157,093 research outputs found

    Learning the Designer's Preferences to Drive Evolution

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    This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD MI-CC) tool, with the aims of modelling the user's design style to better assess the tool's procedurally generated content with respect to that user's preferences. Through this approach, we aim for increasing the user's agency over the generated content in a way that neither stalls the user-tool reciprocal stimuli loop nor fatigues the user with periodical suggestion handpicking. We describe the details of this novel solution, as well as its implementation in the MI-CC tool the Evolutionary Dungeon Designer. We present and discuss our findings out of the initial tests carried out, spotting the open challenges for this combined line of research that integrates MI-CC with Procedural Content Generation through Machine Learning.Comment: 16 pages, Accepted and to appear in proceedings of the 23rd European Conference on the Applications of Evolutionary and bio-inspired Computation, EvoApplications 202

    Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms

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    This paper emphasizes the necessity of formally bringing qualitative and quantitative criteria of ergonomic design together, and provides a novel complementary design framework with this aim. Within this framework, different design criteria are viewed as optimization objectives; and design solutions are iteratively improved through the cooperative efforts of computer and user. The framework is rooted in multi-objective optimization, genetic algorithms and interactive user evaluation. Three different algorithms based on the framework are developed, and tested with an ergonomic chair design problem. The parallel and multi-objective approaches show promising results in fitness convergence, design diversity and user satisfaction metrics

    Decision map for spatial decision making in urban planning

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    In this paper, we introduce the concept of decision map and illustrate the way this new concept can be used effectively to support participation in spatial decision making and in urban planning. First, we start by introducing our spatial decision process which is composed of five, non-necessary sequential, phases: problem identification and formulation, analysis, negotiation, concertation, and evaluation and choice. Negotiation and concertation are two main phases in spatial decision making but most available frameworks do not provide tools to support them effectively. The solution proposed here is based on the concept of decision map which is defined as an advanced version of conventional geographic maps which is enriched with preferential information and especially designed to clarify decision making. It looks like a set of homogenous spatial units; each one is characterised with a global, often ordinal, evaluation that represents an aggregation of several partial evaluations relative to different criteria. The decision map is also enriched with different spatial data exploration tools. The procedure of the construction of a decision map contains four main steps: definition of the problem (i.e. generation of criteria maps), generation of an intermediate map, inference of preferential parameters, and generation of a final decision map. The concept of decision map as defined here is a generic tool that may be applied in different domains. This paper focuses on the role of the decision map in supporting participation in spatial decision making and urban planning. Indeed, the decision map is an efficient communication tool in the sense that it permits to the different groups implied in the spatial decision process to ‘think visually’ and to communicate better between each other.ou

    Severity-sensitive norm-governed multi-agent planning

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    This research was funded by Selex ES. The software developed during this research, including the norm analysis and planning algorithms, the simulator and harbour protection scenario used during evaluation is freely available from doi:10.5258/SOTON/D0139Peer reviewedPublisher PD
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