10 research outputs found

    DisBO-wd: a distributed constraint satisfaction algorithm for coarse-grained distributed problems.

    Get PDF
    We present a distributed iterative improvement algorithm for solving coarse-grained distributed constraint satisfaction problems (DisCSPs). Our algorithm is inspired by the Distributed Breakout for coarse-grained DisCSPs where we introduce a constraint weight decay and a constraint weight learning mechanism in order to escape local optima. We also introduce some randomisation in order to give the search a better chance of finding the right path to a solution. We show that these mechanisms improve the performance of the algorithm considerably and make it competitive with respect to other algorithms

    Multi-Hyb: a hybrid algorithm for solving DisCSPs with complex local problems.

    Get PDF
    A coarse-grained Distributed Constraint Satisfaction Problem (DisCSP) is a constraint problem where several agents, each responsible for solving one part (a complex local problem), cooperate to determine an overall solution. Thus, agents solve the overall problem by finding a solution to their complex local problem which is compatible with the solutions proposed by other agents for their own local problems. Several approaches to solving DisCSPs have been devised and can be classified as systematic search and local search techniques. We present Multi-Hyb, a two-phase hybrid algorithm for solving coarse-grained DisCSPs which uses both systematic and local search during problem solving. Phase 1 generates key partial solutions to the global problem using systematic search. Concurrently, a penalty-based local search algorithm attempts to find a global solution to the problem using these partial solutions. If a global solution is not found in phase 1, the information learnt from phase 1 is used to inform the search carried out during the next phase. Phase two runs a systematic search algorithm on complex variables guided by the following knowledge obtained in phase 1: (i) partial solutions and; (ii) complex local problems which appear more difficult to satisfy. Experimental evaluation demonstrates that Multi-Hyb is competitive in several problem classes in terms of: (i) the communication cost and (ii) the computational effort needed

    A hybrid approach to solving coarse-grained DisCSPs.

    Get PDF
    A coarse-grained Distributed Constraint Satisfaction Problem (DisCSP) consists of several loosely connected constraint satisfaction subproblems, each assigned to an individual agent. We present Multi-Hyb, a two-phase concurrent hybrid approach for solving DisCSPs. In the first phase, each agents subproblem is solved using systematic search which generates the key partial solutions to the global problem. Concurrently, a penalty-based local search algorithm attempts to find a global solution from these partial solutions. If phase 1 fails to find a solution, a phase 2 systematic search algorithm solves the problem using the knowledge gained from phase 1. We show that our approach is highly competitive in comparison with other coarse-grained DisCSP algorithms

    Multi-HDCS: solving DisCSPs with complex local problems cooperatively.

    Get PDF
    We propose Multi-HDCS, a new hybrid approach for solving Distributed CSPs with complex local problems. In Multi-HDCS, each agent concurrently: (i) runs a centralised systematic search for its complex local problem; (ii) participates in a distributed local search; (iii) contributes to a distributed systematic search. A centralised systematic search algorithm runs on each agent, finding all non-interchangeable solutions to the agents complex local problem. In order to find a solution to the overall problem, two distributed algorithms which only consider the local solutions found by the centralised systematic searches are run: a local search algorithm identifies the parts of the problem which are most difficult to satisfy, and this information is used in order to find good dynamic variable orderings for a systematic search. We present two implementations of our approach which differ in the strategy used for local search: breakout and penalties on values. Results from an extensive empirical evaluation indicate that these two Multi-HDCS implementations are competitive against existing distributed local and systematic search techniques on both solvable and unsolvable distributed CSPs with complex local problems

    Hybrid algorithms for distributed constraint satisfaction.

    Get PDF
    A Distributed Constraint Satisfaction Problem (DisCSP) is a CSP which is divided into several inter-related complex local problems, each assigned to a different agent. Thus, each agent has knowledge of the variables and corresponding domains of its local problem together with the constraints relating its own variables (intra-agent constraints) and the constraints linking its local problem to other local problems (inter-agent constraints). DisCSPs have a variety of practical applications including, for example, meeting scheduling and sensor networks. Existing approaches to Distributed Constraint Satisfaction can be mainly classified into two families of algorithms: systematic search and local search. Systematic search algorithms are complete but may take exponential time. Local search algorithms often converge quicker to a solution for large problems but are incomplete. Problem solving could be improved through using hybrid algorithms combining the completeness of systematic search with the speed of local search. This thesis explores hybrid (systematic + local search) algorithms which cooperate to solve DisCSPs. Three new hybrid approaches which combine both systematic and local search for Distributed Constraint Satisfaction are presented: (i) DisHyb; (ii) Multi-Hyb and; (iii) Multi-HDCS. These approaches use distributed local search to gather information about difficult variables and best values in the problem. Distributed systematic search is run with a variable and value ordering determined by the knowledge learnt through local search. Two implementations of each of the three approaches are presented: (i) using penalties as the distributed local search strategy and; (ii) using breakout as the distributed local search strategy. The three approaches are evaluated on several problem classes. The empirical evaluation shows these distributed hybrid approaches to significantly outperform both systematic and local search DisCSP algorithms. DisHyb, Multi-Hyb and Multi-HDCS are shown to substantially speed-up distributed problem solving with distributed systematic search taking less time to run by using the information learnt by distributed local search. As a consequence, larger problems can now be solved in a more practical timeframe

    Combining search strategies for distributed constraint satisfaction.

