411 research outputs found

    A Weight-coded Evolutionary Algorithm for the Multidimensional Knapsack Problem

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    A revised weight-coded evolutionary algorithm (RWCEA) is proposed for solving multidimensional knapsack problems. This RWCEA uses a new decoding method and incorporates a heuristic method in initialization. Computational results show that the RWCEA performs better than a weight-coded evolutionary algorithm proposed by Raidl (1999) and to some existing benchmarks, it can yield better results than the ones reported in the OR-library.Comment: Submitted to Applied Mathematics and Computation on April 8, 201

    Binary artificial algae algorithm for multidimensional knapsack problems

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    The multidimensional knapsack problem (MKP) is a well-known NP-hard optimization problem. Various meta-heuristic methods are dedicated to solve this problem in literature. Recently a new meta-heuristic algorithm, called artificial algae algorithm (AAA), was presented, which has been successfully applied to solve various continuous optimization problems. However, due to its continuous nature, AAA cannot settle the discrete problem straightforwardly such as MKP. In view of this, this paper proposes a binary artificial algae algorithm (BAAA) to efficiently solve MKP. This algorithm is composed of discrete process, repair operators and elite local search. In discrete process, two logistic functions with different coefficients of curve are studied to achieve good discrete process results. Repair operators are performed to make the solution feasible and increase the efficiency. Finally, elite local search is introduced to improve the quality of solutions. To demonstrate the efficiency of our proposed algorithm, simulations and evaluations are carried out with total of 94 benchmark problems and compared with other bio-inspired state-of-the-art algorithms in the recent years including MBPSO, BPSOTVAC, CBPSOTVAC, GADS, bAFSA, and IbAFSA. The results show the superiority of BAAA to many compared existing algorithms

    A simplified binary artificial fish swarm algorithm for 0–1 quadratic knapsack problems

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    Available online 8 October 2013.This paper proposes a simplified binary version of the artificial fish swarm algorithm (S-bAFSA) for solving 0–1 knapsack problems. This is a combinatorial optimization problem, which arises in many fields of optimization. In S-bAFSA, trial points are created by using crossover and mutation. In order to make the points feasible, a random heuristic drop item procedure is used. The heuristic add item is also implemented to improve the quality of the solutions, and a cyclic reinitialization of the population is carried out to avoid convergence to non-optimal solutions. To enhance the accuracy of the solution, a local search is applied on a predefined number of points. The method is tested on a set of benchmark 0–1 knapsack problems.Fundação para a Ciência e a Tecnologia (FCT

    A Novel Discrete Global-Best Harmony Search Algorithm for Solving 0-1 Knapsack Problems

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    In order to better solve discrete 0-1 knapsack problems, a novel global-best harmony search algorithm with binary coding, called DGHS, is proposed. First, an initialization based on a greedy mechanism is employed to improve the initial solution quality in DGHS. Next, we present a novel improvisation process based on intuitive cognition of improvising a new harmony, in which the best harmony of harmony memory (HM) is used to guide the searching direction of evolution during the process of memory consideration, or else a harmony is randomly chosen from HM and then a discrete genetic mutation is done with some probability during the phase of pitch adjustment. Third, a two-phase repair operator is employed to repair an infeasible harmony vector and to further improve a feasible solution. Last, a new selection scheme is applied to decide whether or not a new randomly generated harmony is included into the HM. The proposed DGHS is evaluated on twenty knapsack problems with different scales and compared with other three metaheuristics from the literature. The experimental results indicate that DGHS is efficient, effective, and robust for solving difficult 0-1 knapsack problems

    Comparative analysis of genetic crossover operators in knapsack problem

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    The Genetic Algorithm (GA) is an evolutionary algorithms and technique based on natural selections of individuals called chromosomes. In this paper, a method for solving Knapsack problem via GA (Genetic Algorithm) is presented. We compared six different crossovers: Crossover single point, Crossover Two point, Crossover Scattered, Crossover Heuristic, Crossover Arithmetic and Crossover Intermediate. Three different dimensions of knapsack problems are used to test the convergence of knapsack problem. Based on our experimental results, two point crossovers (TP) emerged the best result to solve knapsack problem.Keywords: Genetic Algorithm, Crossover, Heuristic, Arithmetic, Intermediate, Evolutionary Algorith

    Improved binary artificial fish swarm algorithm for the 0–1 multidimensional knapsack problems

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    The 0–1 multidimensional knapsack problem (MKP) arises in many fields of optimization and is NP-hard. Several exact as well as heuristic methods exist. Recently, an artificial fish swarm algorithm has been developed in continuous global optimization. The algorithm uses a population of points in space to represent the position of fish in the school. In this paper, a binary version of the artificial fish swarm algorithm is proposed for solving the 0–1 MKP. In the proposed method, a point is represented by a binary string of 0/1 bits. Each bit of a trial point is generated by copying the corresponding bit from the current point or from some other specified point, with equal probability. Occasionally, some randomly chosen bits of a selected point are changed from 0 to 1, or 1 to 0, with an user defined probability. The infeasible solutions are made feasible by a decoding algorithm. A simple heuristic add_item is implemented to each feasible point aiming to improve the quality of that solution. A periodic reinitialization of the population greatly improves the quality of the solutions obtained by the algorithm. The proposed method is tested on a set of benchmark instances and a comparison with other methods available in literature is shown. The comparison shows that the proposed method gives a competitive performance when solving this kind of problems.Fundação para a Ciência e a Tecnologia (FCT
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