16,979 research outputs found

    Virtual Museum for NACHA

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    Our team worked with the Nso’ Arts and Cultural Heritage Association and created a virtual museum in order to increase awareness of the unique culture of the Nso’ people in Cameroon, Africa. A lot of information from this region is in danger of being lost due to political tension and poor artifact conservation, and many people, including the Cameroonian youth, are not prioritizing the preservation of their culture and history. Creating a website where individuals can view the art, history, and culture found in Cameroon is the best way to increase the availability of knowledge of the Nso’ people. Such a system will not only allow individuals to become more familiar with Cameroon, but it will also allow researchers to update the site and add new information as they go deeper into their research. Since anyone with a web-enabled device will be able to access the virtual museum, it has the potential to get people from around the world, including the youth in Cameroon, interested in learning more about the art, history, and traditions native to that region

    An overview of the ciao multiparadigm language and program development environment and its design philosophy

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    We describe some of the novel aspects and motivations behind the design and implementation of the Ciao multiparadigm programming system. An important aspect of Ciao is that it provides the programmer with a large number of useful features from different programming paradigms and styles, and that the use of each of these features can be turned on and off at will for each program module. Thus, a given module may be using e.g. higher order functions and constraints, while another module may be using objects, predicates, and concurrency. Furthermore, the language is designed to be extensible in a simple and modular way. Another important aspect of Ciao is its programming environment, which provides a powerful preprocessor (with an associated assertion language) capable of statically finding non-trivial bugs, verifying that programs comply with specifications, and performing many types of program optimizations. Such optimizations produce code that is highly competitive with other dynamic languages or, when the highest levéis of optimization are used, even that of static languages, all while retaining the interactive development environment of a dynamic language. The environment also includes a powerful auto-documenter. The paper provides an informal overview of the language and program development environment. It aims at illustrating the design philosophy rather than at being exhaustive, which would be impossible in the format of a paper, pointing instead to the existing literature on the system

    Challenging the Computational Metaphor: Implications for How We Think

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    This paper explores the role of the traditional computational metaphor in our thinking as computer scientists, its influence on epistemological styles, and its implications for our understanding of cognition. It proposes to replace the conventional metaphor--a sequence of steps--with the notion of a community of interacting entities, and examines the ramifications of such a shift on these various ways in which we think

    On Decidable Growth-Rate Properties of Imperative Programs

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    In 2008, Ben-Amram, Jones and Kristiansen showed that for a simple "core" programming language - an imperative language with bounded loops, and arithmetics limited to addition and multiplication - it was possible to decide precisely whether a program had certain growth-rate properties, namely polynomial (or linear) bounds on computed values, or on the running time. This work emphasized the role of the core language in mitigating the notorious undecidability of program properties, so that one deals with decidable problems. A natural and intriguing problem was whether more elements can be added to the core language, improving its utility, while keeping the growth-rate properties decidable. In particular, the method presented could not handle a command that resets a variable to zero. This paper shows how to handle resets. The analysis is given in a logical style (proof rules), and its complexity is shown to be PSPACE-complete (in contrast, without resets, the problem was PTIME). The analysis algorithm evolved from the previous solution in an interesting way: focus was shifted from proving a bound to disproving it, and the algorithm works top-down rather than bottom-up
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