5,495 research outputs found
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
A Comprehensive Survey of Potential Game Approaches to Wireless Networks
Potential games form a class of non-cooperative games where unilateral
improvement dynamics are guaranteed to converge in many practical cases. The
potential game approach has been applied to a wide range of wireless network
problems, particularly to a variety of channel assignment problems. In this
paper, the properties of potential games are introduced, and games in wireless
networks that have been proven to be potential games are comprehensively
discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on
Communications, vol. E98-B, no. 9, Sept. 201
A Non-Cooperative Game Theoretical Approach For Power Control In Virtual MIMO Wireless Sensor Network
Power management is one of the vital issue in wireless sensor networks, where
the lifetime of the network relies on battery powered nodes. Transmitting at
high power reduces the lifetime of both the nodes and the network. One
efficient way of power management is to control the power at which the nodes
transmit. In this paper, a virtual multiple input multiple output wireless
sensor network (VMIMO-WSN)communication architecture is considered and the
power control of sensor nodes based on the approach of game theory is
formulated. The use of game theory has proliferated, with a broad range of
applications in wireless sensor networking. Approaches from game theory can be
used to optimize node level as well as network wide performance. The game here
is categorized as an incomplete information game, in which the nodes do not
have complete information about the strategies taken by other nodes. For
virtual multiple input multiple output wireless sensor network architecture
considered, the Nash equilibrium is used to decide the optimal power level at
which a node needs to transmit, to maximize its utility. Outcome shows that the
game theoretic approach considered for VMIMO-WSN architecture achieves the best
utility, by consuming less power.Comment: 12 pages, 8 figure
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