14,965 research outputs found

    Certainty Closure: Reliable Constraint Reasoning with Incomplete or Erroneous Data

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    Constraint Programming (CP) has proved an effective paradigm to model and solve difficult combinatorial satisfaction and optimisation problems from disparate domains. Many such problems arising from the commercial world are permeated by data uncertainty. Existing CP approaches that accommodate uncertainty are less suited to uncertainty arising due to incomplete and erroneous data, because they do not build reliable models and solutions guaranteed to address the user's genuine problem as she perceives it. Other fields such as reliable computation offer combinations of models and associated methods to handle these types of uncertain data, but lack an expressive framework characterising the resolution methodology independently of the model. We present a unifying framework that extends the CP formalism in both model and solutions, to tackle ill-defined combinatorial problems with incomplete or erroneous data. The certainty closure framework brings together modelling and solving methodologies from different fields into the CP paradigm to provide reliable and efficient approches for uncertain constraint problems. We demonstrate the applicability of the framework on a case study in network diagnosis. We define resolution forms that give generic templates, and their associated operational semantics, to derive practical solution methods for reliable solutions.Comment: Revised versio

    Intelligent search strategies based on adaptive Constraint Handling Rules

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    The most advanced implementation of adaptive constraint processing with Constraint Handling Rules (CHR) allows the application of intelligent search strategies to solve Constraint Satisfaction Problems (CSP). This presentation compares an improved version of conflict-directed backjumping and two variants of dynamic backtracking with respect to chronological backtracking on some of the AIM instances which are a benchmark set of random 3-SAT problems. A CHR implementation of a Boolean constraint solver combined with these different search strategies in Java is thus being compared with a CHR implementation of the same Boolean constraint solver combined with chronological backtracking in SICStus Prolog. This comparison shows that the addition of ``intelligence'' to the search process may reduce the number of search steps dramatically. Furthermore, the runtime of their Java implementations is in most cases faster than the implementations of chronological backtracking. More specifically, conflict-directed backjumping is even faster than the SICStus Prolog implementation of chronological backtracking, although our Java implementation of CHR lacks the optimisations made in the SICStus Prolog system. To appear in Theory and Practice of Logic Programming (TPLP).Comment: Number of pages: 27 Number of figures: 14 Number of Tables:

    The CIFF Proof Procedure for Abductive Logic Programming with Constraints: Theory, Implementation and Experiments

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    We present the CIFF proof procedure for abductive logic programming with constraints, and we prove its correctness. CIFF is an extension of the IFF proof procedure for abductive logic programming, relaxing the original restrictions over variable quantification (allowedness conditions) and incorporating a constraint solver to deal with numerical constraints as in constraint logic programming. Finally, we describe the CIFF system, comparing it with state of the art abductive systems and answer set solvers and showing how to use it to program some applications. (To appear in Theory and Practice of Logic Programming - TPLP)

    CONJURE: automatic generation of constraint models from problem specifications

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    Funding: Engineering and Physical Sciences Research Council (EP/V027182/1, EP/P015638/1), Royal Society (URF/R/180015).When solving a combinatorial problem, the formulation or model of the problem is critical tothe efficiency of the solver. Automating the modelling process has long been of interest because of the expertise and time required to produce an effective model of a given problem. We describe a method to automatically produce constraint models from a problem specification written in the abstract constraint specification language Essence. Our approach is to incrementally refine the specification into a concrete model by applying a chosen refinement rule at each step. Any nontrivial specification may be refined in multiple ways, creating a space of models to choose from. The handling of symmetries is a particularly important aspect of automated modelling. Many combinatorial optimisation problems contain symmetry, which can lead to redundant search. If a partial assignment is shown to be invalid, we are wasting time if we ever consider a symmetric equivalent of it. A particularly important class of symmetries are those introduced by the constraint modelling process: modelling symmetries. We show how modelling symmetries may be broken automatically as they enter a model during refinement, obviating the need for an expensive symmetry detection step following model formulation. Our approach is implemented in a system called Conjure. We compare the models producedby Conjure to constraint models from the literature that are known to be effective. Our empirical results confirm that Conjure can reproduce successfully the kernels of the constraint models of 42 benchmark problems found in the literature.Publisher PDFPeer reviewe

    ASlib: A Benchmark Library for Algorithm Selection

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    The task of algorithm selection involves choosing an algorithm from a set of algorithms on a per-instance basis in order to exploit the varying performance of algorithms over a set of instances. The algorithm selection problem is attracting increasing attention from researchers and practitioners in AI. Years of fruitful applications in a number of domains have resulted in a large amount of data, but the community lacks a standard format or repository for this data. This situation makes it difficult to share and compare different approaches effectively, as is done in other, more established fields. It also unnecessarily hinders new researchers who want to work in this area. To address this problem, we introduce a standardized format for representing algorithm selection scenarios and a repository that contains a growing number of data sets from the literature. Our format has been designed to be able to express a wide variety of different scenarios. Demonstrating the breadth and power of our platform, we describe a set of example experiments that build and evaluate algorithm selection models through a common interface. The results display the potential of algorithm selection to achieve significant performance improvements across a broad range of problems and algorithms.Comment: Accepted to be published in Artificial Intelligence Journa

    Pure Nash Equilibria: Hard and Easy Games

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    We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, even in very restrictive settings, determining whether a game has a pure Nash Equilibrium is NP-hard, while deciding whether a game has a strong Nash equilibrium is SigmaP2-complete. We then study practically relevant restrictions that lower the complexity. In particular, we are interested in quantitative and qualitative restrictions of the way each players payoff depends on moves of other players. We say that a game has small neighborhood if the utility function for each player depends only on (the actions of) a logarithmically small number of other players. The dependency structure of a game G can be expressed by a graph DG(G) or by a hypergraph H(G). By relating Nash equilibrium problems to constraint satisfaction problems (CSPs), we show that if G has small neighborhood and if H(G) has bounded hypertree width (or if DG(G) has bounded treewidth), then finding pure Nash and Pareto equilibria is feasible in polynomial time. If the game is graphical, then these problems are LOGCFL-complete and thus in the class NC2 of highly parallelizable problems
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