118,073 research outputs found

    Solving a "Hard" Problem to Approximate an "Easy" One: Heuristics for Maximum Matchings and Maximum Traveling Salesman Problems

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    We consider geometric instances of the Maximum Weighted Matching Problem (MWMP) and the Maximum Traveling Salesman Problem (MTSP) with up to 3,000,000 vertices. Making use of a geometric duality relationship between MWMP, MTSP, and the Fermat-Weber-Problem (FWP), we develop a heuristic approach that yields in near-linear time solutions as well as upper bounds. Using various computational tools, we get solutions within considerably less than 1% of the optimum. An interesting feature of our approach is that, even though an FWP is hard to compute in theory and Edmonds' algorithm for maximum weighted matching yields a polynomial solution for the MWMP, the practical behavior is just the opposite, and we can solve the FWP with high accuracy in order to find a good heuristic solution for the MWMP.Comment: 20 pages, 14 figures, Latex, to appear in Journal of Experimental Algorithms, 200

    Convexity in source separation: Models, geometry, and algorithms

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    Source separation or demixing is the process of extracting multiple components entangled within a signal. Contemporary signal processing presents a host of difficult source separation problems, from interference cancellation to background subtraction, blind deconvolution, and even dictionary learning. Despite the recent progress in each of these applications, advances in high-throughput sensor technology place demixing algorithms under pressure to accommodate extremely high-dimensional signals, separate an ever larger number of sources, and cope with more sophisticated signal and mixing models. These difficulties are exacerbated by the need for real-time action in automated decision-making systems. Recent advances in convex optimization provide a simple framework for efficiently solving numerous difficult demixing problems. This article provides an overview of the emerging field, explains the theory that governs the underlying procedures, and surveys algorithms that solve them efficiently. We aim to equip practitioners with a toolkit for constructing their own demixing algorithms that work, as well as concrete intuition for why they work

    The Geometric Maximum Traveling Salesman Problem

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    We consider the traveling salesman problem when the cities are points in R^d for some fixed d and distances are computed according to geometric distances, determined by some norm. We show that for any polyhedral norm, the problem of finding a tour of maximum length can be solved in polynomial time. If arithmetic operations are assumed to take unit time, our algorithms run in time O(n^{f-2} log n), where f is the number of facets of the polyhedron determining the polyhedral norm. Thus for example we have O(n^2 log n) algorithms for the cases of points in the plane under the Rectilinear and Sup norms. This is in contrast to the fact that finding a minimum length tour in each case is NP-hard. Our approach can be extended to the more general case of quasi-norms with not necessarily symmetric unit ball, where we get a complexity of O(n^{2f-2} log n). For the special case of two-dimensional metrics with f=4 (which includes the Rectilinear and Sup norms), we present a simple algorithm with O(n) running time. The algorithm does not use any indirect addressing, so its running time remains valid even in comparison based models in which sorting requires Omega(n \log n) time. The basic mechanism of the algorithm provides some intuition on why polyhedral norms allow fast algorithms. Complementing the results on simplicity for polyhedral norms, we prove that for the case of Euclidean distances in R^d for d>2, the Maximum TSP is NP-hard. This sheds new light on the well-studied difficulties of Euclidean distances.Comment: 24 pages, 6 figures; revised to appear in Journal of the ACM. (clarified some minor points, fixed typos

    Linear Information Coupling Problems

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    Many network information theory problems face the similar difficulty of single letterization. We argue that this is due to the lack of a geometric structure on the space of probability distribution. In this paper, we develop such a structure by assuming that the distributions of interest are close to each other. Under this assumption, the K-L divergence is reduced to the squared Euclidean metric in an Euclidean space. Moreover, we construct the notion of coordinate and inner product, which will facilitate solving communication problems. We will also present the application of this approach to the point-to-point channel and the general broadcast channel, which demonstrates how our technique simplifies information theory problems.Comment: To appear, IEEE International Symposium on Information Theory, July, 201
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