13,060 research outputs found

    Solutions to hidden terminal problems in wireless networks

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    W-NINE: a two-stage emulation platform for mobile and wireless systems

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    More and more applications and protocols are now running on wireless networks. Testing the implementation of such applications and protocols is a real challenge as the position of the mobile terminals and environmental effects strongly affect the overall performance. Network emulation is often perceived as a good trade-off between experiments on operational wireless networks and discrete-event simulations on Opnet or ns-2. However, ensuring repeatability and realism in network emulation while taking into account mobility in a wireless environment is very difficult. This paper proposes a network emulation platform, called W-NINE, based on off-line computations preceding online pattern-based traffic shaping. The underlying concepts of repeatability, dynamicity, accuracy and realism are defined in the emulation context. Two different simple case studies illustrate the validity of our approach with respect to these concepts

    Extended Bandwidth Optimized and Energy Efficient Dynamic Source Routing Protocol in Mobile Ad-hoc Networks

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    With the increase in the evolution of wireless communication, the ad-hoc networks are gaining attention and are significantly becoming the technology solutions to the various problems. Mobile ad-hoc Networks (MANETs) are envisaged to grow as a main component in the today 4G architecture, and ad hoc networks are projected to be a significant element of the whole future wireless communication. The MANETs are infrastructure less, self-forming and self-organizing network in which there is no control of any centralized entity. The nodes are free to move around the network with dynamic topology. But this self formation, flexibility and scalability create many challenges and design constraints like hidden  terminal, limited bandwidth, limited energy of a node, unpredictable change in the topology etc. Bandwidth and energy are the scarce resources of the network. In order to effectively manage the consumption of bandwidth and energy, an algorithm is proposed which is the extension of traditional Dynamic Source Routing (DSR) reactive routing protocol. The extended protocol applies the mobile agents to carry the data. The proposed work is intended to optimize the bandwidth and making the protocol energy efficient

    How do Wireless Chains Behave? The Impact of MAC Interactions

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    In a Multi-hop Wireless Networks (MHWN), packets are routed between source and destination using a chain of intermediate nodes; chains are a fundamental communication structure in MHWNs whose behavior must be understood to enable building effective protocols. The behavior of chains is determined by a number of complex and interdependent processes that arise as the sources of different chain hops compete to transmit their packets on the shared medium. In this paper, we show that MAC level interactions play the primary role in determining the behavior of chains. We evaluate the types of chains that occur based on the MAC interactions between different links using realistic propagation and packet forwarding models. We discover that the presence of destructive interactions, due to different forms of hidden terminals, does not impact the throughput of an isolated chain significantly. However, due to the increased number of retransmissions required, the amount of bandwidth consumed is significantly higher in chains exhibiting destructive interactions, substantially influencing the overall network performance. These results are validated by testbed experiments. We finally study how different types of chains interfere with each other and discover that well behaved chains in terms of self-interference are more resilient to interference from other chains

    Unified radio and network control across heterogeneous hardware platforms

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    Experimentation is an important step in the investigation of techniques for handling spectrum scarcity or the development of new waveforms in future wireless networks. However, it is impractical and not cost effective to construct custom platforms for each future network scenario to be investigated. This problem is addressed by defining Unified Programming Interfaces that allow common access to several platforms for experimentation-based prototyping, research, and development purposes. The design of these interfaces is driven by a diverse set of scenarios that capture the functionality relevant to future network implementations while trying to keep them as generic as possible. Herein, the definition of this set of scenarios is presented as well as the architecture for supporting experimentation-based wireless research over multiple hardware platforms. The proposed architecture for experimentation incorporates both local and global unified interfaces to control any aspect of a wireless system while being completely agnostic to the actual technology incorporated. Control is feasible from the low-level features of individual radios to the entire network stack, including hierarchical control combinations. A testbed to enable the use of the above architecture is utilized that uses a backbone network in order to be able to extract measurements and observe the overall behaviour of the system under test without imposing further communication overhead to the actual experiment. Based on the aforementioned architecture, a system is proposed that is able to support the advancement of intelligent techniques for future networks through experimentation while decoupling promising algorithms and techniques from the capabilities of a specific hardware platform

    A feedback based solution to emulate hidden terminals in wireless networks

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    Mobile wireless emulation allows the test of real applications and transport protocols over a wired network mimicking the behavior of a mobile wireless network (nodes mobility, radio signal propagation and specific communication protocols). Two-stage IP-level network emulation consists in using a dedicated offline simulation stage to compute an IPlevel emulation scenario, which is played subsequently in the emulation stage. While this type of emulation allows the use of accurate computation models together with a large number of nodes, it currently does not allow to deal with dynamic changes of the real traffic. This lack of reactivity makes it impossible to emulate specific wireless behaviors such as hidden terminals in a realistic way. In this paper we address the need to take into account the real traffic during the emulation stage and we introduce a feedback mechanism. During the simulation several emulation scenarios are computed, each scenario corresponding to alternative traffic conditions related to e.g. occurrence or not of hidden terminals. During the emulation stage, the traffic is observed and the currently played emulation scenario can be changed according to specific network conditions. We propose a solution based on multiple scenarios generation, traffic observers and a feedback mechanism to add a trafficbased dynamic behavior to a two-stage emulation platform. The solution will be illustrated with a simple experiment based on hidden terminals
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