761 research outputs found

    Optimum buckling design of composite stiffened panels using ant colony algorithm

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    Optimal design of laminated composite stiffened panels of symmetric and balanced layup with different number of T-shape stiffeners is investigated and presented. The stiffened panels are simply supported and subjected to uniform biaxial compressive load. In the optimization for the maximum buckling load without weight penalty, the panel skin and the stiffened laminate stacking sequence, thickness and the height of the stiffeners are chosen as design variables. The optimization is carried out by applying an ant colony algorithm (ACA) with the ply contiguous constraint taken into account. The finite strip method is employed in the buckling analysis of the stiffened panels. The results shows that the buckling load increases dramatically with the number of stiffeners at first, and then has only a small improvement after the number of stiffeners reaches a certain value. An optimal layup of the skin and stiffener laminate has also been obtained by using the ACA. The methods presented in this paper should be applicable to the design of stiffened composite panels in similar loading conditions

    An improved Ant Colony System for the Sequential Ordering Problem

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    It is not rare that the performance of one metaheuristic algorithm can be improved by incorporating ideas taken from another. In this article we present how Simulated Annealing (SA) can be used to improve the efficiency of the Ant Colony System (ACS) and Enhanced ACS when solving the Sequential Ordering Problem (SOP). Moreover, we show how the very same ideas can be applied to improve the convergence of a dedicated local search, i.e. the SOP-3-exchange algorithm. A statistical analysis of the proposed algorithms both in terms of finding suitable parameter values and the quality of the generated solutions is presented based on a series of computational experiments conducted on SOP instances from the well-known TSPLIB and SOPLIB2006 repositories. The proposed ACS-SA and EACS-SA algorithms often generate solutions of better quality than the ACS and EACS, respectively. Moreover, the EACS-SA algorithm combined with the proposed SOP-3-exchange-SA local search was able to find 10 new best solutions for the SOP instances from the SOPLIB2006 repository, thus improving the state-of-the-art results as known from the literature. Overall, the best known or improved solutions were found in 41 out of 48 cases.Comment: 30 pages, 8 tables, 11 figure

    When the path is never shortest: a reality check on shortest path biocomputation

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    Shortest path problems are a touchstone for evaluating the computing performance and functional range of novel computing substrates. Much has been published in recent years regarding the use of biocomputers to solve minimal path problems such as route optimisation and labyrinth navigation, but their outputs are typically difficult to reproduce and somewhat abstract in nature, suggesting that both experimental design and analysis in the field require standardising. This chapter details laboratory experimental data which probe the path finding process in two single-celled protistic model organisms, Physarum polycephalum and Paramecium caudatum, comprising a shortest path problem and labyrinth navigation, respectively. The results presented illustrate several of the key difficulties that are encountered in categorising biological behaviours in the language of computing, including biological variability, non-halting operations and adverse reactions to experimental stimuli. It is concluded that neither organism examined are able to efficiently or reproducibly solve shortest path problems in the specific experimental conditions that were tested. Data presented are contextualised with biological theory and design principles for maximising the usefulness of experimental biocomputer prototypes.Comment: To appear in: Adamatzky, A (Ed.) Shortest path solvers. From software to wetware. Springer, 201

    An interacting replica approach applied to the traveling salesman problem

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    We present a physics inspired heuristic method for solving combinatorial optimization problems. Our approach is specifically motivated by the desire to avoid trapping in metastable local minima- a common occurrence in hard problems with multiple extrema. Our method involves (i) coupling otherwise independent simulations of a system ("replicas") via geometrical distances as well as (ii) probabilistic inference applied to the solutions found by individual replicas. The {\it ensemble} of replicas evolves as to maximize the inter-replica correlation while simultaneously minimize the local intra-replica cost function (e.g., the total path length in the Traveling Salesman Problem within each replica). We demonstrate how our method improves the performance of rudimentary local optimization schemes long applied to the NP hard Traveling Salesman Problem. In particular, we apply our method to the well-known "kk-opt" algorithm and examine two particular cases- k=2k=2 and k=3k=3. With the aid of geometrical coupling alone, we are able to determine for the optimum tour length on systems up to 280280 cities (an order of magnitude larger than the largest systems typically solved by the bare k=3k=3 opt). The probabilistic replica-based inference approach improves k−optk-opt even further and determines the optimal solution of a problem with 318318 cities and find tours whose total length is close to that of the optimal solutions for other systems with a larger number of cities.Comment: To appear in SAI 2016 conference proceedings 12 pages,17 figure

    Promoting Search Diversity in Ant Colony Optimization with Stubborn Ants

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    AbstractIn ant colony optimization (ACO) methods, including Ant System and MAX-M IN Ant System, each ant stochastically generates its candidate solution, in a given iteration, based on the same pheromone T and heuristic η information as every other ant. Stubborn ants is an ACO variation in which if an ant generates a particular candidate solution in a given iteration, then the components of that solution will have a higher probability of being selected in the candidate solution generated by that ant in the next iteration. In previous work, we evaluated this variation with the M M AS Ant System model and the Traveling Salesman Problem (TSP), and found that it can both improve solution quality and reduce execution-time. In this paper, we evaluate stubborn ants with Ranked Ant System, and find that performance also improves in terms of solution quality and execution time
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