501 research outputs found

    Achieving quantum precision limit in adaptive qubit state tomography

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    The precision limit in quantum state tomography is of great interest not only to practical applications but also to foundational studies. However, little is known about this subject in the multiparameter setting even theoretically due to the subtle information tradeoff among incompatible observables. In the case of a qubit, the theoretic precision limit was determined by Hayashi as well as Gill and Massar, but attaining the precision limit in experiments has remained a challenging task. Here we report the first experiment which achieves this precision limit in adaptive quantum state tomography on optical polarization qubits. The two-step adaptive strategy employed in our experiment is very easy to implement in practice. Yet it is surprisingly powerful in optimizing most figures of merit of practical interest. Our study may have significant implications for multiparameter quantum estimation problems, such as quantum metrology. Meanwhile, it may promote our understanding about the complementarity principle and uncertainty relations from the information theoretic perspective.Comment: 9 pages, 4 figures; titles changed and structure reorganise

    On sensitivity analysis of general variational inequalities

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    It is well known that the Wiener-Hopf equations are equivalent to the general variational inequalities. We use this alternative equivalent formulation to study the sensitivity of the general variational inequalities without assuming the differentiability of the given data. Since the general variational inequalities include classical variational inequalities and complementarity problems as special cases, results obtained in this paper continue to hold for these problems. In fact, our results can be considered as a significant extension of previously known results

    Mean Field Equilibrium in Dynamic Games with Complementarities

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    We study a class of stochastic dynamic games that exhibit strategic complementarities between players; formally, in the games we consider, the payoff of a player has increasing differences between her own state and the empirical distribution of the states of other players. Such games can be used to model a diverse set of applications, including network security models, recommender systems, and dynamic search in markets. Stochastic games are generally difficult to analyze, and these difficulties are only exacerbated when the number of players is large (as might be the case in the preceding examples). We consider an approximation methodology called mean field equilibrium to study these games. In such an equilibrium, each player reacts to only the long run average state of other players. We find necessary conditions for the existence of a mean field equilibrium in such games. Furthermore, as a simple consequence of this existence theorem, we obtain several natural monotonicity properties. We show that there exist a "largest" and a "smallest" equilibrium among all those where the equilibrium strategy used by a player is nondecreasing, and we also show that players converge to each of these equilibria via natural myopic learning dynamics; as we argue, these dynamics are more reasonable than the standard best response dynamics. We also provide sensitivity results, where we quantify how the equilibria of such games move in response to changes in parameters of the game (e.g., the introduction of incentives to players).Comment: 56 pages, 5 figure

    Some aspects of variational inequalities

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    AbstractIn this paper we provide an account of some of the fundamental aspects of variational inequalities with major emphasis on the theory of existence, uniqueness, computational properties, various generalizations, sensitivity analysis and their applications. We also propose some open problems with sufficient information and references, so that someone may attempt solution(s) in his/her area of special interest. We also include some new results, which we have recently obtained
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