    Get PDF
    Many real-life problems such as distributed meeting scheduling, mobile frequency allocation and resource allocation can be solved using multi-agent paradigms. Distributed constraint satisfaction problems (DisCSPs) is a framework for describing such problems in terms of related subproblems, called a complex local problem (CLP), which are dispersed over a number of locations, each with its own constraints on the values their variables can take. An agent knows the variables in its CLP plus the variables (and their current value) which are directly related to one of its own variables and the constraints relating them. It knows little about the rest of the problem. Thus, each CLP is solved by an agent which cooperates with other agents to solve the overall problem. Algorithms for solving DisCSPs can be classified as either systematic or local search with the former being complete and the latter incomplete. The algorithms generally assume that each agent has only one variable as they can solve DisCSP with CLPs using virtual agents. However, in large DisCSPs where it is appropriate to trade completeness off against timeliness, systematic search algorithms can be expensive when compared to local search algorithms which generally converge quicker to a solution (if a solution is found) when compared to systematic algorithms. A major drawback of local search algorithms is getting stuck at local optima. Significant researches have focused on heuristics which can be used in an attempt to either escape or avoid local optima. This thesis makes significant contributions to local search algorithms for DisCSPs. Firstly, we present a novel combination of heuristics in DynAPP (Dynamic Agent Prioritisation with Penalties), which is a distributed synchronous local search algorithm for solving DisCSPs having one variable per agent. DynAPP combines penalties on values and dynamic agent prioritisation heuristics to escape local optima. Secondly, we develop a divide and conquer approach that handles DisCSP with CLPs by exploiting the structure of the problem. The divide and conquer approach prioritises the finding of variable instantiations which satisfy the constraints between agents which are often more expensive to satisfy when compared to constraints within an agent. The approach also exploits concurrency and combines the following search strategies: (i) both systematic and local searches; (ii) both centralised and distributed searches; and (iii) a modified compilation strategy. We also present an algorithm that implements the divide and conquer approach in Multi-DCA (Divide and Conquer Algorithm for Agents with CLPs). DynAPP and Multi-DCA were evaluated on several benchmark problems and compared to the leading algorithms for DisCSPs and DisCSPs with CLPs respectively. The results show that at the region of difficult problems, combining search heuristics and exploiting problem structure in distributed constraint satisfaction achieve significant benefits (i.e. generally used less computational time and communication costs) over existing competing methods

    Dynamic agent prioritisation with penalties in distributed local search.

    Get PDF
    Distributed Constraint Satisfaction Problems (DisCSPs) solving techniques solve problems which are distributed over a number of agents.The distribution of the problem is required due to privacy, security or cost issues and, therefore centralised problem solving is inappropriate. Distributed local search is a framework that solves large combinatorial and optimization problems. For large problems it is often faster than distributed systematic search methods. However, local search techniques are unable to detect unsolvability and have the propensity of getting stuck at local optima. Several strategies such as weights on constraints, penalties on values and probability have been used to escape local optima. In this paper, we present an approach for escaping local optima called Dynamic Agent Prioritisation and Penalties (DynAPP) which combines penalties on variable values and dynamic variable prioritisation for the resolution of distributed constraint satisfaction problems. Empirical evaluation with instances of random, meeting scheduling and graph colouring problems have shown that this approach solved more problems in less time at the phase transition when compared with some state of the art algorithms. Further evaluation of the DynAPP approach on iteration-bounded optimisation problems showed that DynAPP is competitive

    Solving Coarse-grained DisCSPs with Multi-DisPeL and DisBO-wd

    No full text
    We present Multi-DisPel, a penalty-based local search distributed algorithm which is able to solve coarse-grained Distributed Constraint Satisfaction Problems (DisCSPs) efficiently. Multi-DisPeL uses penalties on values in order to escape local optima during problem solving rather than the popular weights on constraints. We also introduce DisBO-wd, a stochastic algorithm based on DisBO (Distributed Breakout) which includes a weight decay mechanism. We compare Multi-DisPeL and DisBO-wd with other algorithms and show, empirically, that they are more efficient and at least as effective as state of the art algorithms in some problem classes
    corecore