247 research outputs found

    An efficient ant colony system based on receding horizon control for the aircraft arrival sequencing and scheduling problem

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    The aircraft arrival sequencing and scheduling (ASS) problem is a salient problem in air traffic control (ATC), which proves to be nondeterministic polynomial (NP) hard. This paper formulates the ASS problem in the form of a permutation problem and proposes a new solution framework that makes the first attempt at using an ant colony system (ACS) algorithm based on the receding horizon control (RHC) to solve it. The resultant RHC-improved ACS algorithm for the ASS problem (termed the RHC-ACS-ASS algorithm) is robust, effective, and efficient, not only due to that the ACS algorithm has a strong global search ability and has been proven to be suitable for these kinds of NP-hard problems but also due to that the RHC technique can divide the problem with receding time windows to reduce the computational burden and enhance the solution's quality. The RHC-ACS-ASS algorithm is extensively tested on the cases from the literatures and the cases randomly generated. Comprehensive investigations are also made for the evaluation of the influences of ACS and RHC parameters on the performance of the algorithm. Moreover, the proposed algorithm is further enhanced by using a two-opt exchange heuristic local search. Experimental results verify that the proposed RHC-ACS-ASS algorithm generally outperforms ordinary ACS without using the RHC technique and genetic algorithms (GAs) in solving the ASS problems and offers high robustness, effectiveness, and efficienc

    Multi-Stop Routing Optimization: A Genetic Algorithm Approach

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    In this research, we investigate and propose new operators to improve Genetic Algorithm’s performance to solve the multi-stop routing problem. In a multi-stop route, a user starts at point x, visits all destinations exactly once, and then return to the same starting point. In this thesis, we are interested in two types of this problem. The first type is when the distance among destinations is fixed. In this case, it is called static traveling salesman problem. The second type is when the cost among destinations is affected by traffic congestion. Thus, the time among destinations changes during the day. In this case, it is called time-dependent traveling salesman problem. This research proposes new improvements on genetic algorithm to solve each of these two optimization problems. First, the Travelling Salesman Problem (TSP) is one of the most important and attractive combinatorial optimization problems. There are many meta-heuristic algorithms that can solve this problem. In this paper, we use a Genetic Algorithm (GA) to solve it. GA uses different operators: selection, crossover, and mutation. Sequential Constructive Crossover (SCX) and Bidirectional Circular Constructive Crossover (BCSCX) are efficient to solve TSP. Here, we propose a modification to these crossovers. The experimental results show that our proposed adjustment is superior to SCX and BCSCX as well as to other conventional crossovers (e.g. Order Crossover (OX), Cycle Crossover (CX), and Partially Mapped Crossover (PMX)) in term of solution quality and convergence speed. Furthermore, the GA solver, that is improved by applying inexpensive local search operators, can produce solutions that have much better quality within reasonable computational time. Second, the Time-Dependent Traveling Salesman Problem (TDTSP) is an interesting problem and has an impact on real-life applications such as a delivery system. In this problem, time among destinations fluctuates during the day due to traffic, weather, accidents, or other events. Thus, it is important to recommend a tour that can save driver’s time and resources. In this research, we propose a Multi-Population Genetic Algorithm (MGA) where each population has different crossovers. We compare the proposed MG against Single-Population Genetic Algorithm (SGA) in terms of tour time solution quality. Our finding is that MGA outperforms SGA. Our method is tested against real-world traffic data [1] where there are 200 different instances with different numbers of destinations. For all tested instances, MGA is superior on average by at least 10% (for instances with size less than 50) and 20% (for instances of size 50) better tour time solution compared to SGA with OX and SGA with PMX operators, and at least 4% better tour time compared toga with SCX operator

    A simheuristic algorithm for time-dependent waste collection management with stochastic travel times

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    A major operational task in city logistics is related to waste collection. Due to large problem sizes and numerous constraints, the optimization of real-life waste collection problems on a daily basis requires the use of metaheuristic solving frameworks to generate near-optimal collection routes in low computation times. This paper presents a simheuristic algorithm for the time-dependent waste collection problem with stochastic travel times. By combining Monte Carlo simulation with a biased randomized iterated local search metaheuristic, time-varying and stochastic travel speeds between different network nodes are accounted for. The algorithm is tested using real instances in a medium-sized city in Spain

    Optimizing the Replication of Multi-Quality Web Applications Using ACO and WoLF

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    This thesis presents the adaptation of Ant Colony Optimization to a new NP-hard problem involving the replication of multi-quality database-driven web applications (DAs) by a large application service provider (ASP). The ASP must assign DA replicas to its network of heterogeneous servers so that user demand is satisfied and replica update loads are minimized. The algorithm proposed, AntDA, for solving this problem is novel in several respects: ants traverse a bipartite graph in both directions as they construct solutions, pheromone is used for traversing from one side of the bipartite graph to the other and back again, heuristic edge values change as ants construct solutions, and ants may sometimes produce infeasible solutions. Experiments show that AntDA outperforms several other solution methods, but there was room for improvement in the convergence rates of the ants. Therefore, in an attempt to achieve the goals of faster convergence and better solution values for larger problems, AntDA was combined with the variable-step policy hill-climbing algorithm called Win or Learn Fast (WoLF). In experimentation, the addition of this learning algorithm in AntDA provided for faster convergence while outperforming other solution methods
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