43 research outputs found

    Avatar captcha : telling computers and humans apart via face classification and mouse dynamics.

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    Bots are malicious, automated computer programs that execute malicious scripts and predefined functions on an affected computer. They pose cybersecurity threats and are one of the most sophisticated and common types of cybercrime tools today. They spread viruses, generate spam, steal personal sensitive information, rig online polls and commit other types of online crime and fraud. They sneak into unprotected systems through the Internet by seeking vulnerable entry points. They access the system’s resources like a human user does. Now the question arises how do we counter this? How do we prevent bots and on the other hand allow human users to access the system resources? One solution is by designing a CAPTCHA (Completely Automated Public Turing Tests to tell Computers and Humans Apart), a program that can generate and grade tests that most humans can pass but computers cannot. It is used as a tool to distinguish humans from malicious bots. They are a class of Human Interactive Proofs (HIPs) meant to be easily solvable by humans and economically infeasible for computers. Text CAPTCHAs are very popular and commonly used. For each challenge, they generate a sequence of alphabets by distorting standard fonts, requesting users to identify them and type them out. However, they are vulnerable to character segmentation attacks by bots, English language dependent and are increasingly becoming too complex for people to solve. A solution to this is to design Image CAPTCHAs that use images instead of text and require users to identify certain images to solve the challenges. They are user-friendly and convenient for human users and a much more challenging problem for bots to solve. In today’s Internet world the role of user profiling or user identification has gained a lot of significance. Identity thefts, etc. can be prevented by providing authorized access to resources. To achieve timely response to a security breach frequent user verification is needed. However, this process must be passive, transparent and non-obtrusive. In order for such a system to be practical it must be accurate, efficient and difficult to forge. Behavioral biometric systems are usually less prominent however, they provide numerous and significant advantages over traditional biometric systems. Collection of behavior data is non-obtrusive and cost-effective as it requires no special hardware. While these systems are not unique enough to provide reliable human identification, they have shown to be highly accurate in identity verification. In accomplishing everyday tasks, human beings use different styles, strategies, apply unique skills and knowledge, etc. These define the behavioral traits of the user. Behavioral biometrics attempts to quantify these traits to profile users and establish their identity. Human computer interaction (HCI)-based biometrics comprise of interaction strategies and styles between a human and a computer. These unique user traits are quantified to build profiles for identification. A specific category of HCI-based biometrics is based on recording human interactions with mouse as the input device and is known as Mouse Dynamics. By monitoring the mouse usage activities produced by a user during interaction with the GUI, a unique profile can be created for that user that can help identify him/her. Mouse-based verification approaches do not record sensitive user credentials like usernames and passwords. Thus, they avoid privacy issues. An image CAPTCHA is proposed that incorporates Mouse Dynamics to help fortify it. It displays random images obtained from Yahoo’s Flickr. To solve the challenge the user must identify and select a certain class of images. Two theme-based challenges have been designed. They are Avatar CAPTCHA and Zoo CAPTCHA. The former displays human and avatar faces whereas the latter displays different animal species. In addition to the dynamically selected images, while attempting to solve the CAPTCHA, the way each user interacts with the mouse i.e. mouse clicks, mouse movements, mouse cursor screen co-ordinates, etc. are recorded nonobtrusively at regular time intervals. These recorded mouse movements constitute the Mouse Dynamics Signature (MDS) of the user. This MDS provides an additional secure technique to segregate humans from bots. The security of the CAPTCHA is tested by an adversary executing a mouse bot attempting to solve the CAPTCHA challenges

    Face recognition using statistical adapted local binary patterns.

