702 research outputs found
Bounds on the Voter Model in Dynamic Networks
In the voter model, each node of a graph has an opinion, and in every round
each node chooses independently a random neighbour and adopts its opinion. We
are interested in the consensus time, which is the first point in time where
all nodes have the same opinion. We consider dynamic graphs in which the edges
are rewired in every round (by an adversary) giving rise to the graph sequence
, where we assume that has conductance at least
. We assume that the degrees of nodes don't change over time as one can
show that the consensus time can become super-exponential otherwise. In the
case of a sequence of -regular graphs, we obtain asymptotically tight
results. Even for some static graphs, such as the cycle, our results improve
the state of the art. Here we show that the expected number of rounds until all
nodes have the same opinion is bounded by , for any
graph with edges, conductance , and degrees at least . In
addition, we consider a biased dynamic voter model, where each opinion is
associated with a probability , and when a node chooses a neighbour with
that opinion, it adopts opinion with probability (otherwise the node
keeps its current opinion). We show for any regular dynamic graph, that if
there is an difference between the highest and second highest
opinion probabilities, and at least nodes have initially the
opinion with the highest probability, then all nodes adopt w.h.p. that opinion.
We obtain a bound on the convergences time, which becomes for
static graphs
Local majorities, coalitions and monopolies in graphs: a review
AbstractThis paper provides an overview of recent developments concerning the process of local majority voting in graphs, and its basic properties, from graph theoretic and algorithmic standpoints
The Power of Two Choices in Distributed Voting
Distributed voting is a fundamental topic in distributed computing. In pull
voting, in each step every vertex chooses a neighbour uniformly at random, and
adopts its opinion. The voting is completed when all vertices hold the same
opinion. On many graph classes including regular graphs, pull voting requires
expected steps to complete, even if initially there are only two
distinct opinions.
In this paper we consider a related process which we call two-sample voting:
every vertex chooses two random neighbours in each step. If the opinions of
these neighbours coincide, then the vertex revises its opinion according to the
chosen sample. Otherwise, it keeps its own opinion. We consider the performance
of this process in the case where two different opinions reside on vertices of
some (arbitrary) sets and , respectively. Here, is the
number of vertices of the graph.
We show that there is a constant such that if the initial imbalance
between the two opinions is ?, then with high probability two sample voting completes in a random
regular graph in steps and the initial majority opinion wins. We
also show the same performance for any regular graph, if where is the second largest eigenvalue of the transition
matrix. In the graphs we consider, standard pull voting requires
steps, and the minority can still win with probability .Comment: 22 page
On Convergence and Threshold Properties of Discrete Lotka-Volterra Population Protocols
In this work we focus on a natural class of population protocols whose
dynamics are modelled by the discrete version of Lotka-Volterra equations. In
such protocols, when an agent of type (species) interacts with an agent
of type (species) with as the initiator, then 's type becomes
with probability . In such an interaction, we think of as the
predator, as the prey, and the type of the prey is either converted to that
of the predator or stays as is. Such protocols capture the dynamics of some
opinion spreading models and generalize the well-known Rock-Paper-Scissors
discrete dynamics. We consider the pairwise interactions among agents that are
scheduled uniformly at random. We start by considering the convergence time and
show that any Lotka-Volterra-type protocol on an -agent population converges
to some absorbing state in time polynomial in , w.h.p., when any pair of
agents is allowed to interact. By contrast, when the interaction graph is a
star, even the Rock-Paper-Scissors protocol requires exponential time to
converge. We then study threshold effects exhibited by Lotka-Volterra-type
protocols with 3 and more species under interactions between any pair of
agents. We start by presenting a simple 4-type protocol in which the
probability difference of reaching the two possible absorbing states is
strongly amplified by the ratio of the initial populations of the two other
types, which are transient, but "control" convergence. We then prove that the
Rock-Paper-Scissors protocol reaches each of its three possible absorbing
states with almost equal probability, starting from any configuration
satisfying some sub-linear lower bound on the initial size of each species.
That is, Rock-Paper-Scissors is a realization of a "coin-flip consensus" in a
distributed system. Some of our techniques may be of independent value
Dynamics of Information Diffusion and Social Sensing
Statistical inference using social sensors is an area that has witnessed
remarkable progress and is relevant in applications including localizing events
for targeted advertising, marketing, localization of natural disasters and
predicting sentiment of investors in financial markets. This chapter presents a
tutorial description of four important aspects of sensing-based information
diffusion in social networks from a communications/signal processing
perspective. First, diffusion models for information exchange in large scale
social networks together with social sensing via social media networks such as
Twitter is considered. Second, Bayesian social learning models and risk averse
social learning is considered with applications in finance and online
reputation systems. Third, the principle of revealed preferences arising in
micro-economics theory is used to parse datasets to determine if social sensors
are utility maximizers and then determine their utility functions. Finally, the
interaction of social sensors with YouTube channel owners is studied using time
series analysis methods. All four topics are explained in the context of actual
experimental datasets from health networks, social media and psychological
experiments. Also, algorithms are given that exploit the above models to infer
underlying events based on social sensing. The overview, insights, models and
algorithms presented in this chapter stem from recent developments in network
science, economics and signal processing. At a deeper level, this chapter
considers mean field dynamics of networks, risk averse Bayesian social learning
filtering and quickest change detection, data incest in decision making over a
directed acyclic graph of social sensors, inverse optimization problems for
utility function estimation (revealed preferences) and statistical modeling of
interacting social sensors in YouTube social networks.Comment: arXiv admin note: text overlap with arXiv:1405.112
A Predictive Game Theoretic Model to Assess US - Russian Response to an Islamic Safe-Haven in the Caucasus Region
The thesis examines possible US and Russian policy decisions following the establishment of an Islamist safe-haven in Chechnya. Conflicting national policies affect the possibility of a negotiated settlement. Domestic and international political considerations constrain the decision-making of the two nations. The author applies game theory to examine the sequential decision-making of the two nations. The extensive form model draws outcome payoff values from a bounded uniform distribution. This approach naturally models uncertainty; and, it allows repeated probabilistic instantiations of the model. These instantiations produce a range of solutions. The most likely outcome was a negotiated settlement, generally following a tit-for-tat strategy. The second most likely outcome was a conflict initiated by the US. What-if scenarios were used to explore the model. The scenarios illustrate the flexibility of the model. The modeling approach developed in the thesis can be adapted to study other international conflicts. The quantitative data, outcome payoff ranges, was contrived by the author following an analysis of the literature. While the model developed in the thesis is repeatable, similar outcomes assume the would-be modeler is in analytical concurrence with the author. Thus, the development of unbiased preference indices is identified as an area for future consideration
Distributed algorithms for hard real-time systems
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