21,704 research outputs found

    Accepting Hybrid Networks of Evolutionary Processors with Special Topologies and Small Communication

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    Starting from the fact that complete Accepting Hybrid Networks of Evolutionary Processors allow much communication between the nodes and are far from network structures used in practice, we propose in this paper three network topologies that restrict the communication: star networks, ring networks, and grid networks. We show that ring-AHNEPs can simulate 2-tag systems, thus we deduce the existence of a universal ring-AHNEP. For star networks or grid networks, we show a more general result; that is, each recursively enumerable language can be accepted efficiently by a star- or grid-AHNEP. We also present bounds for the size of these star and grid networks. As a consequence we get that each recursively enumerable can be accepted by networks with at most 13 communication channels and by networks where each node communicates with at most three other nodes.Comment: In Proceedings DCFS 2010, arXiv:1008.127

    Spanners for Geometric Intersection Graphs

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    Efficient algorithms are presented for constructing spanners in geometric intersection graphs. For a unit ball graph in R^k, a (1+\epsilon)-spanner is obtained using efficient partitioning of the space into hypercubes and solving bichromatic closest pair problems. The spanner construction has almost equivalent complexity to the construction of Euclidean minimum spanning trees. The results are extended to arbitrary ball graphs with a sub-quadratic running time. For unit ball graphs, the spanners have a small separator decomposition which can be used to obtain efficient algorithms for approximating proximity problems like diameter and distance queries. The results on compressed quadtrees, geometric graph separators, and diameter approximation might be of independent interest.Comment: 16 pages, 5 figures, Late

    Gr\"obner Bases and Nullstellens\"atze for Graph-Coloring Ideals

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    We revisit a well-known family of polynomial ideals encoding the problem of graph-kk-colorability. Our paper describes how the inherent combinatorial structure of the ideals implies several interesting algebraic properties. Specifically, we provide lower bounds on the difficulty of computing Gr\"obner bases and Nullstellensatz certificates for the coloring ideals of general graphs. For chordal graphs, however, we explicitly describe a Gr\"obner basis for the coloring ideal, and provide a polynomial-time algorithm.Comment: 16 page

    A Comparison of BDD-Based Parity Game Solvers

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    Parity games are two player games with omega-winning conditions, played on finite graphs. Such games play an important role in verification, satisfiability and synthesis. It is therefore important to identify algorithms that can efficiently deal with large games that arise from such applications. In this paper, we describe our experiments with BDD-based implementations of four parity game solving algorithms, viz. Zielonka's recursive algorithm, the more recent Priority Promotion algorithm, the Fixpoint-Iteration algorithm and the automata based APT algorithm. We compare their performance on several types of random games and on a number of cases taken from the Keiren benchmark set.Comment: In Proceedings GandALF 2018, arXiv:1809.0241

    The Complexity of the List Partition Problem for Graphs

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    The k-partition problem is as follows: Given a graph G and a positive integer k, partition the vertices of G into at most k parts A1, A2, . . . , Ak, where it may be specified that Ai induces a stable set, a clique, or an arbitrary subgraph, and pairs Ai, Aj (i≠j) be completely nonadjacent, completely adjacent, or arbitrarily adjacent. The list k-partition problem generalizes the k-partition problem by specifying for each vertex x, a list L(x) of parts in which it is allowed to be placed. Many well-known graph problems can be formulated as list k-partition problems: e.g., 3-colorability, clique cutset, stable cutset, homogeneous set, skew partition, and 2-clique cutset. We classify, with the exception of two polynomially equivalent problems, each list 4-partition problem as either solvable in polynomial time or NP-complete. In doing so, we provide polynomial-time algorithms for many problems whose polynomial-time solvability was open, including the list 2-clique cutset problem. This also allows us to classify each list generalized 2-clique cutset problem and list generalized skew partition problem as solvable in polynomial time or NP-complete
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