12,719 research outputs found

    Pregelix: Big(ger) Graph Analytics on A Dataflow Engine

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    There is a growing need for distributed graph processing systems that are capable of gracefully scaling to very large graph datasets. Unfortunately, this challenge has not been easily met due to the intense memory pressure imposed by process-centric, message passing designs that many graph processing systems follow. Pregelix is a new open source distributed graph processing system that is based on an iterative dataflow design that is better tuned to handle both in-memory and out-of-core workloads. As such, Pregelix offers improved performance characteristics and scaling properties over current open source systems (e.g., we have seen up to 15x speedup compared to Apache Giraph and up to 35x speedup compared to distributed GraphLab), and makes more effective use of available machine resources to support Big(ger) Graph Analytics

    Geometry of the faithfulness assumption in causal inference

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    Many algorithms for inferring causality rely heavily on the faithfulness assumption. The main justification for imposing this assumption is that the set of unfaithful distributions has Lebesgue measure zero, since it can be seen as a collection of hypersurfaces in a hypercube. However, due to sampling error the faithfulness condition alone is not sufficient for statistical estimation, and strong-faithfulness has been proposed and assumed to achieve uniform or high-dimensional consistency. In contrast to the plain faithfulness assumption, the set of distributions that is not strong-faithful has nonzero Lebesgue measure and in fact, can be surprisingly large as we show in this paper. We study the strong-faithfulness condition from a geometric and combinatorial point of view and give upper and lower bounds on the Lebesgue measure of strong-faithful distributions for various classes of directed acyclic graphs. Our results imply fundamental limitations for the PC-algorithm and potentially also for other algorithms based on partial correlation testing in the Gaussian case.Comment: Published in at http://dx.doi.org/10.1214/12-AOS1080 the Annals of Statistics (http://www.imstat.org/aos/) by the Institute of Mathematical Statistics (http://www.imstat.org

    Distributed Graph Automata and Verification of Distributed Algorithms

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    Combining ideas from distributed algorithms and alternating automata, we introduce a new class of finite graph automata that recognize precisely the languages of finite graphs definable in monadic second-order logic. By restricting transitions to be nondeterministic or deterministic, we also obtain two strictly weaker variants of our automata for which the emptiness problem is decidable. As an application, we suggest how suitable graph automata might be useful in formal verification of distributed algorithms, using Floyd-Hoare logic.Comment: 26 pages, 6 figures, includes a condensed version of the author's Master's thesis arXiv:1404.6503. (This version of the article (v2) is identical to the previous one (v1), except for minor changes in phrasing.

    MSO definable string transductions and two-way finite state transducers

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    String transductions that are definable in monadic second-order (mso) logic (without the use of parameters) are exactly those realized by deterministic two-way finite state transducers. Nondeterministic mso definable string transductions (i.e., those definable with the use of parameters) correspond to compositions of two nondeterministic two-way finite state transducers that have the finite visit property. Both families of mso definable string transductions are characterized in terms of Hennie machines, i.e., two-way finite state transducers with the finite visit property that are allowed to rewrite their input tape.Comment: 63 pages, LaTeX2e. Extended abstract presented at 26-th ICALP, 199

    Visibly Pushdown Modular Games

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    Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. Our solution relies on a reduction to modular games with finite-state automata winning conditions, which are known in the literature. We carefully characterize the computational complexity of the considered decision problem. In particular, we show that modular games with a universal Buchi or co Buchi visibly pushdown winning condition are EXPTIME-complete, and when the winning condition is given by a CARET or NWTL temporal logic formula the problem is 2EXPTIME-complete, and it remains 2EXPTIME-hard even for simple fragments of these logics. As a further contribution, we present a different solution for modular games with finite-state automata winning condition that runs faster than known solutions for large specifications and many exits.Comment: In Proceedings GandALF 2014, arXiv:1408.556

    Automata with Nested Pebbles Capture First-Order Logic with Transitive Closure

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    String languages recognizable in (deterministic) log-space are characterized either by two-way (deterministic) multi-head automata, or following Immerman, by first-order logic with (deterministic) transitive closure. Here we elaborate this result, and match the number of heads to the arity of the transitive closure. More precisely, first-order logic with k-ary deterministic transitive closure has the same power as deterministic automata walking on their input with k heads, additionally using a finite set of nested pebbles. This result is valid for strings, ordered trees, and in general for families of graphs having a fixed automaton that can be used to traverse the nodes of each of the graphs in the family. Other examples of such families are grids, toruses, and rectangular mazes. For nondeterministic automata, the logic is restricted to positive occurrences of transitive closure. The special case of k=1 for trees, shows that single-head deterministic tree-walking automata with nested pebbles are characterized by first-order logic with unary deterministic transitive closure. This refines our earlier result that placed these automata between first-order and monadic second-order logic on trees.Comment: Paper for Logical Methods in Computer Science, 27 pages, 1 figur
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