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    Biometrics is the study of methods of recognizing humans based on their behavioral and physical characteristics or traits. Face recognition is one of the biometric modalities that received a great amount of attention from many researchers during the past few decades because of its potential applications in a variety of security domains. Face recognition however is not only concerned with recognizing human faces, but also with recognizing faces of non-biological entities or avatars. Fortunately, the need for secure and affordable virtual worlds is attracting the attention of many researchers who seek to find fast, automatic and reliable ways to identify virtual worlds’ avatars. In this work, I propose new techniques for recognizing avatar faces, which also can be applied to recognize human faces. Proposed methods are based mainly on a well-known and efficient local texture descriptor, Local Binary Pattern (LBP). I am applying different versions of LBP such as: Hierarchical Multi-scale Local Binary Patterns and Adaptive Local Binary Pattern with Directional Statistical Features in the wavelet space and discuss the effect of this application on the performance of each LBP version. In addition, I use a new version of LBP called Local Difference Pattern (LDP) with other well-known descriptors and classifiers to differentiate between human and avatar face images. The original LBP achieves high recognition rate if the tested images are pure but its performance gets worse if these images are corrupted by noise. To deal with this problem I propose a new definition to the original LBP in which the LBP descriptor will not threshold all the neighborhood pixel based on the central pixel value. A weight for each pixel in the neighborhood will be computed, a new value for each pixel will be calculated and then using simple statistical operations will be used to compute the new threshold, which will change automatically, based on the pixel’s values. This threshold can be applied with the original LBP or any other version of LBP and can be extended to work with Local Ternary Pattern (LTP) or any version of LTP to produce different versions of LTP for recognizing noisy avatar and human faces images

    Human-artificial intelligence approaches for secure analysis in CAPTCHA codes

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    CAPTCHA (Completely Automated Public Turing test to tell Computers and Humans Apart) has long been used to keep automated bots from misusing web services by leveraging human-artificial intelligence (HAI) interactions to distinguish whether the user is a human or a computer program. Various CAPTCHA schemes have been proposed over the years, principally to increase usability and security against emerging bots and hackers performing malicious operations. However, automated attacks have effectively cracked all common conventional schemes, and the majority of present CAPTCHA methods are also vulnerable to human-assisted relay attacks. Invisible reCAPTCHA and some approaches have not yet been cracked. However, with the introduction of fourth-generation bots accurately mimicking human behavior, a secure CAPTCHA would be hardly designed without additional special devices. Almost all cognitive-based CAPTCHAs with sensor support have not yet been compromised by automated attacks. However, they are still compromised to human-assisted relay attacks due to having a limited number of challenges and can be only solved using trusted devices. Obviously, cognitive-based CAPTCHA schemes have an advantage over other schemes in the race against security attacks. In this study, as a strong starting point for creating future secure and usable CAPTCHA schemes, we have offered an overview analysis of HAI between computer users and computers under the security aspects of open problems, difficulties, and opportunities of current CAPTCHA schemes.Web of Science20221art. no.

    The robustness of animated text CAPTCHAs

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    PhD ThesisCAPTCHA is standard security technology that uses AI techniques to tells computer and human apart. The most widely used CAPTCHA are text-based CAPTCHA schemes. The robustness and usability of these CAPTCHAs relies mainly on the segmentation resistance mechanism that provides robustness against individual character recognition attacks. However, many CAPTCHAs have been shown to have critical flaws caused by many exploitable invariants in their design, leaving only a few CAPTCHA schemes resistant to attacks, including ReCAPTCHA and the Wikipedia CAPTCHA. Therefore, new alternative approaches to add motion to the CAPTCHA are used to add another dimension to the character cracking algorithms by animating the distorted characters and the background, which are also supported by tracking resistance mechanisms that prevent the attacks from identifying the main answer through frame-toframe attacks. These technologies are used in many of the new CAPTCHA schemes including the Yahoo CAPTCHA, CAPTCHANIM, KillBot CAPTCHAs, non-standard CAPTCHA and NuCAPTCHA. Our first question: can the animated techniques included in the new CAPTCHA schemes provide the required level of robustness against the attacks? Our examination has shown many of the CAPTCHA schemes that use the animated features can be broken through tracking attacks including the CAPTCHA schemes that uses complicated tracking resistance mechanisms. The second question: can the segmentation resistance mechanism used in the latest standard text-based CAPTCHA schemes still provide the additional required level of resistance against attacks that are not present missed in animated schemes? Our test against the latest version of ReCAPTCHA and the Wikipedia CAPTCHA exposed vulnerability problems against the novel attacks mechanisms that achieved a high success rate against them. The third question: how much space is available to design an animated text-based CAPTCHA scheme that could provide a good balance between security and usability? We designed a new animated text-based CAPTCHA using guidelines we designed based on the results of our attacks on standard and animated text-based CAPTCHAs, and we then tested its security and usability to answer this question. ii In this thesis, we put forward different approaches to examining the robustness of animated text-based CAPTCHA schemes and other standard text-based CAPTCHA schemes against segmentation and tracking attacks. Our attacks included several methodologies that required thinking skills in order to distinguish the animated text from the other animated noises, including the text distorted by highly tracking resistance mechanisms that displayed them partially as animated segments and which looked similar to noises in other CAPTCHA schemes. These attacks also include novel attack mechanisms and other mechanisms that uses a recognition engine supported by attacking methods that exploit the identified invariants to recognise the connected characters at once. Our attacks also provided a guideline for animated text-based CAPTCHAs that could provide resistance to tracking and segmentation attacks which we designed and tested in terms of security and usability, as mentioned before. Our research also contributes towards providing a toolbox for breaking CAPTCHAs in addition to a list of robustness and usability issues in the current CAPTCHA design that can be used to provide a better understanding of how to design a more resistant CAPTCHA scheme

