21,856 research outputs found

    Optimal Inference in Crowdsourced Classification via Belief Propagation

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    Crowdsourcing systems are popular for solving large-scale labelling tasks with low-paid workers. We study the problem of recovering the true labels from the possibly erroneous crowdsourced labels under the popular Dawid-Skene model. To address this inference problem, several algorithms have recently been proposed, but the best known guarantee is still significantly larger than the fundamental limit. We close this gap by introducing a tighter lower bound on the fundamental limit and proving that Belief Propagation (BP) exactly matches this lower bound. The guaranteed optimality of BP is the strongest in the sense that it is information-theoretically impossible for any other algorithm to correctly label a larger fraction of the tasks. Experimental results suggest that BP is close to optimal for all regimes considered and improves upon competing state-of-the-art algorithms.Comment: This article is partially based on preliminary results published in the proceeding of the 33rd International Conference on Machine Learning (ICML 2016

    An Attention-based Collaboration Framework for Multi-View Network Representation Learning

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    Learning distributed node representations in networks has been attracting increasing attention recently due to its effectiveness in a variety of applications. Existing approaches usually study networks with a single type of proximity between nodes, which defines a single view of a network. However, in reality there usually exists multiple types of proximities between nodes, yielding networks with multiple views. This paper studies learning node representations for networks with multiple views, which aims to infer robust node representations across different views. We propose a multi-view representation learning approach, which promotes the collaboration of different views and lets them vote for the robust representations. During the voting process, an attention mechanism is introduced, which enables each node to focus on the most informative views. Experimental results on real-world networks show that the proposed approach outperforms existing state-of-the-art approaches for network representation learning with a single view and other competitive approaches with multiple views.Comment: CIKM 201

    Advances towards a General-Purpose Societal-Scale Human-Collective Problem-Solving Engine

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    Human collective intelligence has proved itself as an important factor in a society's ability to accomplish large-scale behavioral feats. As societies have grown in population-size, individuals have seen a decrease in their ability to activeily participate in the problem-solving processes of the group. Representative decision-making structures have been used as a modern solution to society's inadequate information-processing infrastructure. With computer and network technologies being further embedded within the fabric of society, the implementation of a general-purpose societal-scale human-collective problem-solving engine is envisioned as a means of furthering the collective-intelligence potential of society. This paper provides both a novel framework for creating collective intelligence systems and a method for implementing a representative and expertise system based on social-network theory.Comment: Collective Problem Solving Theory and Social-Network algorith

    Learning the Structure and Parameters of Large-Population Graphical Games from Behavioral Data

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    We consider learning, from strictly behavioral data, the structure and parameters of linear influence games (LIGs), a class of parametric graphical games introduced by Irfan and Ortiz (2014). LIGs facilitate causal strategic inference (CSI): Making inferences from causal interventions on stable behavior in strategic settings. Applications include the identification of the most influential individuals in large (social) networks. Such tasks can also support policy-making analysis. Motivated by the computational work on LIGs, we cast the learning problem as maximum-likelihood estimation (MLE) of a generative model defined by pure-strategy Nash equilibria (PSNE). Our simple formulation uncovers the fundamental interplay between goodness-of-fit and model complexity: good models capture equilibrium behavior within the data while controlling the true number of equilibria, including those unobserved. We provide a generalization bound establishing the sample complexity for MLE in our framework. We propose several algorithms including convex loss minimization (CLM) and sigmoidal approximations. We prove that the number of exact PSNE in LIGs is small, with high probability; thus, CLM is sound. We illustrate our approach on synthetic data and real-world U.S. congressional voting records. We briefly discuss our learning framework's generality and potential applicability to general graphical games.Comment: Journal of Machine Learning Research. (accepted, pending publication.) Last conference version: submitted March 30, 2012 to UAI 2012. First conference version: entitled, Learning Influence Games, initially submitted on June 1, 2010 to NIPS 201
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