25,542 research outputs found
A mediation framework for web services in a peer-to-peer environment
Centralized architectures based on the client server paradigm show their limits each time the Internet extends its capabilities. They present problems in terms of security, robustness, performance, high needs for administration. Short time solutions like load balancing and replication, or purchasing of more powerful hardware tend to cope with these limits for a while, but do not provide a definitive answer to these problems. Currently, different proprietary approaches hinder attempts to enabling communication between heterogeneous systems, while the Internet is developing toward a better interoperability with service-oriented architectures. Recent open source and standardization efforts allow building a framework providing an original answer to interoperability and scalability over the Internet. The use of Web Services (WS) as a means of communication between information systems, combined with a Peer-to-Peer (P2P) architecture for a more reliable network resources repartition and decentralization, forms a stable base for a new kind of distributed architecture. Furthermore, the composition and aggregation of multiple WS allow providers to supply with large scale meta-services. However, the use of heterogeneous WS in a dynamic context like P2P still faces challenges concerning the matching of WS and their respective interfaces. This paper discusses the use of mediation as an alternative to deal with the constant evolution of Web Services availability, and proposes a framework for a WS-enabled P2P platform. © 2005 IEEE
Experimentation with MANETs of Smartphones
Mobile AdHoc NETworks (MANETs) have been identified as a key emerging
technology for scenarios in which IEEE 802.11 or cellular communications are
either infeasible, inefficient, or cost-ineffective. Smartphones are the most
adequate network nodes in many of these scenarios, but it is not
straightforward to build a network with them. We extensively survey existing
possibilities to build applications on top of ad-hoc smartphone networks for
experimentation purposes, and introduce a taxonomy to classify them. We present
AdHocDroid, an Android package that creates an IP-level MANET of (rooted)
Android smartphones, and make it publicly available to the community.
AdHocDroid supports standard TCP/IP applications, providing real smartphone
IEEE 802.11 MANET and the capability to easily change the routing protocol. We
tested our framework on several smartphones and a laptop. We validate the MANET
running off-the-shelf applications, and reporting on experimental performance
evaluation, including network metrics and battery discharge rate.Comment: 6 pages, 7 figures, 1 tabl
Service and device discovery of nodes in a wireless sensor network
Emerging wireless communication standards and more capable sensors and actuators have pushed further development of wireless sensor networks. Deploying a large number of sensor\ud
nodes requires a high-level framework enabling the devices to present themselves and the resources they hold. The device and the resources can be described as services, and in this paper, we review a number of well-known service discovery protocols. Bonjour stands out with its auto-configuration, distributed architecture, and sharing of resources. We also present a lightweight implementation in order to demonstrate that an emerging standards-based device and service discovery protocol can actually be deployed on small wireless sensor nodes
Enabling and Sustaining Collaborative Innovation
This paper extends the principles of open source software development to a non-industry-specific level by introducing the Open Source Innovation (OSI) model. OSI exhibits main differences to other related models and concepts such as the private-collective model, commons-based peer production, R&D networks and is therefore an innovation model in its own right. In order for OSI projects to be successful, numerous factors need to be fulfilled. We make the distinction between four categories of factors: economic, technical, legal, and social. In each category, we differentiate between enabling and sustaining factors. The enabling factors must be met at the beginning of the project, whereas the sustaining factors must be satisfied as the project progresses.OSI, open source innovation, R&D
Enabling and sustaining collaborative innovation
This paper extends the principles of open source software development to a non-industry-specific level by introducing the Open Source Innovation (OSI) model. OSI exhibits main differences to other related models and concepts such as the private-collective model, commons-based peer production, R&D networks and is therefore an innovation model in its own right. In order for OSI projects to be successful, numerous factors need to be fulfilled. We make the distinction between four categories of factors: economic, technical, legal, and social. In each category, we differentiate between enabling and sustaining factors. The enabling factors must be met at the beginning of the project, whereas the sustaining factors must be satisfied as the project progresses. --
IT based integration business processes
Peer-to-Peer (P2P) computing represents the next revolution in the computing age. Web Services standardization will provide the means for P2P architecture to be broadly adopted by companies for enterprise and business-to-business application integration.Peer-to-peer technology, business processes, applications
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