6 research outputs found
Modelização do integrador do agente CAMBADA
Mestrado em Engenharia de Computadores e TelemáticaNo âmbito do projecto CAMBADA, do qual o DETI/UA (Departamento de
Electrónica, Telemática e Informática da Universidade de Aveiro) é parceiro,
surge a necessidade de analisar e produzir uma estrutura modelar para o
integrador que incorpora o agente CAMBADA. O principal objectivo desta
dissertação é dotar o integrador de um modelo fácil de compreender, de rápida
evolução e simples implementação no desenvolvimento de novos conceitos.
A equipa CAMBADA já possui uma estrutura bem definida para o agente que
controla os seus robôs, de tal forma que a necessidade de o manter funcional
e munido das suas capacidades é algo inevitável. Assim sendo, o integrador
deste agente deixou de ser um módulo extenso, interdependente nas suas
responsabilidades e de edição complexa, para se tornar num módulo que
obedece a um modelo simples e de fácil edição.
O módulo integrador é um dos importantes componentes que integra o agente
CAMBADA, já que é o módulo com a responsabilidade de integrar toda a
informação referente ao robô e ao estado do mundo que o rodeia. Um módulo
complexo, mas fundamental para o bom funcionamento do robô e para o
sucesso nas tomadas de decisão durante um jogo.
O projecto de modelizar o integrador do agente CAMBADA incide no trabalho
subjacente a esta dissertação, que consistiu essencialmente numa primeira
análise laboriosa do integrador existente e posteriormente na criação de uma
estrutura completamente nova e modelada, que é suportada por um modelo
alicerçado em interfaces que dividem a complexidade da integração nas
diversas áreas sensoriais que o robô CAMBADA incorpora.
Nesse sentido, o novo modelo é constituído por módulos independentes para a
integração da informação relativa à bola e ao robô, já que a informação relativa
aos obstáculos, ao estado do jogo e ao baixo nível é integrada como
anteriormente no módulo principal de integração. Foram exploradas formas de
filtragem assentes no uso de filtros de Kalman e de Partículas, para as
observações referentes às amostras usadas no cálculo da posição e
velocidade da bola de jogo.
O objectivo principal deste trabalho foi cumprido, já que foi evidente a melhoria
que o novo modelo trouxe ao módulo de integração do agente CAMBADA.
Quanto à implementação dos novos métodos de filtragem segundo o uso dos
filtros estudados, não produziram o resultado esperado, uma vez que não
trouxeram uma melhoria significativa à precisão dos dados obtidos do mundo.
Contudo, serviram para demonstrar o quão importante é o novo modelo,
porque possibilitou a integração de novas implementações sem a necessidade
de alterar o integrador.In the context of the CAMBADA project, in which the DETI/UA (Department of
Electronics, Telematics and Informatics, University of Aveiro) is a partner, there
is the need to analyze and produce an improved model structure for the
integrator that incorporates the CAMBADA agent. The objective of this
dissertation is to provide an integrator model that is easy to understand, allows
rapid evolution and where it is simple to implement new concepts of
development.
The CAMBADA team already has a well-defined structure for the agent that
controls the robots, hence, they need to maintain functional and equipped their
capabilities. The integrator of this agent has changed from an extensive,
interdependent in their responsibilities and complex module to become a
module that follows a simple model and is easy to edit.
The integrator module is one of the important components that integrates the
agent CAMBADA, since it is the module with the responsibility to integrate all of
the information on the robot and on the state of the world that surrounds it. A
complex module, but it is essential for the proper functioning of the robot and
the success in decision-making during a game.
The new model of the CAMBADA agent integrator was specified and
implemented in this dissertation work. First, a laborious analysis of the existing
integrator was performed and subsequently the creation of a completely new
and modeled structure which houses grounded model interfaces which divide
the complexity of integrating the various sensory areas that incorporates
CAMBADA robot was achieved.
In this sense, the new model consists of independent modules for the
integration of information on the ball and the robot. Information concerning
obstacles and the state of the game at the lower level is integrated as before in
the main module integration. Forms of filtering based on the use of Kalman and
Particle filters, for observations relating to the samples used to calculate the
position and velocity of the game ball were explored.
The main objective of this work was completed. There is an evident
improvement with the new model brought to the integration of CAMBADA agent
module. The implementation of new methods of filtering using the filter
according to the study did not produce the expected results, since it did not
bring a significant improvement in the accuracy of the data obtained from the
world. However it served to demonstrate how important the new model is,
because it allowed the new implementations of integration, without the need to
change the integrator
The Almost People: A framework proposal for the balancing of legal interests in the age of social robots.
Robots, which were seen as gimmicks in science fiction stories until not so long
ago, have already crossed into reality. Thanks to the ever-growing autonomy of robots
and ever-expanding variety of roles assigned to them, they are becoming more integrated
into the ordinary course of everyday life. With the advent of social robots that can engage
human beings on personal levels, for the first time, non-human entities are emerging as
social interaction partners. In that regard, from the legal perspective, it is no longer
possible to treat them as mere tools.
The autonomy of robots is expected to have significant impacts on various
interests recognised by the legal principles that underlie existing legal instruments.
However, almost none of the existing legal instruments were developed in consideration
of the implications of robots' emerging roles as independent social actors. On explaining
the inadequacy of existing legal instruments, I outline the prospect of a paradigm shift in
the law's approach to human-robot social interactions.
A comparative analysis of German, Italian, and Irish legal systems -selected to
represent the EU's diverse legal families- demonstrates that robots' autonomous
behaviours and emerging roles as social interaction partners are likely to undermine the
legal principles expressed most notably in the domains of private law (contract law and
tort law) and criminal law. The conceptual deconstruction of existing legal instruments
offered by these domains reveals that legal systems overlook the characteristics of social
robots that set them apart from other artefacts, namely, their relative autonomy and social
agency. These distinctive characteristics allow robots to perform unpredictable
behaviours and to prompt human beings they interact with to anthropomorphise them.
Overlooking these characteristics diminishes the adequacy of existing legal instruments
Ultimately, I conclude that the shortcomings of contemporary legal systems can
be overcome by creating a new, unified legal framework that would enable the law to
respond to the legal implications of robot autonomy and the phenomenon of robot
anthropomorphism