5,247 research outputs found
Recognizing Visibility Graphs of Polygons with Holes and Internal-External Visibility Graphs of Polygons
Visibility graph of a polygon corresponds to its internal diagonals and
boundary edges. For each vertex on the boundary of the polygon, we have a
vertex in this graph and if two vertices of the polygon see each other there is
an edge between their corresponding vertices in the graph. Two vertices of a
polygon see each other if and only if their connecting line segment completely
lies inside the polygon, and they are externally visible if and only if this
line segment completely lies outside the polygon. Recognizing visibility graphs
is the problem of deciding whether there is a simple polygon whose visibility
graph is isomorphic to a given input graph. This problem is well-known and
well-studied, but yet widely open in geometric graphs and computational
geometry.
Existential Theory of the Reals is the complexity class of problems that can
be reduced to the problem of deciding whether there exists a solution to a
quantifier-free formula F(X1,X2,...,Xn), involving equalities and inequalities
of real polynomials with real variables. The complete problems for this
complexity class are called Existential Theory of the Reals Complete.
In this paper we show that recognizing visibility graphs of polygons with
holes is Existential Theory of the Reals Complete. Moreover, we show that
recognizing visibility graphs of simple polygons when we have the internal and
external visibility graphs, is also Existential Theory of the Reals Complete.Comment: Sumbitted to COCOON2018 Conferenc
Space-Time Trade-offs for Stack-Based Algorithms
In memory-constrained algorithms we have read-only access to the input, and
the number of additional variables is limited. In this paper we introduce the
compressed stack technique, a method that allows to transform algorithms whose
space bottleneck is a stack into memory-constrained algorithms. Given an
algorithm \alg\ that runs in O(n) time using variables, we can
modify it so that it runs in time using a workspace of O(s)
variables (for any ) or time using variables (for any ). We also show how the technique
can be applied to solve various geometric problems, namely computing the convex
hull of a simple polygon, a triangulation of a monotone polygon, the shortest
path between two points inside a monotone polygon, 1-dimensional pyramid
approximation of a 1-dimensional vector, and the visibility profile of a point
inside a simple polygon. Our approach exceeds or matches the best-known results
for these problems in constant-workspace models (when they exist), and gives
the first trade-off between the size of the workspace and running time. To the
best of our knowledge, this is the first general framework for obtaining
memory-constrained algorithms
Geodesic-Preserving Polygon Simplification
Polygons are a paramount data structure in computational geometry. While the
complexity of many algorithms on simple polygons or polygons with holes depends
on the size of the input polygon, the intrinsic complexity of the problems
these algorithms solve is often related to the reflex vertices of the polygon.
In this paper, we give an easy-to-describe linear-time method to replace an
input polygon by a polygon such that (1)
contains , (2) has its reflex
vertices at the same positions as , and (3) the number of vertices
of is linear in the number of reflex vertices. Since the
solutions of numerous problems on polygons (including shortest paths, geodesic
hulls, separating point sets, and Voronoi diagrams) are equivalent for both
and , our algorithm can be used as a preprocessing
step for several algorithms and makes their running time dependent on the
number of reflex vertices rather than on the size of
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