3,153 research outputs found

    How Many Dissimilarity/Kernel Self Organizing Map Variants Do We Need?

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    In numerous applicative contexts, data are too rich and too complex to be represented by numerical vectors. A general approach to extend machine learning and data mining techniques to such data is to really on a dissimilarity or on a kernel that measures how different or similar two objects are. This approach has been used to define several variants of the Self Organizing Map (SOM). This paper reviews those variants in using a common set of notations in order to outline differences and similarities between them. It discusses the advantages and drawbacks of the variants, as well as the actual relevance of the dissimilarity/kernel SOM for practical applications

    An overview of decision table literature 1982-1995.

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    This report gives an overview of the literature on decision tables over the past 15 years. As much as possible, for each reference, an author supplied abstract, a number of keywords and a classification are provided. In some cases own comments are added. The purpose of these comments is to show where, how and why decision tables are used. The literature is classified according to application area, theoretical versus practical character, year of publication, country or origin (not necessarily country of publication) and the language of the document. After a description of the scope of the interview, classification results and the classification by topic are presented. The main body of the paper is the ordered list of publications with abstract, classification and comments.

    Evolutionary Strategies for Data Mining

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    Learning classifier systems (LCS) have been successful in generating rules for solving classification problems in data mining. The rules are of the form IF condition THEN action. The condition encodes the features of the input space and the action encodes the class label. What is lacking in those systems is the ability to express each feature using a function that is appropriate for that feature. The genetic algorithm is capable of doing this but cannot because only one type of membership function is provided. Thus, the genetic algorithm learns only the shape and placement of the membership function, and in some cases, the number of partitions generated by this function. The research conducted in this study employs a learning classifier system to generate the rules for solving classification problems, but also incorporates multiple types of membership functions, allowing the genetic algorithm to choose an appropriate one for each feature of the input space and determine the number of partitions generated by each function. In addition, three membership functions were introduced. This paper describes the framework and implementation of this modified learning classifier system (M-LCS). Using the M-LCS model, classifiers were simulated for two benchmark classification problems and two additional real-world problems. The results of these four simulations indicate that the M-LCS model provides an alternative approach to designing a learning classifier system. The following contributions are made to the field of computing: 1) a framework for developing a learning classifier system that employs multiple types of membership functions, 2) a model, M-LCS, that was developed from the framework, and 3) the addition of three membership functions that have not been used in the design of learning classifier systems

    A graph theoretic approach to scene matching

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    The ability to match two scenes is a fundamental requirement in a variety of computer vision tasks. A graph theoretic approach to inexact scene matching is presented which is useful in dealing with problems due to imperfect image segmentation. A scene is described by a set of graphs, with nodes representing objects and arcs representing relationships between objects. Each node has a set of values representing the relations between pairs of objects, such as angle, adjacency, or distance. With this method of scene representation, the task in scene matching is to match two sets of graphs. Because of segmentation errors, variations in camera angle, illumination, and other conditions, an exact match between the sets of observed and stored graphs is usually not possible. In the developed approach, the problem is represented as an association graph, in which each node represents a possible mapping of an observed region to a stored object, and each arc represents the compatibility of two mappings. Nodes and arcs have weights indicating the merit or a region-object mapping and the degree of compatibility between two mappings. A match between the two graphs corresponds to a clique, or fully connected subgraph, in the association graph. The task is to find the clique that represents the best match. Fuzzy relaxation is used to update the node weights using the contextual information contained in the arcs and neighboring nodes. This simplifies the evaluation of cliques. A method of handling oversegmentation and undersegmentation problems is also presented. The approach is tested with a set of realistic images which exhibit many types of sementation errors

    Reshare an Operational Ontology Framework for Research Modeling, Combining and Sharing

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    Scientists always face difficulties dealing with disjointed information. There is a need for a standardized and robust way to represent and exchange knowledge. Ontology has been widely used for this purpose. However, since research involves semantics and operations, we need to conceptualize both of them. In this thesis, we propose ReShare to provide a solution for this problem. Maximizing utilization while preserving the semantics is one of the main challenges when the heterogeneous knowledge is combined. Therefore, operational annotations were designed to allow generic object modeling, binding and representation. Furthermore, a test bed is developed and preliminary results are presented to show the usefulness and robustness of our approach. Moreover, two aggregation techniques for fusing ontology matchers are investigated as an initial work for building an algorithm which converts descriptive ontologies into operational ones

    Semantic Similarity of Spatial Scenes

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    The formalization of similarity in spatial information systems can unleash their functionality and contribute technology not only useful, but also desirable by broad groups of users. As a paradigm for information retrieval, similarity supersedes tedious querying techniques and unveils novel ways for user-system interaction by naturally supporting modalities such as speech and sketching. As a tool within the scope of a broader objective, it can facilitate such diverse tasks as data integration, landmark determination, and prediction making. This potential motivated the development of several similarity models within the geospatial and computer science communities. Despite the merit of these studies, their cognitive plausibility can be limited due to neglect of well-established psychological principles about properties and behaviors of similarity. Moreover, such approaches are typically guided by experience, intuition, and observation, thereby often relying on more narrow perspectives or restrictive assumptions that produce inflexible and incompatible measures. This thesis consolidates such fragmentary efforts and integrates them along with novel formalisms into a scalable, comprehensive, and cognitively-sensitive framework for similarity queries in spatial information systems. Three conceptually different similarity queries at the levels of attributes, objects, and scenes are distinguished. An analysis of the relationship between similarity and change provides a unifying basis for the approach and a theoretical foundation for measures satisfying important similarity properties such as asymmetry and context dependence. The classification of attributes into categories with common structural and cognitive characteristics drives the implementation of a small core of generic functions, able to perform any type of attribute value assessment. Appropriate techniques combine such atomic assessments to compute similarities at the object level and to handle more complex inquiries with multiple constraints. These techniques, along with a solid graph-theoretical methodology adapted to the particularities of the geospatial domain, provide the foundation for reasoning about scene similarity queries. Provisions are made so that all methods comply with major psychological findings about people’s perceptions of similarity. An experimental evaluation supplies the main result of this thesis, which separates psychological findings with a major impact on the results from those that can be safely incorporated into the framework through computationally simpler alternatives
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