424 research outputs found

    Multi-layer virtual transport network design and management

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    Nowadays there is an increasing need for a general paradigm that can simplify network management and further enable network innovations. Software Defined Networking (SDN) is an efficient way to make the network programmable and reduce management complexity, however it is plagued with limitations inherited from the legacy Internet (TCP/IP) architecture. On the other hand, service overlay networks and virtual networks are widely used to overcome deficiencies of the Internet. However, most overlay/virtual networks are single-layered and lack dynamic scope management. Furthermore, how to solve the joint problem of designing and mapping the overlay/virtual network requests for better application and network performance remains an understudied area. In this thesis, in response to limitations of current SDN management solutions and of the traditional single-layer overlay/virtual network design, we propose a recursive approach to enterprise network management, where network management is done through managing various Virtual Transport Networks (VTNs) over different scopes (i.e., regions of operation). Different from the traditional overlay/virtual network model which mainly focuses on routing/tunneling, our VTN approach provides communication service with explicit Quality-of-Service (QoS) support for applications via transport flows, i.e., it involves all mechanisms (e.g., addressing, routing, error and flow control, resource allocation) needed to meet application requirements. Our approach inherently provides a multi-layer solution for overlay/virtual network design. The contributions of this thesis are threefold: (1) we propose a novel VTN-based management approach to enterprise network management; (2) we develop a framework for multi-layer VTN design and instantiate it to meet specific application and network goals; and (3) we design and prototype a VTN-based management architecture. Our simulation and experimental results demonstrate the flexibility of our VTN-based management approach and its performance advantages

    A Case Study of Edge Computing Implementations: Multi-access Edge Computing, Fog Computing and Cloudlet

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    With the explosive growth of intelligent and mobile devices, the current centralized cloud computing paradigm is encountering difficult challenges. Since the primary requirements have shifted towards implementing real-time response and supporting context awareness and mobility, there is an urgent need to bring resources and functions of centralized clouds to the edge of networks, which has led to the emergence of the edge computing paradigm. Edge computing increases the responsibilities of network edges by hosting computation and services, therefore enhancing performances and improving quality of experience (QoE). Fog computing, multi-access edge computing (MEC), and cloudlet are three typical and promising implementations of edge computing. Fog computing aims to build a system that enables cloud-to-thing service connectivity and works in concert with clouds, MEC is seen as a key technology of the fifth generation (5G) system, and Cloudlet is a micro-data center deployed in close proximity. In terms of deployment scenarios, Fog computing focuses on the Internet of Things (IoT), MEC mainly provides mobile RAN application solutions for 5G systems, and cloudlet offloads computing power at the network edge. In this paper, we present a comprehensive case study on these three edge computing implementations, including their architectures, differences, and their respective application scenario in IoT, 5G wireless systems, and smart edge. We discuss the requirements, benefits, and mechanisms of typical co-deployment cases for each paradigm and identify challenges and future directions in edge computing

    Ad-hoc Stream Adaptive Protocol

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    With the growing market of smart-phones, sophisticated applications that do extensive computation are common on mobile platform; and with consumers’ high expectation of technologies to stay connected on the go, academic researchers and industries have been making efforts to find ways to stream multimedia contents to mobile devices. However, the restricted wireless channel bandwidth, unstable nature of wireless channels, and unpredictable nature of mobility, has been the major road block for wireless streaming advance forward. In this paper, various recent studies on mobility and P2P system proposal are explained and analyzed, and propose a new design based on existing P2P systems, aimed to solve the wireless and mobility issues
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