40,381 research outputs found
Towards Practical Graph-Based Verification for an Object-Oriented Concurrency Model
To harness the power of multi-core and distributed platforms, and to make the
development of concurrent software more accessible to software engineers,
different object-oriented concurrency models such as SCOOP have been proposed.
Despite the practical importance of analysing SCOOP programs, there are
currently no general verification approaches that operate directly on program
code without additional annotations. One reason for this is the multitude of
partially conflicting semantic formalisations for SCOOP (either in theory or
by-implementation). Here, we propose a simple graph transformation system (GTS)
based run-time semantics for SCOOP that grasps the most common features of all
known semantics of the language. This run-time model is implemented in the
state-of-the-art GTS tool GROOVE, which allows us to simulate, analyse, and
verify a subset of SCOOP programs with respect to deadlocks and other
behavioural properties. Besides proposing the first approach to verify SCOOP
programs by automatic translation to GTS, we also highlight our experiences of
applying GTS (and especially GROOVE) for specifying semantics in the form of a
run-time model, which should be transferable to GTS models for other concurrent
languages and libraries.Comment: In Proceedings GaM 2015, arXiv:1504.0244
Enhancing Approximations for Regular Reachability Analysis
This paper introduces two mechanisms for computing over-approximations of
sets of reachable states, with the aim of ensuring termination of state-space
exploration. The first mechanism consists in over-approximating the automata
representing reachable sets by merging some of their states with respect to
simple syntactic criteria, or a combination of such criteria. The second
approximation mechanism consists in manipulating an auxiliary automaton when
applying a transducer representing the transition relation to an automaton
encoding the initial states. In addition, for the second mechanism we propose a
new approach to refine the approximations depending on a property of interest.
The proposals are evaluated on examples of mutual exclusion protocols
Software Verification and Graph Similarity for Automated Evaluation of Students' Assignments
In this paper we promote introducing software verification and control flow
graph similarity measurement in automated evaluation of students' programs. We
present a new grading framework that merges results obtained by combination of
these two approaches with results obtained by automated testing, leading to
improved quality and precision of automated grading. These two approaches are
also useful in providing a comprehensible feedback that can help students to
improve the quality of their programs We also present our corresponding tools
that are publicly available and open source. The tools are based on LLVM
low-level intermediate code representation, so they could be applied to a
number of programming languages. Experimental evaluation of the proposed
grading framework is performed on a corpus of university students' programs
written in programming language C. Results of the experiments show that
automatically generated grades are highly correlated with manually determined
grades suggesting that the presented tools can find real-world applications in
studying and grading
Synthesis of Switching Protocols from Temporal Logic Specifications
We propose formal means for synthesizing switching protocols that determine the sequence in which the modes of a switched system are activated to satisfy certain high-level specifications in linear temporal logic. The synthesized protocols are robust against exogenous disturbances on the continuous dynamics. Two types of finite transition systems, namely under- and over-approximations, that abstract the behavior of the underlying continuous dynamics are defined. In particular, we show that the discrete synthesis problem for an under-approximation can be formulated as a model checking problem, whereas that for an over-approximation can be transformed into a two-player game. Both of these formulations are amenable to efficient, off-the-shelf software tools. By construction, existence of a discrete switching strategy for the discrete synthesis problem guarantees the existence of a continuous switching protocol for the continuous synthesis problem, which can be implemented at the continuous level to ensure the correctness of the nonlinear switched system. Moreover, the proposed framework can be straightforwardly extended to accommodate specifications that require reacting to possibly adversarial external events. Finally, these results are illustrated using three examples from different application domains
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