks (TAN), video gaming competitions and other applications that require large number of connected users. For the purpose of keeping the scope of the dissertation within limit however, we have concentrated this work on IFE systems. IFE systems present unique challenges at physical and application layers alike. In-flight entertainment (IFE) systems have been a part of passengers' experience for a while now. Currently available systems can be considered a bare-bone at best due to lack of adequate performance and support infrastructure. According to electronic arts (EA), one of the largest developers of video games in the world, an increase in demand for electronically distributed video games will exceed boxed games in just a matter of few years. This also shows a shifting trend towards the electronic distribution of video game content as opposed to physical distribution. Against the same backdrop, the dissertation project involved defining a novel system architecture and capacity based on the requirements for development of novel physical layer architecture utilizing optical networks for high-speed and high-fan-out distribution of content. At the physical layer of the stacked communication model a novel high-fan-out optical network was proposed and simulated for high data-rates. Having defined the physical layer, protocol stack was identified through rigorous observations and data traffic analysis from a large set of traffic traces obtained from various sources in order to understand the distribution and behavior of video game related traffic compared with regular internet traffic. Data requirements were laid down based on analysis keeping in mind that bandwidth requirements are increasing at a tremendous pace and that the network should be able to support future high-definition and 3D gaming as well. Based on the data analysis, analytical models and latency analysis models were also developed for bandwidth allocation in the high-fan-out network architectures. Analytical modeling gives an insight into the performance of the technique as a function of incoming traffic whereas latency analysis exposes the delay factors involved in running the technique over time. "State-full bandwidth allocation" (SBA) was proposed as part of the network layer design for upstream transmission. The novel technique involves keeping state information from previous states for future allocation. The results show that the proposed high-fan-out high-capacity physical layer architecture can be used to distribute video-gaming related content. Also, latency analysis and design and development of a novel SBA algorithm were carried out. Results were quiet promising, in that; a large number of users can be supported on the same single channel network. SBA criteria can be applied to multi-channel networks such as the physical architecture proposed / simulated and investigated in this project. In summary, the project involved design of a novel physical layer; network layer and protocol stack of the communication model and verification by simulations and mathematical modeling while adhering to application layer requirements
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