    Web Application Security Web Application Security

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    CrimeBB: Enabling cybercrime research on underground forums at scale

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    Underground forums allow criminals to interact, exchange knowledge, and trade in products and services. They also provide a pathway into cybercrime, tempting the curious to join those already motivated to obtain easy money. Analysing these forums enables us to better understand the behaviours of offenders and pathways into crime. Prior research has been valuable, but limited by a reliance on datasets that are incomplete or outdated. More complete data, going back many years, allows for comprehensive research into the evolution of forums and their users. We describe CrimeBot, a crawler designed around the particular challenges of capturing data from underground forums. CrimeBot is used to update and maintain CrimeBB, a dataset of more than 48m posts made from 1m accounts in 4 different operational forums over a decade. This dataset presents a new opportunity for large-scale and longitudinal analysis using up-to-date information. We illustrate the potential by presenting a case study using CrimeBB, which analyses which activities lead new actors into engagement with cybercrime. CrimeBB is available to other academic researchers under a legal agreement, designed to prevent misuse and provide safeguards for ethical research

    Gamification for Teaching and Learning Computer Security in Higher Education

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    In many cases students in higher education are driven by assessments and achievements rather than the “learning journey” that can be achieved through full engagement with provided material. Novel approaches are needed to improve engagement in and out of class time, and to achieve a greater depth of learning. Gamification, “the use of game design elements in nongame contexts”, has been applied to higher education to improve engagement, and research also suggests that serious games can be used for gamesbased learning, providing simulated learning environments and increasing motivation. This paper presents the design and evaluation of a gamified computer security module, with a unique approach to assessed learning activities. Learning activities (many developed as open educational resources (OER)) and an assessment structure were developed. A new free and open source software (FOSS) virtual learning environment (VLE) was implemented, which enables the use of three types of experience points (XP), and a semiautomated marking scheme for timely, clear, transparent, and feedbackoriented marking. The course and VLE were updated and evaluated over two years. Qualitative and descriptive results were positive and encouraging. However, ultimately the increased satisfaction was not found to have statistical significance on quantitative measurements of motivation, and the teaching workload of the gamified module was noteworthy

    Selected Computing Research Papers Volume 1 June 2012

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    An Evaluation of Anti-phishing Solutions (Arinze Bona Umeaku) ..................................... 1 A Detailed Analysis of Current Biometric Research Aimed at Improving Online Authentication Systems (Daniel Brown) .............................................................................. 7 An Evaluation of Current Intrusion Detection Systems Research (Gavin Alexander Burns) .................................................................................................... 13 An Analysis of Current Research on Quantum Key Distribution (Mark Lorraine) ............ 19 A Critical Review of Current Distributed Denial of Service Prevention Methodologies (Paul Mains) ............................................................................................... 29 An Evaluation of Current Computing Methodologies Aimed at Improving the Prevention of SQL Injection Attacks in Web Based Applications (Niall Marsh) .............. 39 An Evaluation of Proposals to Detect Cheating in Multiplayer Online Games (Bradley Peacock) ............................................................................................................... 45 An Empirical Study of Security Techniques Used In Online Banking (Rajinder D G Singh) .......................................................................................................... 51 A Critical Study on Proposed Firewall Implementation Methods in Modern Networks (Loghin Tivig) .................................................................................................... 5
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